Difference between revisions of "Template:Hit Point Market Value Inverse/relative/quality table"
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(added support for stuffable items) |
(formatting the material value as a market value doesn't really make sense) |
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(3 intermediate revisions by the same user not shown) | |||
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VARIABLES | VARIABLES | ||
− | -->{{#vardefine:sellFactor | {{#ifeq: {{Q|{{{1}}}| | + | -->{{#vardefine:sellFactor | {{#ifeq: {{{Type2}}} | Weapons | 0.2 |1}} }}<!-- |
+ | -->{{#vardefine:R1a | {{#switch: {{{R1}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R1a}}} * 0.25 * 0.1 | #default = {{{R1a}}} * 0.25 {{#if: {{Q|{{{2}}}|Small Volume}} | * 10}} }} }}<!-- | ||
+ | -->{{#vardefine:R2a | {{#switch: {{{R2}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R2a}}} * 0.25 * 0.1 | #default = {{{R2a}}} * 0.25}} }}<!-- | ||
+ | -->{{#vardefine:R3a | {{#switch: {{{R3}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R3a}}} * 0.25 * 0.1 | #default = {{{R3a}}} * 0.25}} }}<!-- | ||
+ | -->{{#vardefine:R4a | {{#switch: {{{R4}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R4a}}} * 0.25 * 0.1 | #default = {{{R4a}}} * 0.25}} }}<!-- | ||
+ | -->{{#vardefine:R5a | {{#switch: {{{R5}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R5a}}} * 0.25 * 0.1 | #default = {{{R5a}}} * 0.25}} }}<!-- | ||
+ | -->{{#vardefine:R6a | {{#switch: {{{R6}}} | Advanced component | Chemfuel | Component | Nano structuring chip | Powerfocus chip | Signal chip | = | Gold | Silver = {{{R6a}}} * 0.25 * 0.1 | #default = {{{R6a}}} * 0.25}} }}<!-- | ||
-->{{#vardefine:materialValue | {{#expr: 0 | -->{{#vardefine:materialValue | {{#expr: 0 | ||
− | {{# | + | {{#if: {{#var:R1a}} | + {{#var:R1a}} * {{Q|{{{2|{{{R1}}} }}}|Market Value Base}} }} |
− | + | {{#if: {{#var:R2a}} | + {{#var:R2a}} * {{Q|{{{R2}}}|Market Value Base}} }} | |
− | {{# | + | {{#if: {{#var:R3a}} | + {{#var:R3a}} * {{Q|{{{R3}}}|Market Value Base}} }} |
− | {{# | + | {{#if: {{#var:R4a}} | + {{#var:R4a}} * {{Q|{{{R4}}}|Market Value Base}} }} |
− | {{# | + | {{#if: {{#var:R5a}} | + {{#var:R5a}} * {{Q|{{{R5}}}|Market Value Base}} }} |
− | {{# | + | {{#if: {{#var:R6a}} | + {{#var:R6a}} * {{Q|{{{R6}}}|Market Value Base}} }} |
}} }}<!-- | }} }}<!-- | ||
TABLE ROW | TABLE ROW | ||
--> | --> | ||
− | |- | + | |- style="text-align:right;" |
! data-sort-value="{{{1}}}" | {{DLC Icons| {{{1}}} }} | ! data-sort-value="{{{1}}}" | {{DLC Icons| {{{1}}} }} | ||
! {{#if: {{{2|}}} | {{Icon Small| {{{2}}} }} [[{{{2}}}]] | –}} | ! {{#if: {{{2|}}} | {{Icon Small| {{{2}}} }} [[{{{2}}}]] | –}} | ||
− | | style="text-align:left;" | {{Icon Small|{{{2|{{ | + | | style="text-align:left;" | {{Icon Small|{{{2|{{{R1}}} }}} }} {{#expr: {{#var:R1a}} round 2 }}<!-- |
− | -->{{# | + | -->{{#if: {{#var:R2a}} | + {{Icon Small|{{{R2}}} }} {{#expr: {{#var:R2a}} round 2}} }}<!-- |
− | -->{{# | + | -->{{#if: {{#var:R3a}} | + {{Icon Small|{{{R3}}} }} {{#expr: {{#var:R3a}} round 2}} }}<!-- |
− | -->{{# | + | -->{{#if: {{#var:R4a}} | + {{Icon Small|{{{R4}}} }} {{#expr: {{#var:R4a}} round 2}} }}<!-- |
− | -->{{# | + | -->{{#if: {{#var:R5a}} | + {{Icon Small|{{{R5}}} }} {{#expr: {{#var:R5a}} round 2}} }}<!-- |
− | -->{{# | + | -->{{#if: {{#var:R6a}} | + {{Icon Small|{{{R6}}} }} {{#expr: {{#var:R6a}} round 2}} }} |
− | + | | {{#expr: {{#var:materialValue}} round 1}} {{Icon Small|silver}} | |
− | {{#ifeq: | + | {{#ifeq: {{{HasQuality}}} | false |
− | | {{!}} – {{!!}} – {{! | + | | {{!}} – {{!!}} – {{!!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} || {{#var:sellFactor}} | {{{2|}}} }} {{!!}} – {{!!}} – {{!!}} – {{!!}} – |
− | | | + | | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Awful | {{#var:sellFactor}} | {{{2|}}} }} |
− | + | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Poor | {{#var:sellFactor}} | {{{2|}}} }} | |
− | + | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Normal | {{#var:sellFactor}} | {{{2|}}} }} | |
− | + | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Good | {{#var:sellFactor}} | {{{2|}}} }} | |
− | + | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Excellent | {{#var:sellFactor}} | {{{2|}}} }} | |
− | + | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Masterwork | {{#var:sellFactor}} | {{{2|}}} }} | |
− | + | {{!}} {{Hit Point Market Value Inverse/relative| {{#var:materialValue}} | {{{1}}} | Legendary | {{#var:sellFactor}} | {{{2|}}} }} | |
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
+ | {{Documentation|Template:Hit Point Market Value Inverse/relative/doc}} | ||
+ | [[Category:Customized table templates]] | ||
+ | ==== Weapons ==== | ||
+ | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value | ! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value | ||
− | {{Hit Point Market Value Inverse/relative/quality table| | + | {{#ask: [[Type2::Weapons]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]] |
− | + | | format = template | |
− | + | | template = Hit Point Market Value Inverse/relative/quality table/material | |
− | + | | link = none | |
− | + | | named args = true | |
− | + | | ?Name = 1 | |
− | {{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]] | + | | ?Resource 1 = R1 |
+ | | ?Resource 2 = R2 | ||
+ | | ?Resource 3 = R3 | ||
+ | | ?Resource 4 = R4 | ||
+ | | ?Resource 5 = R5 | ||
+ | | ?Resource 6 = R6 | ||
+ | | ?Resource 1 Amount = R1a | ||
+ | | ?Resource 2 Amount = R2a | ||
+ | | ?Resource 3 Amount = R3a | ||
+ | | ?Resource 4 Amount = R4a | ||
+ | | ?Resource 5 Amount = R5a | ||
+ | | ?Resource 6 Amount = R6a | ||
+ | | ?Type2 = Type2 | ||
+ | | ?Has Quality = HasQuality | ||
+ | | sort = From DLC, Name | ||
+ | }}{{#ask: [[Type2::Weapons]] [[Resource 1::!Stuff]] [[Resource 1::!Wood]] [[Resource 1::!Cloth]] | ||
| format = template | | format = template | ||
| template = Hit Point Market Value Inverse/relative/quality table | | template = Hit Point Market Value Inverse/relative/quality table | ||
Line 49: | Line 74: | ||
| named args = true | | named args = true | ||
| ?Name = 1 | | ?Name = 1 | ||
+ | | ?Resource 1 = R1 | ||
+ | | ?Resource 2 = R2 | ||
+ | | ?Resource 3 = R3 | ||
+ | | ?Resource 4 = R4 | ||
+ | | ?Resource 5 = R5 | ||
+ | | ?Resource 6 = R6 | ||
+ | | ?Resource 1 Amount = R1a | ||
+ | | ?Resource 2 Amount = R2a | ||
+ | | ?Resource 3 Amount = R3a | ||
+ | | ?Resource 4 Amount = R4a | ||
+ | | ?Resource 5 Amount = R5a | ||
+ | | ?Resource 6 Amount = R6a | ||
+ | | ?Type2 = Type2 | ||
+ | | ?Has Quality = HasQuality | ||
| sort = From DLC, Name | | sort = From DLC, Name | ||
}} | }} | ||
− | {{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]] | + | |} |
+ | </li></div> | ||
+ | |||
+ | ==== Apparel ==== | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! Name !! Material !! Material Return<br/>(on average) !! Material Value !! Awful Sale Value !! Poor Sale Value !! Normal Sale Value !! Good Sale Value !! Excellent Sale Value !! Masterwork Sale Value !! Legendary Sale Value | ||
+ | {{#ask: [[Type::Gear]] [[Resource 1::Stuff]] [[Stuff Tags::Metallic]] | ||
+ | | format = template | ||
+ | | template = Hit Point Market Value Inverse/relative/quality table/material | ||
+ | | link = none | ||
+ | | named args = true | ||
+ | | ?Name = 1 | ||
+ | | ?Resource 1 = R1 | ||
+ | | ?Resource 2 = R2 | ||
+ | | ?Resource 3 = R3 | ||
+ | | ?Resource 4 = R4 | ||
+ | | ?Resource 5 = R5 | ||
+ | | ?Resource 6 = R6 | ||
+ | | ?Resource 1 Amount = R1a | ||
+ | | ?Resource 2 Amount = R2a | ||
+ | | ?Resource 3 Amount = R3a | ||
+ | | ?Resource 4 Amount = R4a | ||
+ | | ?Resource 5 Amount = R5a | ||
+ | | ?Resource 6 Amount = R6a | ||
+ | | ?Type2 = Type2 | ||
+ | | ?Has Quality = HasQuality | ||
+ | | sort = From DLC, Name | ||
