Difference between revisions of "Armchair"

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<onlyinclude>{{Stub}}{{infobox main|furniture||
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{{Infobox main|furniture
|name = Armchair
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| name = Armchair
|image = Armchair.png
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| image = Armchair.png
|description = A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
+
| description = A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
|type = Furniture
+
| type = Building
|placeable = Yes
+
| type2 = Furniture
|size = 1 ˣ 1
+
| placeable = true
|beauty = 4
+
| path cost = 30
|comfort = 0.8
+
| blockswind = false
|skill required = 5
+
| cover = 0.4
|cover = 0.4
+
| minifiable = true
|flammability = 1.00
+
| size = 1 ˣ 1
|marketvalue = 215
+
| mass base = 18
|mass base = 18
+
| flammability = 1
|hp = 120
+
| hp = 120
|sell price multiplier = 0.7
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| sell price multiplier = 0.7
|terrain requirement = Light
+
| beauty = 4
|resource 1 = Stuff
+
| comfort = 0.8
|resource 1 amount = 110
+
| terrain affordance = light
|stuff tags = Fabric, Leathery
+
| research = Complex furniture
|work to make = 14000
+
| skill 1 = Construction
|work to uninstall = 4
+
| skill 1 level = 5
}}</onlyinclude>
+
| work to make = 14000
{{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]}}
+
| stuff tags = Fabric, Leathery
 +
| resource 1 = Stuff
 +
| resource 1 amount = 110
 +
| has quality = True
 +
}}
 +
An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to eat and other buildings to be sat on. Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]].
  
 
== Acquisition ==
 
== Acquisition ==
Constructing an armchair requires [[Research#Complex Furniture|Complex Furniture]] to be researched, a construction skill of 5 and 50 of any one type of [[textile]].
+
{{Acquisition}}
 +
 
 +
== Summary ==
 +
Armchairs are a form of seating. You need a seat in order to eat at a [[table]], play at a [[chess table]] or [[poker table]], or watch [[television]]. While sitting on an armchair, comfort increases. They can also be placed in front of most [[production]] benches for comfort purposes. The orientation of the armchair does not matter for any reason.
 +
 
 +
Like other [[furniture]], they are not subject to [[deterioration]].
 +
 
 +
=== Comfort ===
 +
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 +
Comfort varies by [[quality]] but not material. Armchairs of the same quality level will all have the same comfort, regardless of what they're constructed from.
 +
{{Comfort Quality Table}}
  
 
== Analysis ==  
 
== Analysis ==  
Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.
+
Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. Bulk textiles can easily be obtained via hunting, shearing tamed animals with [[wool]] (like [[alpaca]]s or [[muffalo]]s), or a [[cotton plant|cotton]] farm. The material used does not affect comfort, though it has an effect on beauty, hitpoints, flammability and value.
 +
 
 +
Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff ({{+|6}}) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the {{+|10}} bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, or decreased [[manipulation]]. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.
 +
 
 +
Thus, every dining table, recreation item, and production bench that allows sitting should eventually have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. On 500% threat scale, you may not want armchairs right away due to [[wealth management]], but an armchair's wealth is not significant even in Losing is Fun.
  
Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased [[manipulation]]. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better arm chair.
+
=== Trade ===
 +
For any [[textile]], armchairs are the most efficient ''Constructed'' building in terms of Value / Material. However, all buildings incur a x0.7 [[Sell Price Multiplier]]; you must make at least a good armchair in order to make some amount of profit. So unless you have a great constructor, but no competent crafters, you should make [[duster]]s or [[formal vest]]s {{RoyaltyIcon}} / [[corset]]s {{RoyaltyIcon}} for cash instead. However, if Value / Crafter's Time is more important, regardless of material consumption, then other items like [[tribalwear]] are more desirable.
  
Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last.
+
{{Building Stats Table}}
  
=== Comfort ===
+
== Version history ==
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster.
 
