Difference between revisions of "Locust armor"
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|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | '''Locust armor''' is a set of power armor that | + | '''Locust armor''' is a set of power armor added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of [[Recon armor]] and forms a full set with the [[Recon helmet]] |
== Acquisition == | == Acquisition == | ||
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== Analysis == | == Analysis == | ||
+ | Locust armor allows the user to make up to 5 jumps before needing to be refueled, at a cost of {{icon|chemfuel|20}} chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over [[Rock chunk]]s but not [[Wall]]s. Unlike the [[jump pack]] it does not occupy the utility slot, and so can be worn with a [[shield belt]] making it an effective way to get melee users into the fight. | ||
+ | |||
+ | It is currently unknown if pawns can be shot while jumping, and if lower quality packs are actually faster than other methods of increase movement rates, such as [[Archotech leg]]s. | ||
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality. | The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality. |
Revision as of 10:36, 17 August 2020
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Locust Armor
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
Base Stats
Apparel
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 87%
- Armor - Blunt
- 35%
- Armor - Heat
- 41%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Creation
- Work To Make
- 45,000 ticks (12.5 mins)
Locust armor is a set of power armor added by Royalty DLC that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of Recon armor and forms a full set with the Recon helmet
Acquisition
As a complicated piece of technology, locust armor can only be made at the Fabrication bench and requires Jump Packs and Recon Armor to be researched in order to be constructed. Crafting the armor requires 120 plasteel, 20 chemfuel and 2 components.
Analysis
Locust armor allows the user to make up to 5 jumps before needing to be refueled, at a cost of 20 chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over Rock chunks but not Walls. Unlike the jump pack it does not occupy the utility slot, and so can be worn with a shield belt making it an effective way to get melee users into the fight.
It is currently unknown if pawns can be shot while jumping, and if lower quality packs are actually faster than other methods of increase movement rates, such as Archotech legs.
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a Jump pack of the same quality.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Range | 17.9 | 21.5 | 23.9 | 25.3 | 27 | 28.4 | 29.9 |
Version history
Added in 1.2