Electric smelter

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Revision as of 19:41, 16 January 2024 by Ickputzdirwech (talk | contribs) (→‎Sell vs Smelt table: ask all properties we need directly)
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Electric smelter

Electric smelter

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.

Base Stats

Type
BuildingProduction
Market Value
400 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
False
Terrain Affordance
Heavy
Power
-700 W
Light Radius
3.44
Heat Per Second
9

Creation

Required Research
Electricity
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Resources to make
Steel 170 + Component 2
Deconstruct yield
Steel 85 + Component 1
Destroy yield
Steel 42 - 43 + Component 0 - 1
Technical
thingCategories
BuildingsProduction


The electric smelter is a production building used to extract steel from steel slag chunks and metal weapons and armor. Colonists assigned to crafting will make use of it.

Acquisition

Electric smelters can be constructed once the electricity research project has been completed. Each requires Steel 170 Steel, Component 2 Components, 3,500 ticks (58.33 secs) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary

Power consumption

Electric smelters are placed on the ground and require 700 W of power. The smelter has gizmos for designating toggle power and reconnecting the power supply between circuits just like many other electric appliances, to aid in managing its high power needs.

Light and heat

While powered, smelters output light in a 6 tile radius; the nearest 3.442 tiles are above 30% light level and considered "lit", negating the work speed penalty from darkness. Smelters also produce 9 heat per second while in process of smelting things (which is about half of the output of one heater). No heat is produced when idle, even if powered on.

Bills

Powered electric smelters can convert steel slag chunks, metal weapons, and metallic armor pieces into usable metal. All bills are affected by smelting speed which is not affected by any skill but can be increased by manipulation and global work speed.

Smelt metal from slag

"Use heat and strong electromagnets to extract useful metal from slag chunks."

— Smelt metal from slag description

Steel slag chunks can be melted into Steel 15 steel after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter).

Smelt weapon

"Use heat and strong electromagnets to break down weapons into useful resources."

— Smelt weapon description

Metallic weapons can be smelted to return 25% of the materials used to craft them, excluding any components or advanced components, after 1,600 ticks (26.67 secs) of work (modified by the smelting speed of the crafter). Smelting will produce the same amount of materials, regardless of quality, hit points or biocoding.

Smelt apparel

"Use heat and strong electromagnets to break down metallic apparel like armor into useful resources."

— Smelt apparel description

Metallic apparel can be smelted to return 25% of the materials used to craft them, excluding any components, advanced components, or chemfuel, after 1,600 ticks (26.67 secs) of work (modified by the smelting speed of the crafter). Smelting will produce the same amount of materials, regardless of quality, hit points or tainting.

Destroy weapon

"Use heat to destroy unwanted weapons. This process is faster than smelting, and works on non-smeltable items, but yields no resources."

— Destroy weapon description

Weapons can be destroyed after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter). This works for smeltable and non-smeltable weapons alike, however no materials are returned. A similar bill is also available for the electric crematorium and campfire.

Destroy apparel

"Use heat to destroy unwanted apparels. This process is faster than smelting, and works on non-smeltable items, but yields no resources."

— Destroy apparel description

Weapons can be destroyed after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter). This works for smeltable and non-smeltable apparel alike, however no materials are returned. A similar bill is also available for the electric crematorium and campfire.

Analysis

Non-smeltable and unsellable items

Destroying apparel and weapons with the electric smelter is rarely worth it. For starters smeltable items can be smelted into useful materials and unless serious wealth management is enforced, sellable items can be sold for profit.

Which pretty much only leaves non-smeltable tainted apparel that needs to be destroyed. Burning them at an electric crematorium or even a campfire is much faster, however. Additionally there are two methods to get rid of unwanted items, that might require even less work:

  1. Creating a caravan and dropping items on the world map.
  2. Letting them deteriorate outside, unroofed or – even faster – in water.

Smeltable but unsellable items

The smelt metal from slag, smelt apparel and smelt weapon are undoubtedly useful for turning steel slag chunks, smeltable tainted apparel and smeltable biocoded weapons respectively, into useful materials, since they are all outright unsellable.

