Difference between revisions of "Slicecap"

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{{Ideology}}{{Stub}}{{infobox main
+
{{Ideology}}
 +
{{Infobox main
 
| name = Slicecap
 
| name = Slicecap
| image = Slicecap.png|Slicecap
+
| image = Slicecap.png
| description = "A hard cap that partly covers the wearer's scalp."
+
| description = A hard cap that partly covers the wearer's scalp.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Medieval
 
| hp = 80
 
| hp = 80
| production facility 1= Hand tailor bench
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| production facility 1 = Hand tailor bench
| production facility 2= Electric tailor bench
+
| production facility 2 = Electric tailor bench
 
| work to make = 2000
 
| work to make = 2000
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 15
 
| resource 1 amount = 15
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| insulationheatfactor =0.10
 
| insulationheatfactor =0.10
 
| insulationcoldfactor = 0.00
 
| insulationcoldfactor = 0.00
| armorsharpfactor= 0.10
+
| armorsharpfactor = 0.10
| armorbluntfactor= 0.10
+
| armorbluntfactor = 0.10
| armorheatfactor= 0.10
+
| armorheatfactor = 0.10
 +
| lifestage = Adult
 
| coverage = Head
 
| coverage = Head
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 0.80
 
| mass base = 0.80
 +
| has quality = true
 
| thingCategories = Headgear
 
| thingCategories = Headgear
| tags =  
+
| tradeTags = Clothing
 
| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear.
+
'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to other options.
==Acquisition==
 
The Slicecap can be bought from merchants occasionally, or crafted at a tailor bench for 15 wood or metallic resource and 2000 ticks of work.
 
  
==Summary==
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== Acquisition ==
A piece of head clothing that covers the scalp made of wood or metal, that provides a small amount of protection.
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{{Acquisition}}
==Analysis==
 
The slicecap is unremarkable in nearly every factor. Its one strong point is cost. Being the tied for cheapest headwear when made of wood, with the much better, visage mask.
 
{{Apparel Material Table}}
 
  
==Version History==
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They can also be acquired through [[trade]].
 +
 
 +
== Analysis ==
 +
The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-every-way [[visage mask]].
 +
 
 +
There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or for aesthetic reasons.
 +
 
 +
{{Apparel Stats Table}}
 +
 
 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 08:41, 24 June 2024

Slicecap

Slicecap

A hard cap that partly covers the wearer's scalp.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.80 kg
HP
80

Apparel

Insulation Factor - Cold
0.00×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.10
Armor Factor - Blunt
0.10
Armor Factor - Heat
0.10
Lifestage
Adult
Coverage
Head
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
2,000 ticks (33.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Woody, Metallic
Resources to make
Stuff 15
Technical
Has Quality
True
thingCategories
Headgear
defaultOutfitTags
Worker
tradeTags
Clothing


Slicecaps are a form of clothing added by the Ideology DLC. A form of headwear, it covers less and provides very little protection and insulation compared to other options.

Acquisition[edit]

Slicecaps can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

They can also be acquired through trade.

Analysis[edit]

The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.

