Difference between revisions of "Simple helmet"
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|mass base = 2 | |mass base = 2 | ||
|work to make = 3200 | |work to make = 3200 | ||
− | | | + | |resource 1 = Stuff |
+ | |resource 1 amount = 40 | ||
+ | |stuff tags = Metallic | ||
|armorsharpfactor= 0.5 | |armorsharpfactor= 0.5 | ||
|armorbluntfactor= 0.5 | |armorbluntfactor= 0.5 | ||
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Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | ||
− | {{ | + | {{Apparel Material Table}} |
== Version history == | == Version history == | ||
Revision as of 11:31, 6 January 2021
Simple helmet
A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.15×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.5
- Armor Factor - Blunt
- 0.5
- Armor Factor - Heat
- 0.5
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Overhead
Creation
- Work To Make
- 3,200 ticks (53.33 secs)
- Stuff Tags
- Metallic
Simple helmet is the first available headgear that can be crafted from metal.
Acquisition
Simple helmets can be manufactured at a fueled smithy with a crafting skill of at least 5. Requires 40 metallic materials and 100 seconds of work (6,000 ticks), assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or [manipulation]]. Usage of different materials enhances protection offered and durability. Can be purchased via trading or looted from Outlanders and Pirates.
Analysis
Simple Helmets are one of the five main types protective headgear in the base game (the others being the war mask, flak helmet, recon helmet, marine helmet), six if including the Royalty DLC (which also adds cataphract helmet). They have a remarkable lifespan due to the inferior damage absorption, especially if made out of Plasteel. Simple helmets are intermediate in terms of mass with a mass of 2kg, whereas advanced helmets have a mass of 1.2kg and power armor helmets have a mass of 2.7kg.
Protection offered by a simple helmet depends on its quality and material. It has a material effect multiplier of 50% for all types of damage.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bioferrite Simple helmet | 55% | 25% | 25% | 200 | -0.375 °C (-0.7 °F) | +0 °C (0 °F) | 59 |
Golden Simple helmet | 36% | 18% | 18% | 60 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 4010 |
Plasteel Simple helmet | 57% | 27.5% | 32.5% | 280 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 385 |
Silver Simple helmet | 36% | 18% | 18% | 70 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 410 |
Steel Simple helmet | 45% | 22.5% | 30% | 100 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 88 |
Uranium Simple helmet | 54% | 27% | 32.5% | 250 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 260 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Prior to Alpha 17, it was known as the Military helmet. In Alpha 17, it has been renamed, received a slight buff to protection and no longer required components.
- In Beta 19 it became cheaper, and materials now affect armor rating. It also protects against heat.