Smeltable and sellable items

This graph shows dependence item sell price multiplier($) from item hit points.

For items that can both be sold and smelted, the table below describes the sales value (excluding the pawns Trade Price Improvement but including the Sell Price Multiplier of the item) of the items at each quality, alongside the sales value of the raw resources that can be attained by smelting. Items that can be made of different kinds of stuff do not have data. In parenthesis are the hit point percentages at which the item's sales value is equal to that of the raw resources. Never means the sales value of the item is never as high as the sales value of the raw resources. Above this percentage it is better to sell the item, where as below the percentage it is better to sell the raw resources. Note that this only considers selling each, so if you would otherwise have to buy the resources you would get from smelting, it would be better to smelt the items more often than not.

In general, very damaged items are better to smelt (under 60% health remaining, the value of an item drops rapidly after 60 percent), as the sale price is reduced while the amount of resources recovered are unaffected. Note that items with 90% or more health remaining retain full value.

Sell vs Smelt table

  • Name Material Material Return
    (on average)
    Material Value Awful Sale Value Poor Sale Value Normal Sale Value Good Sale Value Excellent Sale Value Masterwork Sale Value Legendary Sale Value
    Steel slag chunk Steel 15 28.5 Silver 0 Silver 0 Silver 0 Silver 0 Silver 0 Silver 0 Silver 0 Silver
    Gladius Stuff 12 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Longsword Stuff 25 (250*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Knife Stuff 7 (75*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Ikwa Stuff 13 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Spear Stuff 19 (188*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Mace Stuff 13 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Club Stuff 10 (100*) ? Silver - - ? Silver - - - -
    Axe Stuff 13 (125*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Warhammer Stuff 37 (375*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Assault rifle Steel 15 28.5 Silver 48 Silver (65.6%) 72 Silver (57.4%) 96 Silver (54.9%) 120 Silver (53.4%) 144 Silver (52.4%) 240 Silver (50.5%) 480 Silver (29.7%)
    Autopistol Steel 7.5 14.3 Silver 14 Silver (never)  20.8 Silver (71.1%) 27.8 Silver (60.8%) 34.8 Silver (57.7%) 42 Silver (56.0%) 69 Silver (52.7%) 139 Silver (50.1%)
    Bolt-action rifle Steel 15 28.5 Silver 25.6 Silver (never)  38.2 Silver (74.8%) 51 Silver (63.5%) 64 Silver (58.6%) 76 Silver (56.9%) 127 Silver (53.1%) 255 Silver (50.3%)
    Chain shotgun Steel 17.5 33.3 Silver 40 Silver (79.9%) 61 Silver (62.7%) 81 Silver (57.8%) 101 Silver (55.7%) 121 Silver (54.4%) 202 Silver (51.6%) 405 Silver (41.0%)
