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|
Line 34: |
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| **Establishing other "quarry" aimed [[Colony#Multiple colonies|colonies]], | | **Establishing other "quarry" aimed [[Colony#Multiple colonies|colonies]], |
| *Deconstructing [[ship chunk]]s | | *Deconstructing [[ship chunk]]s |
− | *Crafting them at the [[fabrication bench]] for 12 [[steel]]; requires [[Research#Fabrication|Fabrication]] research and a [[Menus#Smith|smith]] with [[Skills|crafting]] skill of 8 or above. | + | *Crafting them at the [[fabrication bench]] for 12 [[steel]]; requires [[Research#Fabrication|Fabrication]] research and a [[Work#Smith|smith]] with [[Skills|crafting]] skill of 8 or above. |
| | | |
| == Ore == | | == Ore == |
Component
Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.
Base Stats
- Type
- Crafted Resources
- Market Value
- 32
- Stack Limit
- 50
- Mass
- 0.6 kg
- HP
- 70
- Deterioration Rate
- 2
- Flammability
- 60%
Creation
- Crafted At
- Skill Required
- Crafting 8
- Work To Make
- 5,000 ticks (1.39 mins)
- Resources to make
- 12
Technical
- defName
- ComponentIndustrial
- thingCategories
- Manufactured
Components are materials required to build and repair electrical devices (except standing lamps and sun lamps), as well as to produce firearms and armor, and ship parts. Because of the high need for components during the entire game, one should conserve their components and only use them sparingly. Although the fabrication bench can be used to craft components, steel, the thing components are crafted out of, will also be in short supply during the mid-to-late game.
Damage to their HP does not affect their market value.
Acquisition
Components can be obtained by:
Ore
Compacted machinery tiles have 2,000 health each, making them relatively fast to mine. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage
Components are used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Comms console
|
120 + 4
|
Building - Misc
|
Cryptosleep casket
|
180 + 5 + 4 + 1
|
Building - Misc
|
Firefoam popper
|
75 + 1
|
Building - Misc
|
Ground-penetrating scanner
|
150 + 4 + 1
|
Building - Misc
|
Long-range mineral scanner
|
200 + 6 + 2
|
Building - Misc
|
Moisture pump
|
75 + 4
|
Building - Misc
|
Multi-analyzer
|
40 + 50 + 20 + 8
|
Building - Misc
|
Orbital trade beacon
|
40 + 1
|
Building - Misc
|
Pod launcher
|
50 + 1
|
Building - Misc
|
Transport pod
|
60 + 1
|
Building - Misc
|
Vitals monitor
|
50 + 3
|
Building - Misc
|
Battery
|
70 + 2
|
Building - Power
|
Chemfuel powered generator
|
100 + 3
|
Building - Power
|
Geothermal generator
|
340 + 8
|
Building - Power
|
Power switch
|
15 + 1
|
Building - Power
|
Solar generator
|
100 + 3
|
Building - Power
|
Watermill generator
|
280 + 80 + 3
|
Building - Power
|
Wind turbine
|
100 + 2
|
Building - Power
|
Wood-fired generator
|
100 + 2
|
Building - Power
|
Biofuel refinery
|
150 + 3
|
Building - Production
|
Deep drill
|
100 + 2
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric crematorium
|
150 (Stony) + 20 + 2
|
Building - Production
|
Electric smelter
|
170 + 2
|
Building - Production
|
Electric smithy
|
100 + 3
|
Building - Production
|
Electric stove
|
80 + 2
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Fabrication bench
|
200 + 12 + 2
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Hydroponics basin
|
100 + 1
|
Building - Production
|
Machining table
|
150 + 5
|
Building - Production
|
Nutrient paste dispenser