Comfort varies by [[quality]] but not material. Armchairs of the same quality level will all have the same quality, regardless of what they're constructed from.
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 
{| {{STDT| sortable c_15 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
![[Comfort]]
 
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
|}
 
</li><div>
 
<noinclude>
 
== Version History ==
 
 
* [[Version/0.10.785|0.10.785]] - Added
 
* [[Version/0.10.785|0.10.785]] - Added
{{nav|furniture|wide}}
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{{Nav|furniture|wide}}
</noinclude>
+
 
[[Category:Furniture]]
+
[[Category:Furniture]] [[Category:Chair]]

Latest revision as of 07:38, 11 January 2024

Armchair

Armchair

A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.

Base Stats

Type
BuildingFurniture
Mass
18 kg
Beauty
4
HP
120
Flammability
100%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Comfort
0.8

Creation

Required Research
Complex furniture
Skill Required
Construction 5
Work To Make
14,000 ticks (3.89 mins)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 110
Deconstruct yield
Stuff 55
Destroy yield
Stuff 27 - 28
Technical
Has Quality
True


An armchair is a type of furniture which your colonists can sit on. Armchairs can be placed at tables to eat and other buildings to be sat on. Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles.

Acquisition[edit]

Armchairs can be constructed once the complex furniture research project has been completed. Each requires Stuff 110 Stuff (Fabric/Leathery), 14,000 ticks (3.89 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.

Summary[edit]

Armchairs are a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on an armchair, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the armchair does not matter for any reason.

Like other furniture, they are not subject to deterioration.

Comfort[edit]

Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Armchairs of the same quality level will all have the same comfort, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 61% 70% 80% 90% 99% 116% 136%
  • Analysis[edit]

    Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. Bulk textiles can easily be obtained via hunting, shearing tamed animals with wool (like alpacas or muffalos), or a cotton farm. The material used does not affect comfort, though it has an effect on beauty, hitpoints, flammability and value.

    Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, or decreased manipulation. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.

    Thus, every dining table, recreation item, and production bench that allows sitting should eventually have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last. On 500% threat scale, you may not want armchairs right away due to wealth management, but an armchair's wealth is not significant even in Losing is Fun.

    Trade[edit]