    Charge lance Plasteel 15 135 Silver 135 Silver (90.0%) 203 Silver (69.9%) 271 Silver (60.0%) 339 Silver (57.5%) 406 Silver (55.8%) 671 Silver (52.5%) 871 Silver (51.4%)
    Charge rifle Plasteel 12.5 112.5 Silver 101 Silver (never)  151 Silver (74.7%) 202 Silver (63.4%) 252 Silver (58.7%) 303 Silver (56.8%) 505 Silver (53.1%) 802 Silver (51.0%)
    EMP grenades Steel 5 9.5 Silver 63 Silver (51.3%)
    EMP launcher Steel 18.75 35.6 Silver 50 Silver (72.8%) 76 Silver (59.2%) 101 Silver (56.3%) 126 Silver (54.6%) 151 Silver (53.4%) 252 Silver (51.0%) 505 Silver (35.3%)
    Frag grenades Steel 5 9.5 Silver 53 Silver (52.0%)
    Heavy SMG Steel 18.75 35.6 Silver 35.6 Silver (never)  53 Silver (70.3%) 71 Silver (60.1%) 89 Silver (57.5%) 106 Silver (55.9%) 177 Silver (52.5%) 355 Silver (50.0%)
    Incendiary launcher Steel 18.75 35.6 Silver 34 Silver (never)  51 Silver (71.9%) 68 Silver (61.4%) 85 Silver (58.0%) 102 Silver (56.2%) 170 Silver (52.7%) 340 Silver (50.1%)
    LMG Steel 18.75 35.6 Silver 42 Silver (80.9%) 64 Silver (63.4%) 85 Silver (58.0%) 106 Silver (55.9%) 127 Silver (54.5%) 212 Silver (51.7%) 425 Silver (41.9%)
    Machine pistol Steel 11.25 21.4 Silver 22 Silver (88.3%) 33 Silver (68.9%) 44 Silver (59.6%) 55 Silver (57.2%) 66 Silver (55.6%) 110 Silver (52.4%) 220 Silver (48.6%)
    Minigun Steel 40 76 Silver 116 Silver (69.3%) 174 Silver (58.4%) 232 Silver (55.7%) 290 Silver (54.1%) 348 Silver (53.0%) 580 Silver (50.8%) 832 Silver (45.7%)
    Pump shotgun Steel 15 28.5 Silver 25.6 Silver (never)  38.2 Silver (74.8%) 51 Silver (63.5%) 64 Silver (58.6%) 76 Silver (56.9%) 127 Silver (53.1%) 255 Silver (50.3%)
    Revolver Steel 7.5 14.3 Silver 13.6 Silver (never)  20.2 Silver (72.3%) 27 Silver (61.7%) 33.8 Silver (58.0%) 40 Silver (56.4%) 67 Silver (52.8%) 135 Silver (50.1%)
    Smoke launcher Steel 18.75 35.6 Silver 76 Silver (59.2%)
    Sniper rifle Steel 15 28.5 Silver 53 Silver (62.3%) 79 Silver (56.5%) 106 Silver (54.2%) 132 Silver (52.9%) 159 Silver (52.0%) 265 Silver (50.2%) 530 Silver (26.9%)
    Hellcat rifle Content added by the Anomaly DLC Steel 15 + Bioferrite 5 32.3 Silver 48 Silver (70.3%) 72 Silver (58.7%) 96 Silver (55.9%) 120 Silver (54.2%) 144 Silver (53.1%) 240 Silver (50.9%) 480 Silver (33.6%)
    Incinerator Content added by the Anomaly DLC Steel 18.75 + Bioferrite 7.5 41.3 Silver 106 Silver (57.2%)
    Nerve spiker Content added by the Anomaly DLC Bioferrite 10 7.5 Silver 6.2 Silver (never)  9.4 Silver (77.9%) 12.4 Silver (66.3%) 15.6 Silver (59.5%) 18.6 Silver (57.6%) 31 Silver (53.5%) 62 Silver (50.5%)
    Tox grenades Content added by the Biotech DLC Steel 5 9.5 Silver 63 Silver (51.3%)
    Toxbomb launcher Content added by the Biotech DLC Steel 18.75 35.6 Silver 38 Silver (86.3%) 57 Silver (67.5%) 76 Silver (59.2%) 95 Silver (56.9%) 114 Silver (55.3%) 190 Silver (52.2%) 380 Silver (46.9%)