+ | }}{{#ask: [[Type::Gear]] [[Resource 1::!Stuff]] [[Name::!Low-shield pack]] | ||
| format = template | | format = template | ||
| template = Hit Point Market Value Inverse/relative/quality table | | template = Hit Point Market Value Inverse/relative/quality table | ||
Line 57: | Line 124: | ||
| named args = true | | named args = true | ||
| ?Name = 1 | | ?Name = 1 | ||
+ | | ?Resource 1 = R1 | ||
+ | | ?Resource 2 = R2 | ||
+ | | ?Resource 3 = R3 | ||
+ | | ?Resource 4 = R4 | ||
+ | | ?Resource 5 = R5 | ||
+ | | ?Resource 6 = R6 | ||
+ | | ?Resource 1 Amount = R1a | ||
+ | | ?Resource 2 Amount = R2a | ||
+ | | ?Resource 3 Amount = R3a | ||
+ | | ?Resource 4 Amount = R4a | ||
+ | | ?Resource 5 Amount = R5a | ||
+ | | ?Resource 6 Amount = R6a | ||
+ | | ?Type2 = Type2 | ||
+ | | ?Has Quality = HasQuality | ||
| sort = From DLC, Name | | sort = From DLC, Name | ||
}} | }} | ||
|} | |} | ||
− | + | </li></div> | |
− | |||
− | |||
</noinclude> | </noinclude> |
Latest revision as of 09:28, 17 January 2024
{{Hit Point Market Value Inverse/relative|target|item_name|quality|sell_modifier (default 1)}}
Examples[edit]
{{Hit Point Market Value Inverse/relative|20.9|Machine pistol|good|0.2}}
The above documentation is transcluded from Template:Hit Point Market Value Inverse/relative/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |
Weapons[edit]
Name | Material | Material Return (on average) |
Material Value | Awful Sale Value | Poor Sale Value | Normal Sale Value | Good Sale Value | Excellent Sale Value | Masterwork Sale Value | Legendary Sale Value |
---|---|---|---|---|---|---|---|---|---|---|
Breach axe | Gold | 125 | 1250 | 502 (never) | 752 (never) | 1003 (never) | 1103 (never) | 1203 (never) | 1403 (83.5%) | 1603 (76.8%) |
Breach axe | Plasteel | 12.5 | 112.5 | 49 (never) | 73 (never) | 98 (never) | 122 (85.3%) | 147 (75.9%) | 245 (59.0%) | 490 (53.2%) |
Breach axe | Silver | 125 | 125 | 52 (never) | 78 (never) | 104 (never) | 129 (88.1%) | 155 (78.4%) | 259 (59.6%) | 518 (53.5%) |
Breach axe | Steel | 12.5 | 23.8 | 11.4 (never) | 17 (never) | 22.6 (never) | 28.2 (80.5%) | 34 (71.9%) | 56 (58.1%) | 113 (52.8%) |
Breach axe | Uranium | 12.5 | 75 | 33.4 (never) | 50 (never) | 67 (never) | 84 (83.6%) | 100 (75.0%) | 167 (58.7%) | 334 (53.1%) |
Club | Gold | 100 | 1000 | – | – | 801 (never) | – | – | – | – |
Club | Plasteel | 10 | 90 | – | – | 74 (never) | – | – | – | – |
Club | Silver | 100 | 100 | – | – | 81 (never) | – | – | – | – |
Club | Steel | 10 | 19 | – | – | 16 (never) | – | – | – | – |
Club | Uranium | 10 | 60 | – | – | 50 (never) | – | – | – | – |
Gladius | Gold | 125 | 1250 | 504 (never) | 756 (never) | 1008 (never) | 1108 (never) | 1208 (never) | 1408 (83.3%) | 1608 (76.6%) |
Gladius | Plasteel | 12.5 | 112.5 | 54 (never) | 82 (never) | 109 (never) | 136 (79.6%) | 163 (71.4%) | 272 (57.8%) | 545 (52.7%) |
Gladius | Silver | 125 | 125 | 54 (never) | 81 (never) | 109 (never) | 136 (85.1%) | 163 (76.0%) | 272 (59.0%) | 543 (53.3%) |
Gladius | Steel | 12.5 | 23.8 | 13.8 (never) | 20.8 (never) | 27.6 (81.6%) | 34.6 (71.2%) | 41 (64.8%) | 69 (56.1%) | 138 (51.8%) |
Gladius | Uranium | 12.5 | 75 | 38.2 (never) | 57 (never) | 76 (89.2%) | 96 (76.9%) | 115 (69.1%) | 191 (57.3%) | 382 (52.4%) |
Ikwa | Gold | 125 | 1250 | 502 (never) | 752 (never) | 1003 (never) | 1103 (never) | 1203 (never) | 1403 (83.5%) | 1603 (76.8%) |
Ikwa | Plasteel | 12.5 | 112.5 | 49 (never) | 73 (never) | 98 (never) | 122 (85.3%) | 147 (75.9%) | 245 (59.0%) | 490 (53.2%) |
Ikwa | Silver | 125 | 125 | 52 (never) | 78 (never) | 104 (never) | 129 (88.1%) | 155 (78.4%) | 259 (59.6%) | 518 (53.5%) |
Ikwa | Steel | 12.5 | 23.8 | 11.4 (never) | 17 (never) | 22.6 (never) | 28.2 (80.5%) | 34 (71.9%) | 56 (58.1%) | 113 (52.8%) |
Ikwa | Uranium | 12.5 | 75 | 33.4 (never) | 50 (never) | 67 (never) | 84 (83.6%) | 100 (75.0%) | 167 (58.7%) | 334 (53.1%) |
Knife | Gold | 75 | 750 | 301 (never) | 451 (never) | 601 (never) | 701 (never) | 801 (86.2%) | 1001 (75.0%) | 1201 (67.5%) |
