Flesh whip
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Flesh whip
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown - Body Part
- Shoulder
A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.
Acquisition
The Twisted obelisk may give your pawn a flesh whip in place of an arm when interacted with or deliberately triggered. Or your pawns can start with one in the Anomaly starting scenario.
Horax cult pawns can also spawn with one
Summary
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- 100% part efficiency
- Replaces the entire arm.
- −1 Beauty
- −6 Flesh whip mood, disabled by the Body modder trait and the inhumanized condition.
Combat
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]
Removal
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Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.
Analysis
The flesh whip is the best body part provided by the twisted obelisk. It has slightly better dps than the elbow blade. With an AP of 60%, it's even better than power claws against armored foes. A baseliner pawn with no modifications will get a significant boost to melee damage with 1 flesh whip, and a smaller but still worthwhile gain with 2. An adult baseliner with 0 skill in melee will have a melee dps of 2.05 with no modifications, a dps of 4.36 with 1 flesh whip, and a dps of 5.13 with 2 flesh whips.
However, it is inferior to power claws in term of damage when used by ghouls, because its Melee AP stat isn't improved by ghoul's high melee damage factor. It makes up for this in terms of move speed though. See Ghoul #Body parts for more details
Another benefit of flesh whip is that it is cloned by the corrupted obelisk, allowing you to mass-produce colonists or ghouls with high melee damage. It also doesn't increase the pawn's market value like other body part weapon. On the contrary, the beauty debuff of a flesh whip lowers the pawn's market value by −20%.
Gallery
Version history
- Anomaly DLC Release - Added.