Difference between revisions of "Simple helmet"
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Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | ||
+ | |||
+ | The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. | ||
+ | Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. A steel flak helmet offers almost as much armor - blunt as a [[marine helmet]] (31.5% vs. 36.0%) and a plasteel flak helmet provides more (44.1% vs. 36.0%) | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Material | ||
+ | ! Sharp | ||
+ | ! Blunt | ||
+ | ! Heat | ||
+ | ! Item HP | ||
+ | ! Market Value | ||
+ | |- | ||
+ | |||
+ | | Silver | ||
+ | | {{ #expr: 0.72*0.5*100}}% | ||
+ | | {{ #expr: 0.36*0.5*100}}% | ||
+ | | {{ #expr: 0.36*0.5*100}}% | ||
+ | | {{ #expr: 0.7*80}} | ||
+ | | {{icon|silver|{{ #expr: 1*146}}}} | ||
+ | |- | ||
+ | |||
+ | | Gold | ||
+ | | {{ #expr: 0.72*0.5*100}}% | ||
+ | | {{ #expr: 0.36*0.5*100}}% | ||
+ | | {{ #expr: 0.36*0.5*100}}% | ||
+ | | {{ #expr: 0.6*80}} | ||
+ | | {{icon|silver|{{ #expr: 10*146}}}} | ||
+ | |- | ||
+ | |||
+ | | Steel | ||
+ | | {{ #expr: 0.90*0.5*100}}% | ||
+ | | {{ #expr: 0.45*0.5*100}}% | ||
+ | | {{ #expr: 0.72*0.5*100}}% | ||
+ | | {{ #expr: 1*80}} | ||
+ | | {{icon|silver|{{ #expr: 1.9*146}}}} | ||
+ | |- | ||
+ | |||
+ | | Plasteel | ||
+ | | {{ #expr: 1.26*0.5*100}}% | ||
+ | | {{ #expr: 0.63*0.5*100}}% | ||
+ | | {{ #expr: 1.08*0.5*100}}% | ||
+ | | {{ #expr: 2.8*80}} | ||
+ | | {{icon|silver|{{ #expr: 9*146}}}} | ||
+ | |- | ||
+ | |||
+ | | Uranium | ||
+ | | {{ #expr: 1.08*0.5*100}}% | ||
+ | | {{ #expr: 0.54*0.5*100}}% | ||
+ | | {{ #expr: 0.90*0.5*100}}% | ||
+ | | {{ #expr: 2.5*80}} | ||
+ | | {{icon|silver|{{ #expr: 6*146}}}} | ||
+ | |- | ||
+ | |} | ||
+ | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | ||
+ | |||
== Version history == | == Version history == |
Revision as of 06:52, 2 March 2020
Simple helmet
Simple helmet is the first available headgear that can be crafted from metal.
Acquisition
Simple helmets can be manufactured at a fueled smithy with a crafting skill of at least 5. Requires 40 metallic materials and 100 seconds of work (6,000 ticks), assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or [manipulation]]. Usage of different materials enhances protection offered and durability. Can be purchased via trading or looted from Outlanders and Pirates.
Analysis
Simple Helmets are one of the four main headgear protections (the others being the war mask, advanced helmet and power armor helmet). They have a remarkable lifespan due to the inferior damage absorption, especially if made out of Plasteel. Simple helmets are intermediate in terms of mass with a mass of 2kg, whereas advanced helmets have a mass of 1.2kg and power armor helmets have a mass of 2.7kg.
Protection
Protection offered by a simple helmet depends on its quality and material. It has a material effect multiplier of 50% for all types of damage.
The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. A steel flak helmet offers almost as much armor - blunt as a marine helmet (31.5% vs. 36.0%) and a plasteel flak helmet provides more (44.1% vs. 36.0%)
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver | 36% | 18% | 18% | 56 | 146 |
Gold | 36% | 18% | 18% | 48 | 1460 |
Steel | 45% | 22.5% | 36% | 80 | 277.4 |
Plasteel | 63% | 31.5% | 54% | 224 | 1314 |
Uranium | 54% | 27% | 45% | 200 | 876 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Prior to Alpha 17, it was known as the Military helmet. In Alpha 17, it has been renamed, received a slight buff to protection and no longer required components.
- In Beta 19 it became cheaper, and materials now affect armor rating. It also protects against heat.