Difference between revisions of "Crown"
FixSomeBugs (talk | contribs) (Create the crown article) |
FixSomeBugs (talk | contribs) m |
||
Line 7: | Line 7: | ||
|type2 = Clothing | |type2 = Clothing | ||
|hp = 80 | |hp = 80 | ||
− | |work to make = | + | |work to make = 12000 |
|resources to make = {{icon|buildingmat|75}} | |resources to make = {{icon|buildingmat|75}} | ||
|marketvalue = 123 | |marketvalue = 123 |
Revision as of 18:47, 26 April 2020
Crown
"A grand crown of metal with an elaborate design. Worn by upper-ranking nobles."
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Coverage
- Head, left ear, right ear
Creation
- Work To Make
- 12,000 ticks (3.33 mins)
The Crown is a clothing item added in the Royalty DLC. Nobles of Baron rank and above require a crown or coronet to consider themselves properly dressed and avoid a negative moodlet.
Overview
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provide no armor or insulation. A crown or coronet is necessary for high nobles.
Obtaining
Crowns can be purchased or crafted.
As a complicated garment, Coronets can only be made at Fueled smithy or Electric smithy which requires complex clothing, Royal Apparel and Smithing to be researched in order to be constructed. A Coronet requires 50 of any metal, and 134 units of work.