    For any textile, armchairs are the most efficient Constructed building in terms of Value / Material. However, all buildings incur a x0.7 Sell Price Multiplier; you must make at least a good armchair in order to make some amount of profit. So unless you have a great constructor, but no competent crafters, you should make dusters or formal vests Content added by the Royalty DLC / corsets Content added by the Royalty DLC for cash instead. However, if Value / Crafter's Time is more important, regardless of material consumption, then other items like tribalwear are more desirable.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Armchair Armchair Beauty Comfort Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Alpaca wool Alpaca wool -1 0.61 014,000 ticks (3.89 mins) 120 100% 235 Silver
    Awful Bearskin Bearskin -1 0.61 014,000 ticks (3.89 mins) 156 100% 210 Silver
    Awful Birdskin Birdskin 0 0.61 014,000 ticks (3.89 mins) 120 100% 124 Silver
    Awful Bison wool Bison wool -1 0.61 014,000 ticks (3.89 mins) 120 100% 174 Silver
    Awful Bluefur Bluefur -1 0.61 014,000 ticks (3.89 mins) 156 100% 152 Silver
    Awful Camelhide Camelhide -1 0.61 014,000 ticks (3.89 mins) 156 100% 152 Silver
    Awful Chinchilla fur Chinchilla fur -1 0.61 014,000 ticks (3.89 mins) 120 100% 385 Silver
    Awful Cloth Cloth 0 0.61 014,000 ticks (3.89 mins) 120 100% 108 Silver
    Awful Devilstrand Devilstrand -1 0.61 014,000 ticks (3.89 mins) 156 40% 330 Silver
    Awful Dog leather Dog leather 0 0.61 014,000 ticks (3.89 mins) 156 100% 135 Silver
    Awful Dread leather Dread leather Content added by the Anomaly DLC 0 0.61 014,000 ticks (3.89 mins) 156 100% 220 Silver
    Awful Elephant leather Elephant leather -1 0.61 014,000 ticks (3.89 mins) 180 100% 158 Silver
    Awful Foxfur Foxfur -1 0.61 014,000 ticks (3.89 mins) 120 100% 220 Silver
    Awful Guinea pig fur Guinea pig fur -1 0.61 014,000 ticks (3.89 mins) 72 100% 300 Silver
    Awful Heavy fur Heavy fur -1 0.61 014,000 ticks (3.89 mins) 180 100% 205 Silver
    Awful Human leather Human leather 0 0.61 014,000 ticks (3.89 mins) 156 100% 255 Silver
    Awful Hyperweave Hyperweave -2 0.61 014,000 ticks (3.89 mins) 288 40% 520 Silver
    Awful Lightleather Lightleather 0 0.61 014,000 ticks (3.89 mins) 120 100% 130 Silver
    Awful Lizardskin Lizardskin 0 0.61 014,000 ticks (3.89 mins) 120 100% 141 Silver
    Awful Megasloth wool Megasloth wool -1 0.61 014,000 ticks (3.89 mins) 120 100% 174 Silver
    Awful Muffalo wool Muffalo wool -1 0.61 014,000 ticks (3.89 mins) 120 100% 174 Silver
    Awful Panthera fur Panthera fur -1 0.61 014,000 ticks (3.89 mins) 156 100% 190 Silver
    Awful Patchleather Patchleather 0 0.61 014,000 ticks (3.89 mins) 120 100% 108 Silver
    Awful Pigskin Pigskin 0 0.61 014,000 ticks (3.89 mins) 156 100% 130 Silver
    Awful Plainleather Plainleather 0 0.61 014,000 ticks (3.89 mins) 156 100% 141 Silver
    Awful Rhinoceros leather Rhinoceros leather -1 0.61 014,000 ticks (3.89 mins) 180 100% 255 Silver
    Awful Sheep wool Sheep wool -1 0.61 014,000 ticks (3.89 mins) 120 100% 174 Silver
    Awful Synthread Synthread -1 0.61 014,000 ticks (3.89 mins) 156 70% 245 Silver
    Awful Thrumbofur Thrumbofur -3 0.61 014,000 ticks (3.89 mins) 240 100% 795 Silver
