Difference between revisions of "Slicecap"

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| type2 = Clothing
 
| type2 = Clothing
 
| hp = 80
 
| hp = 80
| production facility 1= Hand tailor bench
+
| production facility 1 = Hand tailor bench
| production facility 2= Electric tailor bench
+
| production facility 2 = Electric tailor bench
 
| work to make = 2000
 
| work to make = 2000
 
| resource 1 = Stuff
 
| resource 1 = Stuff
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'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear.
 
'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear.
 
==Acquisition==
 
==Acquisition==
The Slicecap can be bought from merchants occasionally, or crafted at a tailor bench for 15 wood or metallic resource and 2000 ticks of work.
+
Slicecaps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each slicecap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
 +
 
 +
They can also be acquired through [[trade]].
  
==Summary==
 
A piece of head clothing that covers the scalp made of wood or metal, that provides a small amount of protection.
 
 
==Analysis==
 
==Analysis==
The slicecap is unremarkable in nearly every factor. Its one strong point is cost. Being the tied for cheapest headwear when made of wood, with the much better, visage mask.
+
The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically negligble armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head and leaving the ears uncovered. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-every-way [[visage mask]].
 +
 
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There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or you want it for aesthetic reasons.
 +
 
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}
  

Revision as of 11:37, 25 September 2021

Slicecap

Slicecap

"A hard cap that partly covers the wearer's scalp."

Base Stats

Type
GearClothing
Mass
0.80 kg
HP
80

Apparel

Insulation Factor - Cold
0.00×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.10
Armor Factor - Blunt
0.10
Armor Factor - Heat
0.10
Coverage
Head
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Woody, Metallic
Resources to make
Stuff 15
Technical
thingCategories
Headgear
defaultOutfitTags
Worker


Slicecaps are a form of clothing added by the Ideology DLC. High-tech headwear.

Acquisition

Slicecaps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each slicecap requires Stuff 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work.

They can also be acquired through trade.

Analysis

The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligble armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head and leaving the ears uncovered. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.

There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or you want it for aesthetic reasons.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Wooden Slicecap 5.4% 5.4% 4% 52 -0 °C (0 °F) +0.4 °C (0.7 °F) 23 Silver
    Bioferrite Slicecap 11% 5% 5% 160 -0 °C (0 °F) +0 °C (0 °F) 29 Silver
    Golden Slicecap 7.2% 3.6% 3.6% 48 -0 °C (0 °F) +0 °C (0 °F) 1505 Silver
    Plasteel Slicecap 11.4% 5.5% 6.5% 224 -0 °C (0 °F) +0 °C (0 °F) 151 Silver
    Silver Slicecap 7.2% 3.6% 3.6% 56 -0 °C (0 °F) +0 °C (0 °F) 157 Silver
    Steel Slicecap 9% 4.5% 6% 80 -0 °C (0 °F) +0 °C (0 °F) 36 Silver
    Uranium Slicecap 10.8% 5.4% 6.5% 200 -0 °C (0 °F) +0 °C (0 °F) 104 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History