Difference between revisions of "Kid helmet"
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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{Infobox main |
− | |||
| name = Kid helmet | | name = Kid helmet | ||
| image = KidHelmet.png | | image = KidHelmet.png | ||
− | | description = | + | | description = A simple helmet sized for children. It gives moderate protection against sharp attacks. Not effective against blunt weapons. That said, if this is being used in combat something has already gone very wrong. |
| type = Gear | | type = Gear | ||
− | | type2 = | + | | type2 = Armor |
− | | tech level = | + | | tech level = Industrial |
− | | hp = | + | | hp = 60 |
− | | mass base = | + | | mass base = 1 |
− | | production facility 1 = | + | | stack limit = 1 |
− | | production facility 2 = | + | | production facility 1 = Fueled smithy |
− | | research = | + | | production facility 2 = Electric smithy |
− | | work to make = | + | | research = Smithing |
− | | resource 1 = | + | | work to make = 2000 |
− | | resource 1 amount = | + | | work speed stat = General Labor Speed |
− | | stuff tags = | + | | resource 1 = Stuff |
− | | armorsharpfactor= | + | | resource 1 amount = 20 |
− | | armorbluntfactor= | + | | stuff tags = Metallic |
− | | armorheatfactor= | + | | armorsharpfactor = 0.5 |
− | | insulationcoldfactor = | + | | armorbluntfactor = 0.5 |
− | | insulationheatfactor = | + | | armorheatfactor = 0.5 |
− | | coverage = | + | | insulationcoldfactor = 0.15 |
− | | layer = | + | | insulationheatfactor = 0.0 |
− | | thingCategories = | + | | lifestage = Child |
− | | tags = | + | | clothing for nudity = False |
− | | defaultOutfitTags = | + | | coverage = Head, Left Ear, Right Ear |
+ | | layer = Headgear | ||
+ | | has quality = true | ||
+ | | thingCategories = ArmorHeadgear | ||
+ | | tags = IndustrialMilitaryBasic | ||
+ | | defaultOutfitTags = Soldier | ||
+ | | page verified for version = 1.4.3525 | ||
}} | }} | ||
− | The '''kid helmet''' is a | + | The '''kid helmet''' is a headgear [[apparel]] added by the [[Biotech DLC]]. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | + | The kid helmet is a [[Children|child]]-sized version of the regular [[simple helmet]], meaning it can only be worn by pawns under 13. | |
+ | |||
== Analysis == | == Analysis == | ||
− | + | As technically the only [[armor]] available for children, the kid helmet offers superior protection from [[damage]] to the head compared to anything else. This makes it an excellent choice for preventing nasty [[Death|booboos]]. Due to the low body part HP of children, even a bullet blocked by armor is likely to kill. But a kid helmet is better than nothing, and steel helmets are relatively affordable. | |
− | {{Apparel | + | |
+ | In hot biomes, you may prefer headgear like the [[cowboy hat]], which protects against warmer temperatures. Similarly, a [[tuque]] can be good for its cold insulation. | ||
+ | |||
+ | {{Apparel Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | {{ | + | {{Nav|clothing|wide}} |
+ | [[Category:Armor]] |
Latest revision as of 09:00, 24 June 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Kid helmet
A simple helmet sized for children. It gives moderate protection against sharp attacks. Not effective against blunt weapons. That said, if this is being used in combat something has already gone very wrong.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 1
- Mass
- 1 kg
- HP
- 60
Apparel
- Insulation Factor - Cold
- 0.15×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.5
- Armor Factor - Blunt
- 0.5
- Armor Factor - Heat
- 0.5
- Clothing For Nudity
- False
- Lifestage
- Child
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Smithing
- Work To Make
- 2,000 ticks (33.33 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic
- Has Quality
- True
- thingCategories
- ArmorHeadgear
- defaultOutfitTags
- Soldier
- tags
- IndustrialMilitaryBasic
The kid helmet is a headgear apparel added by the Biotech DLC.
Acquisition[edit]
Kid helmets can be crafted at a fueled smithy or electric smithy once the smithing research project has been completed. Each requires 20 Stuff (Metallic, 200 for SMVs) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.
Summary[edit]
The kid helmet is a child-sized version of the regular simple helmet, meaning it can only be worn by pawns under 13.
Analysis[edit]
As technically the only armor available for children, the kid helmet offers superior protection from damage to the head compared to anything else. This makes it an excellent choice for preventing nasty booboos. Due to the low body part HP of children, even a bullet blocked by armor is likely to kill. But a kid helmet is better than nothing, and steel helmets are relatively affordable.