    Awful Wolfskin Wolfskin -1 0.61 014,000 ticks (3.89 mins) 156 100% 190 Silver
    Poor Alpaca wool Alpaca wool 3 0.7 014,000 ticks (3.89 mins) 120 100% 350 Silver
    Poor Bearskin Bearskin 4 0.7 014,000 ticks (3.89 mins) 156 100% 320 Silver
    Poor Birdskin Birdskin 2 0.7 014,000 ticks (3.89 mins) 120 100% 186 Silver
    Poor Bison wool Bison wool 3 0.7 014,000 ticks (3.89 mins) 120 100% 260 Silver
    Poor Bluefur Bluefur 3 0.7 014,000 ticks (3.89 mins) 156 100% 230 Silver
    Poor Camelhide Camelhide 3 0.7 014,000 ticks (3.89 mins) 156 100% 230 Silver
    Poor Chinchilla fur Chinchilla fur 7 0.7 014,000 ticks (3.89 mins) 120 100% 575 Silver
    Poor Cloth Cloth 2 0.7 014,000 ticks (3.89 mins) 120 100% 162 Silver
    Poor Devilstrand Devilstrand 6 0.7 014,000 ticks (3.89 mins) 156 40% 490 Silver
    Poor Dog leather Dog leather 2 0.7 014,000 ticks (3.89 mins) 156 100% 205 Silver
    Poor Dread leather Dread leather Content added by the Anomaly DLC 2 0.7 014,000 ticks (3.89 mins) 156 100% 325 Silver
    Poor Elephant leather Elephant leather 3 0.7 014,000 ticks (3.89 mins) 180 100% 235 Silver
    Poor Foxfur Foxfur 4 0.7 014,000 ticks (3.89 mins) 120 100% 325 Silver
    Poor Guinea pig fur Guinea pig fur 6 0.7 014,000 ticks (3.89 mins) 72 100% 450 Silver
    Poor Heavy fur Heavy fur 4 0.7 014,000 ticks (3.89 mins) 180 100% 310 Silver
    Poor Human leather Human leather 2 0.7 014,000 ticks (3.89 mins) 156 100% 385 Silver
    Poor Hyperweave Hyperweave 11 0.7 014,000 ticks (3.89 mins) 288 40% 780 Silver
    Poor Lightleather Lightleather 2 0.7 014,000 ticks (3.89 mins) 120 100% 195 Silver
    Poor Lizardskin Lizardskin 2 0.7 014,000 ticks (3.89 mins) 120 100% 210 Silver
    Poor Megasloth wool Megasloth wool 3 0.7 014,000 ticks (3.89 mins) 120 100% 260 Silver
    Poor Muffalo wool Muffalo wool 3 0.7 014,000 ticks (3.89 mins) 120 100% 260 Silver
    Poor Panthera fur Panthera fur 3 0.7 014,000 ticks (3.89 mins) 156 100% 285 Silver
    Poor Patchleather Patchleather 2 0.7 014,000 ticks (3.89 mins) 120 100% 162 Silver
    Poor Pigskin Pigskin 2 0.7 014,000 ticks (3.89 mins) 156 100% 195 Silver
    Poor Plainleather Plainleather 2 0.7 014,000 ticks (3.89 mins) 156 100% 210 Silver
    Poor Rhinoceros leather Rhinoceros leather 5 0.7 014,000 ticks (3.89 mins) 180 100% 385 Silver
    Poor Sheep wool Sheep wool 3 0.7 014,000 ticks (3.89 mins) 120 100% 260 Silver
    Poor Synthread Synthread 5 0.7 014,000 ticks (3.89 mins) 156 70% 370 Silver
    Poor Thrumbofur Thrumbofur 16 0.7 014,000 ticks (3.89 mins) 240 100% 1,195 Silver
    Poor Wolfskin Wolfskin 3 0.7 014,000 ticks (3.89 mins) 156 100% 285 Silver
    Normal Alpaca wool Alpaca wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 470 Silver
    Normal Bearskin Bearskin 8 0.8 014,000 ticks (3.89 mins) 156 100% 425 Silver
    Normal Birdskin Birdskin 4 0.8 014,000 ticks (3.89 mins) 120 100% 250 Silver
    Normal Bison wool Bison wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 345 Silver
    Normal Bluefur Bluefur 5 0.8 014,000 ticks (3.89 mins) 156 100% 305 Silver
    Normal Camelhide Camelhide 5 0.8 014,000 ticks (3.89 mins) 156 100% 305 Silver
    Normal Chinchilla fur Chinchilla fur 14 0.8 014,000 ticks (3.89 mins) 120 100% 765 Silver