    Simple helmet Stuff 10 (100*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Flak helmet Stuff 10 (100*) + Plasteel 2 ? + 18 Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Plate armor Stuff 43 (425*) ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Visage mask Stuff 4 ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver ? Silver
    Firefoam pop pack Steel 5 9.5 Silver 72 Silver (50.8%) 107 Silver (44.4%) 143 Silver (33.2%) 179 Silver (26.5%) 215 Silver (22.1%) 355 Silver (13.4%) 715 Silver (6.6.%)
    Flak jacket Steel 17.5 + Cloth 12.5 52 Silver 145 Silver (56.5%) 215 Silver (53.5%) 290 Silver (52.0%) 360 Silver (51.1%) 435 Silver (50.5%) 725 Silver (35.9%) 1450 Silver (17.9%)
    Flak pants Steel 15 + Cloth 7.5 39.8 Silver 113 Silver (56.3%) 169 Silver (53.4%) 225 Silver (51.9%) 280 Silver (51.0%) 335 Silver (50.5%) 560 Silver (35.5%) 1125 Silver (17.7%)
    Flak vest Steel 15 + Cloth 7.5 39.8 Silver 113 Silver (56.3%) 169 Silver (53.4%) 225 Silver (51.9%) 280 Silver (51.0%) 335 Silver (50.5%) 560 Silver (35.5%) 1125 Silver (17.7%)
    Marine armor Plasteel 25 + Uranium 5 255 Silver 1015 Silver (53.8%) 1525 Silver (51.7%) 2035 Silver (50.6%) 2535 Silver (50.0%) 3035 Silver (42.0%) 4035 Silver (31.6%) 5035 Silver (25.3%)
    Marine helmet Plasteel 10 90 Silver 315 Silver (54.6%) 475 Silver (52.2%) 635 Silver (51.0%) 795 Silver (50.3%) 950 Silver (47.4%) 1585 Silver (28.4%) 3175 Silver (14.2%)
    Recon armor Plasteel 20 + Uranium 2.5 195 Silver 770 Silver (53.8%) 1155 Silver (51.7%) 1540 Silver (50.7%) 1925 Silver (50.0%) 2310 Silver (42.2%) 3540 Silver (27.5%) 4540 Silver (21.5%)
    Recon helmet Plasteel 7.5 67.5 Silver 260 Silver (54.0%) 395 Silver (51.8%) 525 Silver (50.7%) 655 Silver (50.1%) 785 Silver (43.0%) 1310 Silver (25.8%) 2625 Silver (12.9%)
    Shield belt Steel 12.5 + Plasteel 5 68.8 Silver 195 Silver (56.3%) 290 Silver (53.4%) 390 Silver (51.9%) 485 Silver (51.0%) 585 Silver (50.4%) 975 Silver (35.3%) 1950 Silver (17.6%)
    Smokepop pack Steel 5 9.5 Silver 83 Silver (50.4%) 125 Silver (38.0%) 166 Silver (28.6%) 205 Silver (23.2%) 250 Silver (19.0%) 415 Silver (11.4%) 830 Silver (5.7.%)
    Biomutation lance Content added by the Anomaly DLC Shard 0.25 + Bioferrite 12.5 + Twisted meat 5 111.9 Silver 850 Silver (50.8%)
    Deadlife pack Content added by the Anomaly DLC Bioferrite 7.5 + Shard 0.25 105.6 Silver 445 Silver (53.4%)
    Disruptor flare pack Content added by the Anomaly DLC Component Expression error: Unexpected round operator. + Bioferrite 7.5 5.6 Silver 80 Silver (35.2%)
    Ritual mask Content added by the Anomaly DLC Bioferrite 6.25 4.7 Silver 23 Silver (52.6%) 35 Silver (50.8%) 46 Silver (50.0%) 58 Silver (40.4%) 69 Silver (34.0%) 115 Silver (20.4%) 230 Silver (10.2%)
    Shard insanity lance Content added by the Anomaly DLC Shard 0.25 + Bioferrite 18.75 114.1 Silver 265 Silver (58.3%) 395 Silver (54.7%) 530 Silver (52.9%) 660 Silver (51.8%) 795 Silver (51.1%) 1325 Silver (43.0%) 2650 Silver (21.5%)