In hot biomes, you may prefer headgear like the cowboy hat, which protects against warmer temperatures. Similarly, a tuque can be good for its cold insulation.
Stats table
Feature | Toggle |
---|---|
Quality |
Kid helmet | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 33% | 15% | 15% | 120 | -0.3 °C (-0.5 °F) | +0 °C (0 °F) | 17 |
Awful | Gold | 21.6% | 10.8% | 10.8% | 36 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 1005 |
Awful | Plasteel | 34.2% | 16.5% | 19.5% | 168 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 98 |
Awful | Silver | 21.6% | 10.8% | 10.8% | 42 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 104 |
Awful | Steel | 27% | 13.5% | 18% | 60 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 23 |
Awful | Uranium | 32.4% | 16.2% | 19.5% | 150 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 67 |
Poor | Bioferrite | 44% | 20% | 20% | 120 | -0.3375 °C (-0.6 °F) | +0 °C (0 °F) | 25 |
Poor | Gold | 28.8% | 14.4% | 14.4% | 36 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 1505 |
Poor | Plasteel | 45.6% | 22% | 26% | 168 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 147 |
Poor | Silver | 28.8% | 14.4% | 14.4% | 42 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 155 |
Poor | Steel | 36% | 18% | 24% | 60 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 34 |
Poor | Uranium | 43.2% | 21.6% | 26% | 150 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 100 |
Normal | Bioferrite | 55% | 25% | 25% | 120 | -0.375 °C (-0.7 °F) | +0 °C (0 °F) | 33 |
Normal | Gold | 36% | 18% | 18% | 36 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 2005 |
Normal | Plasteel | 57% | 27.5% | 32.5% | 168 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 196 |
Normal | Silver | 36% | 18% | 18% | 42 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 205 |
Normal | Steel | 45% | 22.5% | 30% | 60 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 45 |
Normal | Uranium | 54% | 27% | 32.5% | 150 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 134 |
Good | Bioferrite | 63.25% | 28.75% | 28.75% | 120 | -0.4125 °C (-0.7 °F) | +0 °C (0 °F) | 41 |
Good | Gold | 41.4% | 20.7% | 20.7% | 36 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 2505 |
Good | Plasteel | 65.55% | 31.63% | 37.38% | 168 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 245 |
Good | Silver | 41.4% | 20.7% | 20.7% | 42 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 260 |
Good | Steel | 51.75% | 25.88% | 34.5% | 60 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 57 |
Good | Uranium | 62.1% | 31.05% | 37.38% | 150 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 167 |
Excellent | Bioferrite | 71.5% | 32.5% | 32.5% | 120 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 50 |
Excellent | Gold | 46.8% | 23.4% | 23.4% | 36 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 3005 |
Excellent | Plasteel | 74.1% | 35.75% | 42.25% | 168 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 295 |
Excellent | Silver | 46.8% | 23.4% | 23.4% | 42 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 310 |
Excellent | Steel | 58.5% | 29.25% | 39% | 60 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 68 |
Excellent | Uranium | 70.2% | 35.1% | 42.25% | 150 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 200 |
Masterwork | Bioferrite | 79.75% | 36.25% | 36.25% | 120 | -0.5625 °C (-1 °F) | +0 °C (0 °F) | 83 |
Masterwork | Gold | 52.2% | 26.1% | 26.1% | 36 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 4005 |
Masterwork | Plasteel | 82.65% | 39.88% | 47.13% | 168 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 490 |
Masterwork | Silver | 52.2% | 26.1% | 26.1% | 42 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 520 |
Masterwork | Steel | 65.25% | 32.63% | 43.5% | 60 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 113 |
Masterwork | Uranium | 78.3% | 39.15% | 47.13% | 150 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 335 |
Legendary | Bioferrite | 99% | 45% | 45% | 120 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 165 |
Legendary | Gold | 64.8% | 32.4% | 32.4% | 36 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 5005 |
Legendary | Plasteel | 102.6% | 49.5% | 58.5% | 168 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 980 |
Legendary | Silver | 64.8% | 32.4% | 32.4% | 42 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 1035 |
Legendary | Steel | 81% | 40.5% | 54% | 60 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 225 |
Legendary | Uranium | 97.2% | 48.6% | 58.5% | 150 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 670 |
For the full effects of qualities, see Quality.
Version history[edit]
- Biotech DLC Release - Added.