    Normal Cloth Cloth 4 0.8 014,000 ticks (3.89 mins) 120 100% 215 Silver
    Normal Devilstrand Devilstrand 13 0.8 014,000 ticks (3.89 mins) 156 40% 655 Silver
    Normal Dog leather Dog leather 4 0.8 014,000 ticks (3.89 mins) 156 100% 270 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 4 0.8 014,000 ticks (3.89 mins) 156 100% 435 Silver
    Normal Elephant leather Elephant leather 6 0.8 014,000 ticks (3.89 mins) 180 100% 315 Silver
    Normal Foxfur Foxfur 8 0.8 014,000 ticks (3.89 mins) 120 100% 435 Silver
    Normal Guinea pig fur Guinea pig fur 11 0.8 014,000 ticks (3.89 mins) 72 100% 600 Silver
    Normal Heavy fur Heavy fur 7 0.8 014,000 ticks (3.89 mins) 180 100% 415 Silver
    Normal Human leather Human leather 4 0.8 014,000 ticks (3.89 mins) 156 100% 510 Silver
    Normal Hyperweave Hyperweave 22 0.8 014,000 ticks (3.89 mins) 288 40% 1,040 Silver
    Normal Lightleather Lightleather 4 0.8 014,000 ticks (3.89 mins) 120 100% 260 Silver
    Normal Lizardskin Lizardskin 5 0.8 014,000 ticks (3.89 mins) 120 100% 280 Silver
    Normal Megasloth wool Megasloth wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 345 Silver
    Normal Muffalo wool Muffalo wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 345 Silver
    Normal Panthera fur Panthera fur 7 0.8 014,000 ticks (3.89 mins) 156 100% 380 Silver
    Normal Patchleather Patchleather 4 0.8 014,000 ticks (3.89 mins) 120 100% 215 Silver
    Normal Pigskin Pigskin 4 0.8 014,000 ticks (3.89 mins) 156 100% 260 Silver
    Normal Plainleather Plainleather 4 0.8 014,000 ticks (3.89 mins) 156 100% 280 Silver
    Normal Rhinoceros leather Rhinoceros leather 10 0.8 014,000 ticks (3.89 mins) 180 100% 510 Silver
    Normal Sheep wool Sheep wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 345 Silver
    Normal Synthread Synthread 9 0.8 014,000 ticks (3.89 mins) 156 70% 490 Silver
    Normal Thrumbofur Thrumbofur 32 0.8 014,000 ticks (3.89 mins) 240 100% 1,590 Silver
    Normal Wolfskin Wolfskin 7 0.8 014,000 ticks (3.89 mins) 156 100% 380 Silver
    Good Alpaca wool Alpaca wool 12 0.9 014,000 ticks (3.89 mins) 120 100% 585 Silver
    Good Bearskin Bearskin 15 0.9 014,000 ticks (3.89 mins) 156 100% 530 Silver
    Good Birdskin Birdskin 8 0.9 014,000 ticks (3.89 mins) 120 100% 310 Silver
    Good Bison wool Bison wool 12 0.9 014,000 ticks (3.89 mins) 120 100% 435 Silver
    Good Bluefur Bluefur 10 0.9 014,000 ticks (3.89 mins) 156 100% 380 Silver
    Good Camelhide Camelhide 10 0.9 014,000 ticks (3.89 mins) 156 100% 380 Silver
    Good Chinchilla fur Chinchilla fur 29 0.9 014,000 ticks (3.89 mins) 120 100% 955 Silver
    Good Cloth Cloth 8 0.9 014,000 ticks (3.89 mins) 120 100% 270 Silver
    Good Devilstrand Devilstrand 26 0.9 014,000 ticks (3.89 mins) 156 40% 820 Silver
    Good Dog leather Dog leather 8 0.9 014,000 ticks (3.89 mins) 156 100% 340 Silver
    Good Dread leather Dread leather Content added by the Anomaly DLC 8 0.9 014,000 ticks (3.89 mins) 156 100% 545 Silver
    Good Elephant leather Elephant leather 13 0.9 014,000 ticks (3.89 mins) 180 100% 395 Silver
    Good Foxfur Foxfur 16 0.9 014,000 ticks (3.89 mins) 120 100% 545 Silver
    Good Guinea pig fur Guinea pig fur 22 0.9 014,000 ticks (3.89 mins) 72 100% 750 Silver
