Difference between revisions of "Component"
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− | {{ | + | {{infobox main|resource| |
+ | | name = Component | ||
+ | | image = Component.png | ||
| description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. | | description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. | ||
− | | | + | | type = Crafted Resources |
− | | | + | | type2 = |
− | | | + | | path cost = |
− | | | + | | stack limit = 50 |
− | | | + | | beauty = |
− | | | + | | flammability = 0.6 |
− | | | + | | marketvalue = 32 |
− | | | + | | mass base = 0.6 |
− | | | + | | hp = 70 |
− | | | + | | deterioration = 2 |
− | | | + | | skill 1 = Crafting |
− | | | + | | skill 1 level = 8 |
− | | | + | | work to make = 5000 |
− | | | + | | production facility 1 = Machining table |
− | | | + | | resource 1 = Steel |
− | | | + | | resource 1 amount = 12 |
− | | | + | | defName = ComponentIndustrial |
− | | | + | | thingCategories = Manufactured |
+ | | tradeTags = | ||
+ | | page verified for version = 1.3.3066 | ||
}} | }} | ||
'''Components''' are materials required to build and repair electrical devices (except [[standing lamp]]s and [[sun lamp]]s), as well as to produce [[Weapons#Ranged Weapons|firearms]] and [[armor]], and [[ship]] parts. Because of the high need for components during the entire game, one should conserve their components and only use them sparingly. Although the [[fabrication bench]] can be used to craft components, [[steel]], the thing components are crafted out of, will also be in short supply during the mid-to-late game. | '''Components''' are materials required to build and repair electrical devices (except [[standing lamp]]s and [[sun lamp]]s), as well as to produce [[Weapons#Ranged Weapons|firearms]] and [[armor]], and [[ship]] parts. Because of the high need for components during the entire game, one should conserve their components and only use them sparingly. Although the [[fabrication bench]] can be used to craft components, [[steel]], the thing components are crafted out of, will also be in short supply during the mid-to-late game. | ||
− | == | + | == Acquisition == |
Components can be obtained by: | Components can be obtained by: | ||
*[[Mine|Mining]] from compacted machinery: | *[[Mine|Mining]] from compacted machinery: |
Revision as of 13:49, 8 August 2021
Component
Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.
Base Stats
- Type
- Crafted Resources
- Stack Limit
- 50
- Mass
- 0.6 kg
- HP
- 70
- Deterioration Rate
- 2
- Flammability
- 60%
Creation
- defName
- ComponentIndustrial
- thingCategories
- Manufactured
Components are materials required to build and repair electrical devices (except standing lamps and sun lamps), as well as to produce firearms and armor, and ship parts. Because of the high need for components during the entire game, one should conserve their components and only use them sparingly. Although the fabrication bench can be used to craft components, steel, the thing components are crafted out of, will also be in short supply during the mid-to-late game.
Acquisition
Components can be obtained by:
- Mining from compacted machinery:
- Distant lumps using the long-range mineral scanner; each lump yields 100+
- Establishing other "quarry" aimed colonies,
- Deconstructing ship chunks
- Disassembling mechanoids at a machining table
- Crafting them at the fabrication bench for 12 steel; requires Fabrication research and a smith with crafting skill of 8 or above.
Ore
Compacted machinery tiles have 2,000 health each, making them relatively fast to mine. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage
Components are used in the following crafting recipes: