Difference between revisions of "Visage mask"
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'''Visage masks''' are a form of [[clothing]] added by the [[Ideology DLC]]. They cover the face entirely. | '''Visage masks''' are a form of [[clothing]] added by the [[Ideology DLC]]. They cover the face entirely. | ||
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==Acquisition== | ==Acquisition== | ||
Visage masks can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each mask requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | Visage masks can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each mask requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
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It is highly protective, providing a 0.3, '''The highest of ALL headwear''', but true armor helmets. But it offers no additional special qualities, such as a % bonus to social impact, pain threshold % increase, insulation of note, Etc. | It is highly protective, providing a 0.3, '''The highest of ALL headwear''', but true armor helmets. But it offers no additional special qualities, such as a % bonus to social impact, pain threshold % increase, insulation of note, Etc. | ||
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It must be made of wood or a Metallic textile, plasteel offers the highest protection, although uranium offers near equal protection. It is unknown (by this poster) how quality and materials effect comparative scaling. | It must be made of wood or a Metallic textile, plasteel offers the highest protection, although uranium offers near equal protection. It is unknown (by this poster) how quality and materials effect comparative scaling. |
Revision as of 11:40, 25 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Visage mask
"A hard facial mask that resembles a stylized face."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.05×
- Insulation Factor - Heat
- 0.05×
- Armor Factor - Sharp
- 0.30
- Armor Factor - Blunt
- 0.30
- Armor Factor - Heat
- 0.30
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Woody, Metallic
- thingCategories
- Headwear
- defaultOutfitTags
- Worker
- tags
- Neolithic
Visage masks are a form of clothing added by the Ideology DLC. They cover the face entirely.
Acquisition
Visage masks can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each mask requires 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work.
Summary
One of four headwear in game that is able to be crafted from wood. The others being the war mask, the slicecap and the torture crown.
Analysis
In coverage of the body, If covers the entire head and face, as the war mask and war veil do. Minus some late game masterwork or legendary, war masks and synthread, devilstrand or hyperweave war veils and broadwraps, it is among some of the most protective, non-armor, headwear. For head layer apparel this amount of coverage is only exceeded by the Broadwrap.
The Visage mask is equal in its warm/cold insulation provided, but both are only with a 0.05 modifier, which is effectively none.
It is highly protective, providing a 0.3, The highest of ALL headwear, but true armor helmets. But it offers no additional special qualities, such as a % bonus to social impact, pain threshold % increase, insulation of note, Etc.
It must be made of wood or a Metallic textile, plasteel offers the highest protection, although uranium offers near equal protection. It is unknown (by this poster) how quality and materials effect comparative scaling.
Crafted from the best options of materials; plasteel or uranium, it becomes THE most kinetically protective non armor headwear in the game, with a lower barrier to acquisition than its, true armor helmet, competitors.
In this posters opinion, the Visage mask is a direct upgrade to the war mask, if a tribal start. If not a tribal start it should be used unless extreme temptures prevent it.
Optionally, the Visage mask could later be exchanged for devilstrand, or better, broadwrap. If only for consistent, renewable access to production supplies.
The Visage mask is not as protective to the parts of the head area it covers as the simple helmet crafted from same material, but does cover the entire head area.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Visage mask | 16.2% | 16.2% | 12% | 58.5 | -0.4 °C (-0.7 °F) | +0.2 °C (0.4 °F) | 23 |
Bioferrite Visage mask | 33% | 15% | 15% | 180 | -0.125 °C (-0.2 °F) | +0 °C (0 °F) | 29 |
Golden Visage mask | 21.6% | 10.8% | 10.8% | 54 | -0.15 °C (-0.3 °F) | +0 °C (0 °F) | 1505 |
Plasteel Visage mask | 34.2% | 16.5% | 19.5% | 252 | -0.15 °C (-0.3 °F) | +0 °C (0 °F) | 151 |
Silver Visage mask | 21.6% | 10.8% | 10.8% | 63 | -0.15 °C (-0.3 °F) | +0 °C (0 °F) | 157 |
Steel Visage mask | 27% | 13.5% | 18% | 90 | -0.15 °C (-0.3 °F) | +0 °C (0 °F) | 36 |
Uranium Visage mask | 32.4% | 16.2% | 19.5% | 225 | -0.15 °C (-0.3 °F) | +0 °C (0 °F) | 104 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.