|
125 + 3
|
Building - Production
|
Flatscreen television
|
140 + 16
|
Building - Recreation
|
Tube television
|
80 + 4
|
Building - Recreation
|
Autocannon turret
|
350 + 40 + 6
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Rocketswarm launcher
|
20 + 200 + 2 + 180
|
Building - Security
|
Uranium slug turret
|
300 + 30 + 60 + 6
|
Building - Security
|
Sensor cluster
|
140 + 4 + 6 + 6
|
Building - Ship
|
Ship cryptosleep casket
|
120 + 14 + 3 + 3
|
Building - Ship
|
Ship structural beam
|
200 + 40 + 3 + 1
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Cooler
|
90 + 3
|
Building - Temperature
|
Heater
|
50 + 1
|
Building - Temperature
|
Advanced component
|
1 + 20 + 10 + 3
|
Crafted resources
|
EMP shell
|
15 + 2
|
Crafted resources - Mortar shell
|
Assault rifle
|
60 + 7
|
Equipment - Weapons
|
Autopistol
|
30 + 2
|
Equipment - Weapons
|
Bolt-action rifle
|
60 + 3
|
Equipment - Weapons
|
Chain shotgun
|
70 + 5
|
Equipment - Weapons
|
EMP grenades
|
20 + 6
|
Equipment - Weapons
|
EMP launcher
|
75 + 8
|
Equipment - Weapons
|
Heavy SMG
|
75 + 4
|
Equipment - Weapons
|
Incendiary launcher
|
75 + 4
|
Equipment - Weapons
|
LMG
|
75 + 5
|
Equipment - Weapons
|
Machine pistol
|
45 + 3
|
Equipment - Weapons
|
Minigun
|
160 + 20
|
Equipment - Weapons
|
Pump shotgun
|
60 + 3
|
Equipment - Weapons
|
Revolver
|
30 + 2
|
Equipment - Weapons
|
Smoke launcher
|
75 + 4
|
Equipment - Weapons
|
Sniper rifle
|
60 + 8
|
Equipment - Weapons
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Flak jacket
|
70 + 50 + 1
|
Gear - Armor
|
Flak pants
|
60 + 30 + 1
|
Gear - Armor
|
Flak vest
|
60 + 30 + 1
|
Gear - Armor
|
Firefoam pop pack
|
20 + 1 + 30
|
Gear - Utility
|
Shield belt
|
50 + 20 + 2
|
Gear - Utility
|
Smokepop pack
|
20 + 1 + 40
|
Gear - Utility
|
Centipede blaster
|
255 + 355 + 8 + 1
|
Mechanoid
|
Centipede burner
|
255 + 255 + 8 + 1
|
Mechanoid
|
Centipede gunner
|
255 + 255 + 8 + 1
|
Mechanoid
|
Lancer
|
75 + 75 + 4 + 1
|
Mechanoid
|
Pikeman
|
100 + 40 + 4 + 1
|
Mechanoid
|
Scyther
|
75 + 75 + 4 + 1
|
Mechanoid
|
Cochlear implant
|
20 + 4
|
Medical Items - Body Parts
|
Joywire
|
20 + 4
|
Medical Items - Body Parts
|
Painstopper
|
20 + 4
|
Medical Items - Body Parts
|
Power claw
|
40 + 8
|
Medical Items - Body Parts
|
Prosthetic arm
|
40 + 4
|
Medical Items - Body Parts
|
Prosthetic heart
|
25 + 4
|
Medical Items - Body Parts
|
Prosthetic leg
|
40 + 4
|
Medical Items - Body Parts
|
Atmospheric heater
|
2 + 150 + 150 + 8
|
Building - Anomaly (Buildings)
|
Bioferrite harvester
|
50 + 1
|
Building - Anomaly (Buildings)
|
Bioferrite shaper
|
2 + 40 + 50
|
Building - Anomaly (Buildings)
|
Electric inhibitor
|
2 + 25
|
Building - Anomaly (Buildings)
|
Electroharvester
|
1 + 25 + 50
|
Building - Anomaly (Buildings)
|
Proximity detector
|
15 + 1
|
Building - Anomaly (Buildings)
|
Serum lab
|
1 + 2 + 80 + 100
|
Building - Anomaly (Buildings)
|
Bioferrite generator
|
50 + 100 + 4 + 1
|
Building - Power
|
Security door
|
50 + 2
|
Building - Structure
|
Hellcat rifle
|
60 + 20 + 7
|
Equipment - Weapons
|
Incinerator
|
75 + 6 + 30
|
Equipment - Weapons
|
Disruptor flare pack
|
1 + 30
|
Gear - Utility
|
Turret pack
|
70 + 2
|
Gear - Utility
|
Adrenal heart
|
20 + 1
|
Medical Items - Body Parts
|
Corrosive heart
|
20 + 1
|
Medical Items - Body Parts
|
Metalblood heart
|
20 + 1
|
Medical Items - Body Parts
|
Basic subcore
|
50 + 2
|
[[]]
|
High subcore
|
50 + 4
|
[[]]
|
Standard subcore
|
50 + 4
|
[[]]
|
Band node
|
200 + 4