Knife | Plasteel | 7.5 | 67.5 | 28.4 (never) | 43 (never) | 57 (never) | 71 (87.0%) | 85 (77.6%) | 142 (59.4%) | 284 (53.4%) |
Knife | Silver | 75 | 75 | 30.6 (never) | 46 (never) | 61 (never) | 77 (88.4%) | 92 (78.9%) | 153 (59.8%) | 306 (53.6%) |
Knife | Steel | 7.5 | 14.3 | 6.4 (never) | 9.6 (never) | 12.8 (never) | 15.8 (84.1%) | 19 (75.0%) | 31.8 (58.7%) | 63 (53.2%) |
Knife | Uranium | 7.5 | 45 | 19.2 (never) | 28.8 (never) | 38.4 (never) | 48 (86.3%) | 58 (76.6%) | 96 (59.2%) | 192 (53.4%) |
Longsword | Gold | 250 | 2500 | 1006 (never) | 1509 (never) | 2012 (never) | 2112 (never) | 2212 (never) | 2412 (never) | 2612 (87.4%) |
Longsword | Plasteel | 25 | 225 | 104 (never) | 156 (never) | 209 (never) | 261 (81.7%) | 313 (73.1%) | 521 (58.3%) | 809 (54.5%) |
Longsword | Silver | 250 | 250 | 106 (never) | 160 (never) | 213 (never) | 266 (86.4%) | 319 (77.0%) | 532 (59.2%) | 813 (55.2%) |
Longsword | Steel | 25 | 47.5 | 25.4 (never) | 38.2 (never) | 51 (85.9%) | 64 (74.5%) | 76 (67.5%) | 127 (56.9%) | 255 (52.2%) |
Longsword | Uranium | 25 | 150 | 72 (never) | 108 (never) | 145 (never) | 181 (79.7%) | 217 (71.5%) | 362 (57.9%) | 723 (52.7%) |
Mace | Gold | 125 | 1250 | 502 (never) | 753 (never) | 1004 (never) | 1104 (never) | 1204 (never) | 1404 (83.4%) | 1604 (76.8%) |
Mace | Plasteel | 12.5 | 112.5 | 50 (never) | 75 (never) | 99 (never) | 124 (84.4%) | 149 (75.3%) | 249 (58.8%) | 497 (53.2%) |
Mace | Silver | 125 | 125 | 52 (never) | 78 (never) | 104 (never) | 130 (87.7%) | 156 (78.1%) | 261 (59.5%) | 522 (53.5%) |
Mace | Steel | 12.5 | 23.8 | 11.6 (never) | 17.4 (never) | 23.4 (never) | 29.2 (78.8%) | 35 (70.7%) | 58 (57.7%) | 117 (52.6%) |
Mace | Uranium | 12.5 | 75 | 34.2 (never) | 51 (never) | 68 (never) | 85 (82.9%) | 102 (74.1%) | 170 (58.5%) | 341 (53.0%) |
Spear | Gold | 187.5 | 1875 | 754 (never) | 1131 (never) | 1508 (never) | 1608 (never) | 1708 (never) | 1908 (89.0%) | 2108 (83.4%) |
Spear | Plasteel | 18.75 | 168.8 | 77 (never) | 115 (never) | 154 (never) | 192 (82.7%) | 231 (73.8%) | 385 (58.5%) | 754 (53.1%) |
Spear | Silver | 187.5 | 187.5 | 79 (never) | 119 (never) | 159 (never) | 198 (86.8%) | 238 (77.3%) | 397 (59.3%) | 759 (53.7%) |
Spear | Steel | 18.75 | 35.6 | 18.6 (never) | 27.8 (never) | 37.2 (87.5%) | 46 (76.5%) | 56 (68.2%) | 93 (57.1%) | 186 (52.3%) |
Spear | Uranium | 18.75 | 112.5 | 53 (never) | 80 (never) | 106 (never) | 133 (80.8%) | 160 (72.2%) | 266 (58.1%) | 532 (52.8%) |
Axe | Gold | 125 | 1250 | 502 (never) | 753 (never) | 1005 (never) | 1105 (never) | 1205 (never) | 1405 (83.4%) | 1605 (76.7%) |
Axe | Plasteel | 12.5 | 112.5 | 51 (never) | 76 (never) | 101 (never) | 126 (83.6%) | 152 (74.4%) | 253 (58.6%) | 505 (53.1%) |
Axe | Silver | 125 | 125 | 53 (never) | 79 (never) | 105 (never) | 131 (87.3%) | 158 (77.5%) | 263 (59.4%) | 525 (53.5%) |
Axe | Steel | 12.5 | 23.8 | 12 (never) | 18 (never) | 24 (89.4%) | 30 (77.5%) | 36 (69.6%) | 60 (57.4%) | 120 (52.4%) |
Axe | Uranium | 12.5 | 75 | 34.8 (never) | 52 (never) | 70 (never) | 87 (81.7%) | 104 (73.3%) | 174 (58.3%) | 348 (52.9%) |
Warhammer | Gold | 375 | 3750 | 1506 (never) | 2259 (never) | 3012 (never) | 3112 (never) | 3212 (never) | 3412 (never) | 3612 (never) |
Warhammer | Plasteel | 37.5 | 337.5 | 149 (never) | 224 (never) | 299 (never) | 373 (84.3%) | 448 (75.2%) | 699 (59.6%) | 899 (56.9%) |
Warhammer | Silver | 375 | 375 | 156 (never) | 235 (never) | 313 (never) | 391 (87.5%) | 469 (78.0%) | 713 (61.6%) | 913 (57.8%) |
Warhammer | Steel | 37.5 | 71.3 | 35 (never) | 52 (never) | 70 (never) | 87 (79.1%) | 105 (70.7%) | 175 (57.7%) | 350 (52.6%) |
Warhammer | Uranium | 37.5 | 225 | 102 (never) | 153 (never) | 205 (never) | 256 (82.7%) | 307 (74.0%) | 512 (58.5%) | 805 (54.5%) |
Assault rifle | – | 15 | 28.5 | 48 (65.6%) | 72 (57.4%) | 96 (54.9%) | 120 (53.4%) | 144 (52.4%) | 240 (50.5%) | 480 (29.7%) |