    Good Heavy fur Heavy fur 15 0.9 014,000 ticks (3.89 mins) 180 100% 515 Silver
    Good Human leather Human leather 8 0.9 014,000 ticks (3.89 mins) 156 100% 640 Silver
    Good Hyperweave Hyperweave 44 0.9 014,000 ticks (3.89 mins) 288 40% 1,300 Silver
    Good Lightleather Lightleather 8 0.9 014,000 ticks (3.89 mins) 120 100% 325 Silver
    Good Lizardskin Lizardskin 10 0.9 014,000 ticks (3.89 mins) 120 100% 350 Silver
    Good Megasloth wool Megasloth wool 12 0.9 014,000 ticks (3.89 mins) 120 100% 435 Silver
    Good Muffalo wool Muffalo wool 12 0.9 014,000 ticks (3.89 mins) 120 100% 435 Silver
    Good Panthera fur Panthera fur 14 0.9 014,000 ticks (3.89 mins) 156 100% 475 Silver
    Good Patchleather Patchleather 8 0.9 014,000 ticks (3.89 mins) 120 100% 270 Silver
    Good Pigskin Pigskin 8 0.9 014,000 ticks (3.89 mins) 156 100% 325 Silver
    Good Plainleather Plainleather 8 0.9 014,000 ticks (3.89 mins) 156 100% 350 Silver
    Good Rhinoceros leather Rhinoceros leather 19 0.9 014,000 ticks (3.89 mins) 180 100% 640 Silver
    Good Sheep wool Sheep wool 12 0.9 014,000 ticks (3.89 mins) 120 100% 435 Silver
    Good Synthread Synthread 18 0.9 014,000 ticks (3.89 mins) 156 70% 615 Silver
    Good Thrumbofur Thrumbofur 64 0.9 014,000 ticks (3.89 mins) 240 100% 1,990 Silver
    Good Wolfskin Wolfskin 14 0.9 014,000 ticks (3.89 mins) 156 100% 475 Silver
    Excellent Alpaca wool Alpaca wool 18 0.99 014,000 ticks (3.89 mins) 120 100% 705 Silver
    Excellent Bearskin Bearskin 23 0.99 014,000 ticks (3.89 mins) 156 100% 635 Silver
    Excellent Birdskin Birdskin 12 0.99 014,000 ticks (3.89 mins) 120 100% 375 Silver
    Excellent Bison wool Bison wool 18 0.99 014,000 ticks (3.89 mins) 120 100% 520 Silver
    Excellent Bluefur Bluefur 16 0.99 014,000 ticks (3.89 mins) 156 100% 455 Silver
    Excellent Camelhide Camelhide 16 0.99 014,000 ticks (3.89 mins) 156 100% 455 Silver
    Excellent Chinchilla fur Chinchilla fur 43 0.99 014,000 ticks (3.89 mins) 120 100% 1,150 Silver
    Excellent Cloth Cloth 12 0.99 014,000 ticks (3.89 mins) 120 100% 325 Silver
    Excellent Devilstrand Devilstrand 38 0.99 014,000 ticks (3.89 mins) 156 40% 985 Silver
    Excellent Dog leather Dog leather 12 0.99 014,000 ticks (3.89 mins) 156 100% 405 Silver
    Excellent Dread leather Dread leather Content added by the Anomaly DLC 12 0.99 014,000 ticks (3.89 mins) 156 100% 655 Silver
    Excellent Elephant leather Elephant leather 19 0.99 014,000 ticks (3.89 mins) 180 100% 475 Silver
    Excellent Foxfur Foxfur 24 0.99 014,000 ticks (3.89 mins) 120 100% 655 Silver
    Excellent Guinea pig fur Guinea pig fur 34 0.99 014,000 ticks (3.89 mins) 72 100% 900 Silver
    Excellent Heavy fur Heavy fur 22 0.99 014,000 ticks (3.89 mins) 180 100% 620 Silver
    Excellent Human leather Human leather 12 0.99 014,000 ticks (3.89 mins) 156 100% 770 Silver
    Excellent Hyperweave Hyperweave 66 0.99 014,000 ticks (3.89 mins) 288 40% 1,560 Silver
    Excellent Lightleather Lightleather 12 0.99 014,000 ticks (3.89 mins) 120 100% 390 Silver
    Excellent Lizardskin Lizardskin 14 0.99 014,000 ticks (3.89 mins) 120 100% 420 Silver
    Excellent Megasloth wool Megasloth wool 18 0.99 014,000 ticks (3.89 mins) 120 100% 520 Silver
    Excellent Muffalo wool Muffalo wool 18 0.99 014,000 ticks (3.89 mins) 120 100% 520 Silver