|
Building - Biotech (Buildings)
|
Deathrest accelerator
|
300 + 4
|
Building - Biotech (Buildings)
|
Deathrest casket
|
100 + 3
|
Building - Biotech (Buildings)
|
Gene assembler
|
200 + 4
|
Building - Biotech (Buildings)
|
Gene bank
|
50 + 1
|
Building - Biotech (Buildings)
|
Gene extractor
|
200 + 8
|
Building - Biotech (Buildings)
|
Gene processor
|
100 + 25 + 2
|
Building - Biotech (Buildings)
|
Glucosoid pump
|
150 + 6 + 5
|
Building - Biotech (Buildings)
|
Growth vat
|
150 + 4
|
Building - Biotech (Buildings)
|
Hemogen amplifier
|
200 + 4 + 5
|
Building - Biotech (Buildings)
|
Hemopump
|
100 + 4 + 5
|
Building - Biotech (Buildings)
|
Large mech gestator
|
300 + 6
|
Building - Biotech (Buildings)
|
Large mech recharger
|
250 + 2
|
Building - Biotech (Buildings)
|
Mech booster
|
100 + 4
|
Building - Biotech (Buildings)
|
Mech gestator
|
150 + 3
|
Building - Biotech (Buildings)
|
Mech recharger
|
125 + 1
|
Building - Biotech (Buildings)
|
Mechband antenna
|
50 + 4
|
Building - Biotech (Buildings)
|
Pollution pump
|
75 + 1
|
Building - Biotech (Buildings)
|
Psychofluid pump
|
50 + 100 + 6 + 5
|
Building - Biotech (Buildings)
|
Subcore encoder
|
100 + 3
|
Building - Biotech (Buildings)
|
Subcore ripscanner
|
200 + 150 + 6
|
Building - Biotech (Buildings)
|
Subcore softscanner
|
200 + 50 + 4
|
Building - Biotech (Buildings)
|
Crashed mechanitor ship
|
40 + 70 + 10
|
Building - Misc
|
Toxifier generator
|
125 + 3
|
Building - Power
|
Tox grenades
|
20 + 6
|
Equipment - Weapons
|
Toxbomb launcher
|
75 + 4
|
Equipment - Weapons
|
Integrator headset
|
50 + 4 + 4 + 1
|
Gear - Armor
|
Mechcommander helmet
|
60 + 6 + 1
|
Gear - Armor
|
Airwire headset
|
50 + 4
|
Gear - Clothing
|
Array headset
|
50 + 8
|
Gear - Clothing
|
Bandwidth pack
|
50 + 8 + 2
|
Gear - Utility
|
Control pack
|
100 + 6
|
Gear - Utility
|
Tox pack
|
10 + 1 + 35
|
Gear - Utility
|
Legionary
|
100 + 6 + 1
|
Mechanoid
|
Scorcher
|
80 + 32 + 3 + 1
|
Mechanoid
|
Tesseron
|
110 + 7 + 1
|
Mechanoid
|
Tunneler
|
150 + 75 + 4 + 1
|
Mechanoid
|
Control sublink (high)
|
1 + 3 + 3
|
Medical Items - Body Parts
|
Control sublink (standard)
|
1 + 4
|
Medical Items - Body Parts
|
Mech gestation processor
|
1 + 6
|
Medical Items - Body Parts
|
Remote repairer
|
1 + 6
|
Medical Items - Body Parts
|
Remote shielder
|
1 + 6
|
Medical Items - Body Parts
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Biosculpter pod
|
120 + 4
|
Building - Ideology (Buildings)
|
Lightball
|
30 + 1
|
Building - Ideology (Buildings)
|
Loudspeaker
|
80 + 2
|
Building - Ideology (Buildings)
|
Neural supercharger
|
50 + 4
|
Building - Ideology (Buildings)
|
Sleep accelerator
|
50 + 5
|
Building - Ideology (Buildings)
|
Ship landing beacon
|
40 + 1
|
Building - Misc
|
Grenadier armor
|
100 + 20 + 4 + 75 + 4
|
Gear - Armor
|
Locust armor
|
120 + 10 + 3 + 3 + 100
|
Gear - Armor
|
Phoenix armor
|
150 + 50 + 6 + 75 + 4 + 40
|
Gear - Armor
|
Jump pack
|
30 + 3 + 100
|
Gear - Utility
|
Low-shield pack
|
1 + 1
|
Gear - Utility
|
Drill arm
|
60 + 8
|
Medical Items - Body Parts
|
Elbow blade
|
40 + 7
|
Medical Items - Body Parts
|
Field hand
|
60 + 8
|
Medical Items - Body Parts
|
Hand talon
|
40 + 7
|
Medical Items - Body Parts
|
Knee spike
|
40 + 7
|
Medical Items - Body Parts
|
Mindscrew
|
15 + 4
|
Medical Items - Body Parts
|
Venom fangs
|
40 + 7
|
Medical Items - Body Parts
|
Venom talon
|
40 + 7
|
Medical Items - Body Parts
|
Trivia
- In code, Components are called "ComponentIndustrial"
Version history