Autopistol | – | 7.5 | 14.3 | 14 (never) | 20.8 (71.1%) | 27.8 (60.8%) | 34.8 (57.7%) | 42 (56.0%) | 69 (52.7%) | 139 (50.1%) |
Bolt-action rifle | – | 15 | 28.5 | 25.6 (never) | 38.2 (74.8%) | 51 (63.5%) | 64 (58.6%) | 76 (56.9%) | 127 (53.1%) | 255 (50.3%) |
Chain shotgun | – | 17.5 | 33.3 | 40 (79.9%) | 61 (62.7%) | 81 (57.8%) | 101 (55.7%) | 121 (54.4%) | 202 (51.6%) | 405 (41.0%) |
Charge lance | – | 15 | 135 | 135 (90.0%) | 203 (69.9%) | 271 (60.0%) | 339 (57.5%) | 406 (55.8%) | 671 (52.5%) | 871 (51.4%) |
Charge rifle | – | 12.5 | 112.5 | 101 (never) | 151 (74.7%) | 202 (63.4%) | 252 (58.7%) | 303 (56.8%) | 505 (53.1%) | 802 (51.0%) |
EMP grenades | – | 5 | 9.5 | – | – | 63 (51.3%) | – | – | – | – |
EMP launcher | – | 18.75 | 35.6 | 50 (72.8%) | 76 (59.2%) | 101 (56.3%) | 126 (54.6%) | 151 (53.4%) | 252 (51.0%) | 505 (35.3%) |
Frag grenades | – | 5 | 9.5 | – | – | 53 (52.0%) | – | – | – | – |
Heavy SMG | – | 18.75 | 35.6 | 35.6 (never) | 53 (70.3%) | 71 (60.1%) | 89 (57.5%) | 106 (55.9%) | 177 (52.5%) | 355 (50.0%) |
Incendiary launcher | – | 18.75 | 35.6 | 34 (never) | 51 (71.9%) | 68 (61.4%) | 85 (58.0%) | 102 (56.2%) | 170 (52.7%) | 340 (50.1%) |
LMG | – | 18.75 | 35.6 | 42 (80.9%) | 64 (63.4%) | 85 (58.0%) | 106 (55.9%) | 127 (54.5%) | 212 (51.7%) | 425 (41.9%) |
Machine pistol | – | 11.25 | 21.4 | 22 (88.3%) | 33 (68.9%) | 44 (59.6%) | 55 (57.2%) | 66 (55.6%) | 110 (52.4%) | 220 (48.6%) |
Minigun | – | 40 | 76 | 116 (69.3%) | 174 (58.4%) | 232 (55.7%) | 290 (54.1%) | 348 (53.0%) | 580 (50.8%) | 832 (45.7%) |
Pump shotgun | – | 15 | 28.5 | 25.6 (never) | 38.2 (74.8%) | 51 (63.5%) | 64 (58.6%) | 76 (56.9%) | 127 (53.1%) | 255 (50.3%) |
Revolver | – | 7.5 | 14.3 | 13.6 (never) | 20.2 (72.3%) | 27 (61.7%) | 33.8 (58.0%) | 40 (56.4%) | 67 (52.8%) | 135 (50.1%) |
Smoke launcher | – | 18.75 | 35.6 | – | – | 76 (59.2%) | – | – | – | – |
Sniper rifle | – | 15 | 28.5 | 53 (62.3%) | 79 (56.5%) | 106 (54.2%) | 132 (52.9%) | 159 (52.0%) | 265 (50.2%) | 530 (26.9%) |
Hellcat rifle | – | 15 + 5 | 32.3 | 48 (70.3%) | 72 (58.7%) | 96 (55.9%) | 120 (54.2%) | 144 (53.1%) | 240 (50.9%) | 480 (33.6%) |
Incinerator | – | 18.75 + 7.5 | 41.3 | – | – | 106 (57.2%) | – | – | – | – |
Nerve spiker | – | 10 | 7.5 | 6.2 (never) | 9.4 (77.9%) | 12.4 (66.3%) | 15.6 (59.5%) | 18.6 (57.6%) | 31 (53.5%) | 62 (50.5%) |
Tox grenades | – | 5 | 9.5 | – | – | 63 (51.3%) | – | – | – | – |
Toxbomb launcher | – | 18.75 | 35.6 | 38 (86.3%) | 57 (67.5%) | 76 (59.2%) | 95 (56.9%) | 114 (55.3%) | 190 (52.2%) | 380 (46.9%) |
Apparel[edit]
Name | Material | Material Return (on average) |
Material Value | Awful Sale Value | Poor Sale Value | Normal Sale Value | Good Sale Value | Excellent Sale Value | Masterwork Sale Value | Legendary Sale Value |
---|---|---|---|---|---|---|---|---|---|---|
Flak helmet | Gold | 100 + 2.5 | 1022.5 | 2090 (59.7%) | 3135 (55.7%) | 4180 (53.6%) | 4680 (53.0%) | 5180 (52.4%) | 6180 (51.6%) | 7180 (51.1%) |
Flak helmet | Plasteel | 10 + 2.5 | 112.5 | 290 (57.2%) | 435 (54.0%) | 575 (52.4%) | 720 (51.4%) | 865 (50.8%) | 1445 (38.9%) | 2885 (19.5%) |
Flak helmet | Silver | 100 + 2.5 | 122.5 | 290 (58.1%) | 435 (54.5%) | 585 (52.7%) | 730 (51.7%) | 875 (51.0%) | 1455 (42.1%) | 2915 (21.0%) |
Flak helmet | Steel | 10 + 2.5 | 41.5 | 129 (55.5%) | 194 (52.8%) | 260 (51.5%) | 325 (50.7%) | 390 (50.2%) | 645 (32.2%) | 1295 (16.0%) |
Flak helmet | Uranium | 10 + 2.5 | 82.5 | 225 (56.7%) | 335 (53.7%) | 450 (52.1%) | 560 (51.2%) | 675 (50.6%) | 1120 (36.8%) | 2245 (18.4%) |
Plate armor | Gold | 425 | 4250 | 8560 (59.9%) | 12840 (55.8%) | 17125 (53.7%) | 17625 (53.5%) | 18125 (53.4%) | 19125 (53.1%) | 20125 (52.8%) |
Plate armor | Plasteel | 42.5 | 382.5 | 915 (58.0%) | 1375 (54.5%) | 1830 (52.7%) | 2290 (51.7%) | 2745 (51.0%) | 3830 (49.9%) | 4830 (39.6%) |
Plate armor | Silver | 425 | 425 | 920 (59.0%) | 1380 (55.2%) | 1835 (53.3%) | 2295 (52.1%) | 2755 (51.4%) | 3835 (50.3%) | 4835 (44.0%) |
Plate armor | Steel | 42.5 | 80.8 | 230 (56.3%) | 345 (53.4%) | 460 (51.9%) | 575 (51.0%) | 690 (50.4%) | 1150 (35.1%) | 2300 (17.6%) |
Plate armor | Uranium | 42.5 | 255 | 640 (57.5%) | 960 (54.1%) | 1280 (52.5%) | 1600 (51.5%) | 1920 (50.8%) | 3200 (39.8%) | 4280 (29.8%) |
Simple helmet | Gold | 100 | 1000 | 2005 (60.0%) | 3010 (55.8%) | 4010 (53.7%) | 4510 (53.0%) | 5010 (52.5%) | 6010 (51.7%) | 7010 (51.1%) |
Simple helmet | Plasteel | 10 | 90 | 193 (59.2%) | 290 (55.3%) | 385 (53.3%) | 480 (52.2%) | 580 (51.4%) | 965 (46.6%) | 1925 (23.4%) |
Simple helmet | Silver | 100 | 100 | 205 (59.7%) | 310 (55.6%) | 410 (53.6%) | 515 (52.4%) | 615 (51.6%) | 1030 (48.5%) | 2055 (24.3%) |
Simple helmet | Steel | 10 | 19 | 44 (58.3%) | 66 (54.7%) | 88 (52.9%) | 109 (51.9%) | 131 (51.1%) | 220 (43.2%) | 435 (21.8%) |
Simple helmet | Uranium | 10 | 60 | 131 (59.0%) | 196 (55.2%) | 260 (53.3%) | 325 (52.1%) | 395 (51.3%) | 655 (45.8%) | 1310 (22.9%) |
Kid helmet | Gold | 50 | 500 | 1005 (59.9%) | 1505 (55.8%) | 2005 (53.7%) | 2505 (52.5%) | 3005 (51.7%) | 4005 (50.6%) | 5005 (50.0%) |
Kid helmet | Plasteel | 5 | 45 | 98 (59.0%) | 147 (55.2%) | 196 (53.2%) | 245 (52.1%) | 295 (51.3%) | 490 (45.9%) | 980 (23.0%) |
Kid helmet | Silver | 50 | 50 | 104 (59.5%) | 155 (55.6%) | 205 (53.6%) | 260 (52.3%) | 310 (51.5%) | 520 (48.1%) | 1035 (24.2%) |
Kid helmet | Steel | 5 | 9.5 | 23 (57.8%) | 34 (54.5%) | 45 (52.8%) | 57 (51.7%) | 68 (51.0%) | 113 (42.0%) | 225 (21.1%) |
Kid helmet | Uranium | 5 | 30 | 67 (58.7%) | 100 (55.0%) | 134 (53.1%) | 167 (52.0%) | 200 (51.3%) | 335 (44.8%) | 670 (22.4%) |
Slave collar | Gold | 62.5 | 625 | 1255 (60.0%) | 1880 (55.8%) | 2505 (53.7%) | 3005 (52.7%) | 3505 (52.0%) | 4505 (51.0%) | 5505 (50.3%) |
Slave collar | Plasteel | 6.25 | 56.3 | 120 (59.2%) | 179 (55.4%) | 240 (53.4%) | 300 (52.2%) | 360 (51.4%) | 600 (46.9%) | 1195 (23.5%) |
Slave collar | Silver | 62.5 | 62.5 | 128 (59.7%) | 192 (55.6%) | 255 (53.6%) | 320 (52.4%) | 385 (51.6%) | 640 (48.8%) | 1280 (24.4%) |
Slave collar | Steel | 6.25 | 11.9 | 27 (58.5%) | 41 (54.7%) | 54 (53.0%) | 68 (51.9%) | 81 (51.2%) | 135 (44.0%) | 270 (22.0%) |
Slave collar | Uranium | 6.25 | 37.5 | 81 (59.1%) | 122 (55.2%) | 162 (53.3%) | 205 (52.1%) | 245 (51.3%) | 405 (46.3%) | 810 (23.1%) |
Slicecap | Gold | 37.5 | 375 | 755 (59.9%) | 1130 (55.8%) | 1505 (53.7%) | 1885 (52.5%) | 2260 (51.6%) | 3505 (50.2%) | 4505 (41.6%) |
Slicecap | Plasteel | 3.75 | 33.8 | 75 (58.8%) | 113 (55.0%) | 151 (53.1%) | 189 (52.0%) | 225 (51.3%) | 375 (45.0%) | 755 (22.4%) |
Slicecap | Silver | 37.5 | 37.5 | 79 (59.4%) | 118 (55.4%) | 157 (53.5%) | 197 (52.3%) | 235 (51.5%) | 395 (47.5%) | 785 (23.9%) |
Slicecap | Steel | 3.75 | 7.1 | 18 (57.4%) | 27 (54.1%) | 36 (52.4%) | 45 (51.5%) | 54 (50.8%) | 89 (40.0%) | 179 (19.9%) |
Slicecap | Uranium | 3.75 | 22.5 | 52 (58.3%) | 78 (54.7%) | 104 (52.9%) | 130 (51.8%) | 156 (51.1%) | 260 (43.3%) | 520 (21.6%) |
Torture crown | Gold | 62.5 | 625 | 1250 (60.0%) | 1880 (55.8%) | 2505 (53.7%) | 3005 (52.7%) | 3505 (52.0%) | 4505 (51.0%) | 5505 (50.3%) |
Torture crown | Plasteel | 6.25 | 56.3 | 117 (59.5%) | 176 (55.5%) | 235 (53.5%) | 295 (52.3%) | 350 (51.5%) | 585 (48.1%) | 1170 (24.0%) |
Torture crown | Silver | 62.5 | 62.5 | 127 (59.8%) | 191 (55.7%) | 255 (53.6%) | 320 (52.4%) | 380 (51.6%) | 635 (49.2%) | 1270 (24.6%) |
Torture crown | Steel | 6.25 | 11.9 | 26 (58.9%) | 39 (55.1%) | 52 (53.2%) | 65 (52.1%) | 78 (51.3%) | 130 (45.7%) | 260 (22.8%) |
Torture crown | Uranium | 6.25 | 37.5 | 79 (59.4%) | 119 (55.4%) | 158 (53.4%) | 198 (52.2%) | 235 (51.5%) | 395 (47.5%) | 790 (23.7%) |
Visage mask | Gold | 37.5 | 375 | 755 (59.9%) | 1130 (55.8%) | 1505 (53.7%) | 1885 (52.5%) | 2260 (51.6%) | 3505 (50.2%) | 4505 (41.6%) |
Visage mask | Plasteel | 3.75 | 33.8 | 75 (58.8%) | 113 (55.0%) | 151 (53.1%) | 189 (52.0%) | 225 (51.3%) | 375 (45.0%) | 755 (22.4%) |