    Excellent Panthera fur Panthera fur 20 0.99 014,000 ticks (3.89 mins) 156 100% 570 Silver
    Excellent Patchleather Patchleather 12 0.99 014,000 ticks (3.89 mins) 120 100% 325 Silver
    Excellent Pigskin Pigskin 12 0.99 014,000 ticks (3.89 mins) 156 100% 390 Silver
    Excellent Plainleather Plainleather 12 0.99 014,000 ticks (3.89 mins) 156 100% 420 Silver
    Excellent Rhinoceros leather Rhinoceros leather 29 0.99 014,000 ticks (3.89 mins) 180 100% 770 Silver
    Excellent Sheep wool Sheep wool 18 0.99 014,000 ticks (3.89 mins) 120 100% 520 Silver
    Excellent Synthread Synthread 28 0.99 014,000 ticks (3.89 mins) 156 70% 735 Silver
    Excellent Thrumbofur Thrumbofur 96 0.99 014,000 ticks (3.89 mins) 240 100% 2,385 Silver
    Excellent Wolfskin Wolfskin 20 0.99 014,000 ticks (3.89 mins) 156 100% 570 Silver
    Masterwork Alpaca wool Alpaca wool 30 1.16 014,000 ticks (3.89 mins) 120 100% 1,170 Silver
    Masterwork Bearskin Bearskin 38 1.16 014,000 ticks (3.89 mins) 156 100% 1,060 Silver
    Masterwork Birdskin Birdskin 20 1.16 014,000 ticks (3.89 mins) 120 100% 620 Silver
    Masterwork Bison wool Bison wool 30 1.16 014,000 ticks (3.89 mins) 120 100% 870 Silver
    Masterwork Bluefur Bluefur 26 1.16 014,000 ticks (3.89 mins) 156 100% 760 Silver
    Masterwork Camelhide Camelhide 26 1.16 014,000 ticks (3.89 mins) 156 100% 760 Silver
    Masterwork Chinchilla fur Chinchilla fur 72 1.16 014,000 ticks (3.89 mins) 120 100% 1,915 Silver
    Masterwork Cloth Cloth 20 1.16 014,000 ticks (3.89 mins) 120 100% 540 Silver
    Masterwork Devilstrand Devilstrand 64 1.16 014,000 ticks (3.89 mins) 156 40% 1,640 Silver
    Masterwork Dog leather Dog leather 20 1.16 014,000 ticks (3.89 mins) 156 100% 675 Silver
    Masterwork Dread leather Dread leather Content added by the Anomaly DLC 20 1.16 014,000 ticks (3.89 mins) 156 100% 1,090 Silver
    Masterwork Elephant leather Elephant leather 32 1.16 014,000 ticks (3.89 mins) 180 100% 790 Silver
    Masterwork Foxfur Foxfur 40 1.16 014,000 ticks (3.89 mins) 120 100% 1,090 Silver
    Masterwork Guinea pig fur Guinea pig fur 56 1.16 014,000 ticks (3.89 mins) 72 100% 1,500 Silver
    Masterwork Heavy fur Heavy fur 37 1.16 014,000 ticks (3.89 mins) 180 100% 1,035 Silver
    Masterwork Human leather Human leather 20 1.16 014,000 ticks (3.89 mins) 156 100% 1,280 Silver
    Masterwork Hyperweave Hyperweave 110 1.16 014,000 ticks (3.89 mins) 288 40% 2,600 Silver
    Masterwork Lightleather Lightleather 20 1.16 014,000 ticks (3.89 mins) 120 100% 650 Silver
    Masterwork Lizardskin Lizardskin 24 1.16 014,000 ticks (3.89 mins) 120 100% 705 Silver
    Masterwork Megasloth wool Megasloth wool 30 1.16 014,000 ticks (3.89 mins) 120 100% 870 Silver
    Masterwork Muffalo wool Muffalo wool 30 1.16 014,000 ticks (3.89 mins) 120 100% 870 Silver
    Masterwork Panthera fur Panthera fur 34 1.16 014,000 ticks (3.89 mins) 156 100% 950 Silver
    Masterwork Patchleather Patchleather 20 1.16 014,000 ticks (3.89 mins) 120 100% 540 Silver
    Masterwork Pigskin Pigskin 20 1.16 014,000 ticks (3.89 mins) 156 100% 650 Silver
    Masterwork Plainleather Plainleather 20 1.16 014,000 ticks (3.89 mins) 156 100% 705 Silver
    Masterwork Rhinoceros leather Rhinoceros leather 48 1.16 014,000 ticks (3.89 mins) 180 100% 1,280 Silver
    Masterwork Sheep wool Sheep wool 30 1.16 014,000 ticks (3.89 mins) 120 100% 870 Silver
    Masterwork Synthread Synthread 46 1.16 014,000 ticks (3.89 mins) 156 70% 1,225 Silver
    Masterwork Thrumbofur Thrumbofur 160 1.16 014,000 ticks (3.89 mins) 240 100% 3,590 Silver
    Masterwork Wolfskin Wolfskin 34 1.16 014,000 ticks (3.89 mins) 156 100% 950 Silver
    Legendary Alpaca wool Alpaca wool 48 1.36 014,000 ticks (3.89 mins) 120 100% 2,340 Silver
    Legendary Bearskin Bearskin 61 1.36 014,000 ticks (3.89 mins) 156 100% 2,120 Silver
    Legendary Birdskin Birdskin 32 1.36 014,000 ticks (3.89 mins) 120 100% 1,240 Silver
    Legendary Bison wool Bison wool 48 1.36 014,000 ticks (3.89 mins) 120 100% 1,735 Silver
    Legendary Bluefur Bluefur 42 1.36 014,000 ticks (3.89 mins) 156 100% 1,515 Silver
    Legendary Camelhide Camelhide 42 1.36 014,000 ticks (3.89 mins) 156 100% 1,515 Silver
    Legendary Chinchilla fur Chinchilla fur 115 1.36 014,000 ticks (3.89 mins) 120 100% 3,765 Silver
    Legendary Cloth Cloth 32 1.36 014,000 ticks (3.89 mins) 120 100% 1,075 Silver
    Legendary Devilstrand Devilstrand 102 1.36 014,000 ticks (3.89 mins) 156 40% 3,275 Silver
    Legendary Dog leather Dog leather 32 1.36 014,000 ticks (3.89 mins) 156 100% 1,350 Silver
    Legendary Dread leather Dread leather Content added by the Anomaly DLC 32 1.36 014,000 ticks (3.89 mins) 156 100% 2,175 Silver
    Legendary Elephant leather Elephant leather 51 1.36 014,000 ticks (3.89 mins) 180 100% 1,585 Silver
    Legendary Foxfur Foxfur 64 1.36 014,000 ticks (3.89 mins) 120 100% 2,175 Silver
    Legendary Guinea pig fur Guinea pig fur 90 1.36 014,000 ticks (3.89 mins) 72 100% 3,000 Silver
    Legendary Heavy fur Heavy fur 59 1.36 014,000 ticks (3.89 mins) 180 100% 2,065 Silver
    Legendary Human leather Human leather 32 1.36 014,000 ticks (3.89 mins) 156 100% 2,560 Silver
    Legendary Hyperweave Hyperweave 176 1.36 014,000 ticks (3.89 mins) 288 40% 4,040 Silver
    Legendary Lightleather Lightleather 32 1.36 014,000 ticks (3.89 mins) 120 100% 1,295 Silver
    Legendary Lizardskin Lizardskin 38 1.36 014,000 ticks (3.89 mins) 120 100% 1,405 Silver
    Legendary Megasloth wool Megasloth wool 48 1.36 014,000 ticks (3.89 mins) 120 100% 1,735 Silver
    Legendary Muffalo wool Muffalo wool 48 1.36 014,000 ticks (3.89 mins) 120 100% 1,735 Silver
    Legendary Panthera fur Panthera fur 54 1.36 014,000 ticks (3.89 mins) 156 100% 1,900 Silver
    Legendary Patchleather Patchleather 32 1.36 014,000 ticks (3.89 mins) 120 100% 1,075 Silver
    Legendary Pigskin Pigskin 32 1.36 014,000 ticks (3.89 mins) 156 100% 1,295 Silver
    Legendary Plainleather Plainleather 32 1.36 014,000 ticks (3.89 mins) 156 100% 1,405 Silver
    Legendary Rhinoceros leather Rhinoceros leather 77 1.36 014,000 ticks (3.89 mins) 180 100% 2,560 Silver
    Legendary Sheep wool Sheep wool 48 1.36 014,000 ticks (3.89 mins) 120 100% 1,735 Silver
    Legendary Synthread Synthread 74 1.36 014,000 ticks (3.89 mins) 156 70% 2,450 Silver
    Legendary Thrumbofur Thrumbofur 256 1.36 014,000 ticks (3.89 mins) 240 100% 4,590 Silver
    Legendary Wolfskin Wolfskin 54 1.36 014,000 ticks (3.89 mins) 156 100% 1,900 Silver
  • Version history[edit]