There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or for aesthetic reasons.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Slicecap Slicecap Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 6.6% 3% 3% 160 -0 °C (0 °F) +0 °C (0 °F) 15 Silver
    Awful Gold Gold 4.32% 2.16% 2.16% 48 -0 °C (0 °F) +0 °C (0 °F) 755 Silver
    Awful Plasteel Plasteel 6.84% 3.3% 3.9% 224 -0 °C (0 °F) +0 °C (0 °F) 75 Silver
    Awful Silver Silver 4.32% 2.16% 2.16% 56 -0 °C (0 °F) +0 °C (0 °F) 79 Silver
    Awful Steel Steel 5.4% 2.7% 3.6% 80 -0 °C (0 °F) +0 °C (0 °F) 18 Silver
    Awful Uranium Uranium 6.48% 3.24% 3.9% 200 -0 °C (0 °F) +0 °C (0 °F) 52 Silver
    Awful Wood Wood 3.24% 3.24% 2.4% 52 -0 °C (0 °F) +0.32 °C (0.6 °F) 12 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 8.8% 4% 4% 160 -0 °C (0 °F) +0 °C (0 °F) 22 Silver
    Poor Gold Gold 5.76% 2.88% 2.88% 48 -0 °C (0 °F) +0 °C (0 °F) 1130 Silver
    Poor Plasteel Plasteel 9.12% 4.4% 5.2% 224 -0 °C (0 °F) +0 °C (0 °F) 113 Silver
    Poor Silver Silver 5.76% 2.88% 2.88% 56 -0 °C (0 °F) +0 °C (0 °F) 118 Silver
    Poor Steel Steel 7.2% 3.6% 4.8% 80 -0 °C (0 °F) +0 °C (0 °F) 27 Silver
    Poor Uranium Uranium 8.64% 4.32% 5.2% 200 -0 °C (0 °F) +0 °C (0 °F) 78 Silver
    Poor Wood Wood 4.32% 4.32% 3.2% 52 -0 °C (0 °F) +0.36 °C (0.6 °F) 17 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 11% 5% 5% 160 -0 °C (0 °F) +0 °C (0 °F) 29 Silver
    Normal Gold Gold 7.2% 3.6% 3.6% 48 -0 °C (0 °F) +0 °C (0 °F) 1505 Silver
    Normal Plasteel Plasteel 11.4% 5.5% 6.5% 224 -0 °C (0 °F) +0 °C (0 °F) 151 Silver
    Normal Silver Silver 7.2% 3.6% 3.6% 56 -0 °C (0 °F) +0 °C (0 °F) 157 Silver
    Normal Steel Steel 9% 4.5% 6% 80 -0 °C (0 °F) +0 °C (0 °F) 36 Silver
    Normal Uranium Uranium 10.8% 5.4% 6.5% 200 -0 °C (0 °F) +0 °C (0 °F) 104 Silver
    Normal Wood Wood 5.4% 5.4% 4% 52 -0 °C (0 °F) +0.4 °C (0.7 °F) 23 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 12.65% 5.75% 5.75% 160 -0 °C (0 °F) +0 °C (0 °F) 37 Silver
    Good Gold Gold 8.28% 4.14% 4.14% 48 -0 °C (0 °F) +0 °C (0 °F) 1885 Silver
    Good Plasteel Plasteel 13.11% 6.33% 7.48% 224 -0 °C (0 °F) +0 °C (0 °F) 189 Silver
    Good Silver Silver 8.28% 4.14% 4.14% 56 -0 °C (0 °F) +0 °C (0 °F) 197 Silver
    Good Steel Steel 10.35% 5.18% 6.9% 80 -0 °C (0 °F) +0 °C (0 °F) 45 Silver
    Good Uranium Uranium 12.42% 6.21% 7.48% 200 -0 °C (0 °F) +0 °C (0 °F) 130 Silver
    Good Wood Wood 6.21% 6.21% 4.6% 52 -0 °C (0 °F) +0.44 °C (0.8 °F) 29 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 14.3% 6.5% 6.5% 160 -0 °C (0 °F) +0 °C (0 °F) 44 Silver
    Excellent Gold Gold 9.36% 4.68% 4.68% 48 -0 °C (0 °F) +0 °C (0 °F) 2260 Silver
    Excellent Plasteel Plasteel 14.82% 7.15% 8.45% 224 -0 °C (0 °F) +0 °C (0 °F) 225 Silver
    Excellent Silver Silver 9.36% 4.68% 4.68% 56 -0 °C (0 °F) +0 °C (0 °F) 235 Silver
    Excellent Steel Steel 11.7% 5.85% 7.8% 80 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Excellent Uranium Uranium 14.04% 7.02% 8.45% 200 -0 °C (0 °F) +0 °C (0 °F) 156 Silver
    Excellent Wood Wood 7.02% 7.02% 5.2% 52 -0 °C (0 °F) +0.48 °C (0.9 °F) 35 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 15.95% 7.25% 7.25% 160 -0 °C (0 °F) +0 °C (0 °F) 73 Silver
    Masterwork Gold Gold 10.44% 5.22% 5.22% 48 -0 °C (0 °F) +0 °C (0 °F) 3505 Silver
    Masterwork Plasteel Plasteel 16.53% 7.98% 9.43% 224 -0 °C (0 °F) +0 °C (0 °F) 375 Silver
    Masterwork Silver Silver 10.44% 5.22% 5.22% 56 -0 °C (0 °F) +0 °C (0 °F) 395 Silver
    Masterwork Steel Steel 13.05% 6.53% 8.7% 80 -0 °C (0 °F) +0 °C (0 °F) 89 Silver
    Masterwork Uranium Uranium 15.66% 7.83% 9.43% 200 -0 °C (0 °F) +0 °C (0 °F) 260 Silver
    Masterwork Wood Wood 7.83% 7.83% 5.8% 52 -0 °C (0 °F) +0.6 °C (1.1 °F) 58 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 19.8% 9% 9% 160 -0 °C (0 °F) +0 °C (0 °F) 146 Silver
    Legendary Gold Gold 12.96% 6.48% 6.48% 48 -0 °C (0 °F) +0 °C (0 °F) 4505 Silver
    Legendary Plasteel Plasteel 20.52% 9.9% 11.7% 224 -0 °C (0 °F) +0 °C (0 °F) 755 Silver
    Legendary Silver Silver 12.96% 6.48% 6.48% 56 -0 °C (0 °F) +0 °C (0 °F) 785 Silver
    Legendary Steel Steel 16.2% 8.1% 10.8% 80 -0 °C (0 °F) +0 °C (0 °F) 179 Silver
    Legendary Uranium Uranium 19.44% 9.72% 11.7% 200 -0 °C (0 °F) +0 °C (0 °F) 520 Silver
    Legendary Wood Wood 9.72% 9.72% 7.2% 52 -0 °C (0 °F) +0.72 °C (1.3 °F) 115 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]