Visage mask | Silver | 37.5 | 37.5 | 79 (59.4%) | 118 (55.4%) | 157 (53.5%) | 197 (52.3%) | 235 (51.5%) | 395 (47.5%) | 785 (23.9%) |
Visage mask | Steel | 3.75 | 7.1 | 18 (57.4%) | 27 (54.1%) | 36 (52.4%) | 45 (51.5%) | 54 (50.8%) | 89 (40.0%) | 179 (19.9%) |
Visage mask | Uranium | 3.75 | 22.5 | 52 (58.3%) | 78 (54.7%) | 104 (52.9%) | 130 (51.8%) | 156 (51.1%) | 260 (43.3%) | 520 (21.6%) |
Coronet | Gold | 125 | 1250 | 2515 (59.9%) | 3770 (55.8%) | 5025 (53.7%) | 5525 (53.2%) | 6025 (52.7%) | 7025 (51.9%) | 8025 (51.4%) |
Coronet | Plasteel | 12.5 | 112.5 | 255 (58.5%) | 385 (54.8%) | 515 (53.0%) | 640 (51.9%) | 770 (51.2%) | 1285 (43.8%) | 2565 (21.9%) |
Coronet | Silver | 125 | 125 | 265 (59.3%) | 395 (55.4%) | 530 (53.4%) | 660 (52.2%) | 795 (51.4%) | 1320 (47.3%) | 2645 (23.6%) |
Coronet | Steel | 12.5 | 23.8 | 62 (57.1%) | 93 (53.9%) | 124 (52.3%) | 155 (51.3%) | 186 (50.7%) | 310 (38.3%) | 620 (19.2%) |
Coronet | Uranium | 12.5 | 75 | 177 (58.1%) | 265 (54.6%) | 355 (52.8%) | 445 (51.7%) | 530 (51.0%) | 885 (42.4%) | 1775 (21.1%) |
Crown | Gold | 187.5 | 1875 | 3770 (59.9%) | 5655 (55.8%) | 7540 (53.7%) | 8040 (53.3%) | 8540 (53.0%) | 9540 (52.4%) | 10540 (51.9%) |
Crown | Plasteel | 18.75 | 168.8 | 385 (58.5%) | 575 (54.8%) | 770 (53.0%) | 960 (51.9%) | 1155 (51.2%) | 1925 (43.8%) | 3770 (22.4%) |
Crown | Silver | 187.5 | 187.5 | 395 (59.4%) | 595 (55.4%) | 795 (53.4%) | 990 (52.2%) | 1190 (51.4%) | 1985 (47.2%) | 3795 (24.7%) |
Crown | Steel | 18.75 | 35.6 | 93 (57.1%) | 139 (53.9%) | 186 (52.3%) | 230 (51.4%) | 280 (50.7%) | 465 (38.3%) | 930 (19.2%) |
Crown | Uranium | 18.75 | 112.5 | 265 (58.1%) | 400 (54.5%) | 530 (52.8%) | 665 (51.7%) | 800 (51.0%) | 1330 (42.3%) | 2660 (21.1%) |
Stellic crown | Gold | 212.5 | 2125 | 4250 (60.0%) | 6375 (55.8%) | 8500 (53.8%) | 9000 (53.4%) | 9500 (53.1%) | 10500 (52.6%) | 11500 (52.1%) |
Stellic crown | Plasteel | 21.25 | 191.3 | 380 (60.2%) | 575 (55.8%) | 765 (53.8%) | 955 (52.5%) | 1145 (51.7%) | 1910 (50.0%) | 3765 (25.4%) |
Stellic crown | Silver | 212.5 | 212.5 | 425 (60.0%) | 635 (55.9%) | 850 (53.8%) | 1060 (52.5%) | 1275 (51.7%) | 2125 (50.0%) | 3850 (27.6%) |
Stellic crown | Steel | 21.25 | 40.4 | 81 (60.0%) | 121 (55.8%) | 162 (53.7%) | 200 (52.5%) | 240 (51.7%) | 405 (49.8%) | 805 (25.1%) |
Stellic crown | Uranium | 21.25 | 127.5 | 255 (60.0%) | 380 (55.9%) | 510 (53.8%) | 635 (52.5%) | 765 (51.7%) | 1275 (50.0%) | 2550 (25.0%) |
Firefoam pop pack | – | 5 | 9.5 | 72 (50.8%) | 107 (44.4%) | 143 (33.2%) | 179 (26.5%) | 215 (22.1%) | 355 (13.4%) | 715 (6.6.%) |
Flak jacket | – | 17.5 + 12.5 | 52 | 145 (56.5%) | 215 (53.5%) | 290 (52.0%) | 360 (51.1%) | 435 (50.5%) | 725 (35.9%) | 1450 (17.9%) |
Flak pants | – | 15 + 7.5 | 39.8 | 113 (56.3%) | 169 (53.4%) | 225 (51.9%) | 280 (51.0%) | 335 (50.5%) | 560 (35.5%) | 1125 (17.7%) |
Flak vest | – | 15 + 7.5 | 39.8 | 113 (56.3%) | 169 (53.4%) | 225 (51.9%) | 280 (51.0%) | 335 (50.5%) | 560 (35.5%) | 1125 (17.7%) |
Marine armor | – | 25 + 5 | 255 | 1015 (53.8%) | 1525 (51.7%) | 2035 (50.6%) | 2535 (50.0%) | 3035 (42.0%) | 4035 (31.6%) | 5035 (25.3%) |
Marine helmet | – | 10 | 90 | 315 (54.6%) | 475 (52.2%) | 635 (51.0%) | 795 (50.3%) | 950 (47.4%) | 1585 (28.4%) | 3175 (14.2%) |
Recon armor | – | 20 + 2.5 | 195 | 770 (53.8%) | 1155 (51.7%) | 1540 (50.7%) | 1925 (50.0%) | 2310 (42.2%) | 3540 (27.5%) | 4540 (21.5%) |
Recon helmet | – | 7.5 | 67.5 | 260 (54.0%) | 395 (51.8%) | 525 (50.7%) | 655 (50.1%) | 785 (43.0%) | 1310 (25.8%) | 2625 (12.9%) |
Shield belt | – | 12.5 + 5 | 68.8 | 195 (56.3%) | 290 (53.4%) | 390 (51.9%) | 485 (51.0%) | 585 (50.4%) | 975 (35.3%) | 1950 (17.6%) |
Smokepop pack | – | 5 | 9.5 | 83 (50.4%) | 125 (38.0%) | 166 (28.6%) | 205 (23.2%) | 250 (19.0%) | 415 (11.4%) | 830 (5.7.%) |
Biomutation lance | – | 0.25 + 12.5 + 5 | 111.9 | – | – | 850 (50.8%) | – | – | – | – |
Deadlife pack | – | 7.5 + 0.25 | 105.6 | – | – | 445 (53.4%) | – | – | – | – |
Disruptor flare pack | – | Expression error: Unexpected round operator. + 7.5 | 5.6 | – | – | 80 (35.2%) | – | – | – | – |
Ritual mask | – | 6.25 | 4.7 | 23 (52.6%) | 35 (50.8%) | 46 (50.0%) | 58 (40.4%) | 69 (34.0%) | 115 (20.4%) | 230 (10.2%) |
Shard insanity lance | – | 0.25 + 18.75 | 114.1 | 265 (58.3%) | 395 (54.7%) | 530 (52.9%) | 660 (51.8%) | 795 (51.1%) | 1325 (43.0%) | 2650 (21.5%) |
Shard shock lance | – | 0.25 + 15 | 111.3 | 255 (58.4%) | 380 (54.8%) | 510 (53.0%) | 635 (51.9%) | 765 (51.1%) | 1275 (43.6%) | 2550 (21.8%) |
Turret pack | – | 17.5 | 33.3 | 118 (54.5%) | 176 (52.2%) | 235 (51.0%) | 295 (50.3%) | 350 (47.5%) | 585 (28.4%) | 1175 (14.1%) |
Airwire headset | – | 12.5 | 23.8 | 115 (52.7%) | 173 (50.9%) | 230 (50.1%) | 285 (41.7%) | 345 (34.4%) | 575 (20.7%) | 1150 (10.3%) |
Array headset | – | 12.5 | 23.8 | 180 (50.8%) | 270 (44.0%) | 360 (33.0%) | 450 (26.4%) | 540 (22.0%) | 900 (13.2%) | 1800 (6.6.%) |
Bandwidth pack | – | 12.5 | 23.8 | 680 (17.5%) | 1020 (11.6%) | 1360 (8.7.%) | 1700 (7.0.%) | 2040 (5.8.%) | 3360 (3.5.%) | 4360 (2.7.%) |
Control pack | – | 25 | 47.5 | 198 (53.5%) | 295 (51.5%) | 395 (50.5%) | 495 (48.0%) | 590 (40.3%) | 985 (24.1%) | 1975 (12.0%) |
Gas mask | – | 5 | 9.5 | 53 (52.0%) | 80 (50.5%) | 106 (44.8%) | 133 (35.7%) | 159 (29.9%) | 265 (17.9%) | 530 (9.0.%) |
Integrator headset | – | 12.5 | 112.5 | 1215 (46.3%) | 1825 (30.8%) | 2435 (23.1%) | 2935 (19.2%) | 3435 (16.4%) | 4435 (12.7%) | 5435 (10.3%) |
Mechcommander helmet | – | 15 | 135 | 645 (52.7%) | 965 (51.0%) | 1290 (50.1%) | 1610 (41.9%) | 1935 (34.9%) | 3225 (20.9%) | 4290 (15.7%) |
Mechlord helmet | – | 30 | 270 | 2665 (50.0%) | 4000 (33.8%) | 5335 (25.3%) | 5835 (23.1%) | 6335 (21.3%) | 7335 (18.4%) | 8335 (16.2%) |
Mechlord suit | – | 30 | 270 | 3445 (39.2%) | 5170 (26.1%) | 6895 (19.6%) | 7395 (18.3%) | 7895 (17.1%) | 8895 (15.2%) | 9895 (13.6%) |
Tox pack | – | 2.5 | 4.8 | 66 (36.0%) | 99 (24.0%) | 132 (18.0%) | 165 (14.4%) | 198 (12.0%) | 330 (7.2.%) | 660 (3.6.%) |
Cataphract armor | – | 37.5 + 12.5 | 412.5 | 1560 (54.1%) | 2340 (51.9%) | 3120 (50.8%) | 3620 (50.3%) | 4120 (50.0%) | 5120 (40.3%) | 6120 (33.7%) |
Cataphract helmet | – | 12.5 | 112.5 | 370 (55.1%) | 560 (52.5%) | 745 (51.3%) | 930 (50.5%) | 1115 (50.0%) | 1860 (30.2%) | 3725 (15.1%) |
Grenadier armor | – | 25 + 5 + 18.75 | 290.6 | 1150 (53.8%) | 1730 (51.7%) | 2305 (50.7%) | 2805 (50.1%) | 3305 (44.0%) | 4305 (33.8%) | 5305 (27.4%) |
Gunlink | – | 2.5 | 22.5 | – | – | 345 (32.6%) | – | – | – | – |
Jump pack | – | 7.5 | 67.5 | 320 (52.8%) | 485 (51.0%) | 645 (50.1%) | 805 (41.9%) | 965 (35.0%) | 1610 (21.0%) | 3225 (10.5%) |
Locust armor | – | 30 + 2.5 | 285 | 1115 (53.9%) | 1670 (51.8%) | 2230 (50.7%) | 2730 (50.1%) | 3230 (44.1%) | 4230 (33.7%) | 5230 (27.2%) |
Phoenix armor | – | 37.5 + 12.5 + 18.75 | 448.1 | 1740 (53.9%) | 2610 (51.8%) | 3480 (50.7%) | 3980 (50.3%) | 4480 (50.0%) | 5480 (40.9%) | 6480 (34.6%) |
Prestige cataphract armor | – | 47.5 + 12.5 + 4.5 | 547.5 | 1965 (54.5%) | 2945 (52.1%) | 3930 (51.0%) | 4430 (50.6%) | 4930 (50.3%) | 5930 (46.2%) | 6930 (39.5%) |
Prestige cataphract helmet | – | 18.75 + 2.25 | 191.3 | 575 (55.8%) | 865 (53.0%) | 1155 (51.6%) | 1445 (50.8%) | 1730 (50.3%) | 2885 (33.1%) | 4155 (23.0%) |
Prestige marine armor | – | 30 + 5 + 2.5 | 325 | 1265 (53.9%) | 1895 (51.8%) | 2530 (50.7%) | 3030 (50.2%) | 3530 (46.0%) | 4530 (35.9%) | 5530 (29.4%) |
Prestige marine helmet | – | 12.5 + 1.25 | 125 | 425 (54.9%) | 635 (52.4%) | 850 (51.2%) | 1060 (50.4%) | 1275 (49.0%) | 2125 (29.4%) | 3850 (16.2%) |
Prestige recon armor | – | 25 + 2.5 + 2.25 | 262.5 | 985 (54.2%) | 1480 (51.9%) | 1975 (50.8%) | 2470 (50.2%) | 2960 (44.3%) | 3975 (33.0%) | 4975 (26.4%) |
Prestige recon helmet | – | 10 + 1 | 100 | 355 (54.5%) | 535 (52.2%) | 715 (51.0%) | 895 (50.3%) | 1070 (46.7%) | 1785 (28.0%) | 3575 (14.0%) |