    Shard shock lance Content added by the Anomaly DLC Shard 0.25 + Bioferrite 15 111.3 Silver 255 Silver (58.4%) 380 Silver (54.8%) 510 Silver (53.0%) 635 Silver (51.9%) 765 Silver (51.1%) 1275 Silver (43.6%) 2550 Silver (21.8%)
    Turret pack Content added by the Anomaly DLC Steel 17.5 33.3 Silver 118 Silver (54.5%) 176 Silver (52.2%) 235 Silver (51.0%) 295 Silver (50.3%) 350 Silver (47.5%) 585 Silver (28.4%) 1175 Silver (14.1%)
    Airwire headset Content added by the Biotech DLC Steel 12.5 23.8 Silver 115 Silver (52.7%) 173 Silver (50.9%) 230 Silver (50.1%) 285 Silver (41.7%) 345 Silver (34.4%) 575 Silver (20.7%) 1150 Silver (10.3%)
    Array headset Content added by the Biotech DLC Steel 12.5 23.8 Silver 180 Silver (50.8%) 270 Silver (44.0%) 360 Silver (33.0%) 450 Silver (26.4%) 540 Silver (22.0%) 900 Silver (13.2%) 1800 Silver (6.6.%)
    Bandwidth pack Content added by the Biotech DLC Steel 12.5 23.8 Silver 680 Silver (17.5%) 1020 Silver (11.6%) 1360 Silver (8.7.%) 1700 Silver (7.0.%) 2040 Silver (5.8.%) 3360 Silver (3.5.%) 4360 Silver (2.7.%)
    Control pack Content added by the Biotech DLC Steel 25 47.5 Silver 198 Silver (53.5%) 295 Silver (51.5%) 395 Silver (50.5%) 495 Silver (48.0%) 590 Silver (40.3%) 985 Silver (24.1%) 1975 Silver (12.0%)
    Gas mask Content added by the Biotech DLC Steel 5 9.5 Silver 53 Silver (52.0%) 80 Silver (50.5%) 106 Silver (44.8%) 133 Silver (35.7%) 159 Silver (29.9%) 265 Silver (17.9%) 530 Silver (9.0.%)
    Integrator headset Content added by the Biotech DLC Plasteel 12.5 112.5 Silver 1215 Silver (46.3%) 1825 Silver (30.8%) 2435 Silver (23.1%) 2935 Silver (19.2%) 3435 Silver (16.4%) 4435 Silver (12.7%) 5435 Silver (10.3%)
    Mechcommander helmet Content added by the Biotech DLC Plasteel 15 135 Silver 645 Silver (52.7%) 965 Silver (51.0%) 1290 Silver (50.1%) 1610 Silver (41.9%) 1935 Silver (34.9%) 3225 Silver (20.9%) 4290 Silver (15.7%)
    Mechlord helmet Content added by the Biotech DLC Plasteel 30 270 Silver 2665 Silver (50.0%) 4000 Silver (33.8%) 5335 Silver (25.3%) 5835 Silver (23.1%) 6335 Silver (21.3%) 7335 Silver (18.4%) 8335 Silver (16.2%)
    Mechlord suit Content added by the Biotech DLC Plasteel 30 270 Silver 3445 Silver (39.2%) 5170 Silver (26.1%) 6895 Silver (19.6%) 7395 Silver (18.3%) 7895 Silver (17.1%) 8895 Silver (15.2%) 9895 Silver (13.6%)
    Tox pack Content added by the Biotech DLC Steel 2.5 4.8 Silver 66 Silver (36.0%) 99 Silver (24.0%) 132 Silver (18.0%) 165 Silver (14.4%) 198 Silver (12.0%) 330 Silver (7.2.%) 660 Silver (3.6.%)
    Cataphract armor Content added by the Royalty DLC Plasteel 37.5 + Uranium 12.5 412.5 Silver 1560 Silver (54.1%) 2340 Silver (51.9%) 3120 Silver (50.8%) 3620 Silver (50.3%) 4120 Silver (50.0%) 5120 Silver (40.3%) 6120 Silver (33.7%)
    Cataphract helmet Content added by the Royalty DLC Plasteel 12.5 112.5 Silver 370 Silver (55.1%) 560 Silver (52.5%) 745 Silver (51.3%) 930 Silver (50.5%) 1115 Silver (50.0%) 1860 Silver (30.2%) 3725 Silver (15.1%)
    Grenadier armor Content added by the Royalty DLC Plasteel 25 + Uranium 5 + Steel 18.75 290.6 Silver 1150 Silver (53.8%) 1730 Silver (51.7%) 2305 Silver (50.7%) 2805 Silver (50.1%) 3305 Silver (44.0%) 4305 Silver (33.8%) 5305 Silver (27.4%)
    Gunlink Content added by the Royalty DLC Plasteel 2.5 22.5 Silver 345 Silver (32.6%)
    Jump pack Content added by the Royalty DLC Plasteel 7.5 67.5 Silver 320 Silver (52.8%) 485 Silver (51.0%) 645 Silver (50.1%) 805 Silver (41.9%) 965 Silver (35.0%) 1610 Silver (21.0%) 3225 Silver (10.5%)
    Locust armor Content added by the Royalty DLC Plasteel 30 + Uranium 2.5 285 Silver 1115 Silver (53.9%) 1670 Silver (51.8%) 2230 Silver (50.7%) 2730 Silver (50.1%) 3230 Silver (44.1%) 4230 Silver (33.7%) 5230 Silver (27.2%)
    Phoenix armor Content added by the Royalty DLC Plasteel 37.5 + Uranium 12.5 + Steel 18.75 448.1 Silver 1740 Silver (53.9%) 2610 Silver (51.8%) 3480 Silver (50.7%) 3980 Silver (50.3%) 4480 Silver (50.0%) 5480 Silver (40.9%) 6480 Silver (34.6%)
    Prestige cataphract armor Content added by the Royalty DLC Plasteel 47.5 + Uranium 12.5 + Gold 4.5 547.5 Silver 1965 Silver (54.5%) 2945 Silver (52.1%) 3930 Silver (51.0%) 4430 Silver (50.6%) 4930 Silver (50.3%) 5930 Silver (46.2%) 6930 Silver (39.5%)
    Prestige cataphract helmet Content added by the Royalty DLC Plasteel 18.75 + Gold 2.25 191.3 Silver 575 Silver (55.8%) 865 Silver (53.0%) 1155 Silver (51.6%) 1445 Silver (50.8%) 1730 Silver (50.3%) 2885 Silver (33.1%) 4155 Silver (23.0%)
    Prestige marine armor Content added by the Royalty DLC Plasteel 30 + Uranium 5 + Gold 2.5 325 Silver 1265 Silver (53.9%) 1895 Silver (51.8%) 2530 Silver (50.7%) 3030 Silver (50.2%) 3530 Silver (46.0%) 4530 Silver (35.9%) 5530 Silver (29.4%)
    Prestige marine helmet Content added by the Royalty DLC Plasteel 12.5 + Gold 1.25 125 Silver 425 Silver (54.9%) 635 Silver (52.4%) 850 Silver (51.2%) 1060 Silver (50.4%) 1275 Silver (49.0%) 2125 Silver (29.4%) 3850 Silver (16.2%)
    Prestige recon armor Content added by the Royalty DLC Plasteel 25 + Uranium 2.5 + Gold 2.25 262.5 Silver 985 Silver (54.2%) 1480 Silver (51.9%) 1975 Silver (50.8%) 2470 Silver (50.2%) 2960 Silver (44.3%) 3975 Silver (33.0%) 4975 Silver (26.4%)
    Prestige recon helmet Content added by the Royalty DLC Plasteel 10 + Gold 1 100 Silver 355 Silver (54.5%) 535 Silver (52.2%) 715 Silver (51.0%) 895 Silver (50.3%) 1070 Silver (46.7%) 1785 Silver (28.0%) 3575 Silver (14.0%)

    * return for small materials (namely gold and silver)

  • Version history

    • 0.4.460 - Added as Slag Refinery
    • 1.3.3087 - Pawns no longer smelt relics Content added by the Ideology DLC, to avoid accidental mishaps.
    • 1.4.3523 - Smelted armor no longer returns chemfuel.
    • 1.4.3641 - Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor)