Difference between revisions of "Slicecap"
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Ideology}}{{ | + | {{Ideology}} |
+ | {{Infobox main | ||
| name = Slicecap | | name = Slicecap | ||
| image = Slicecap.png | | image = Slicecap.png | ||
Line 10: | Line 11: | ||
| production facility 2 = Electric tailor bench | | production facility 2 = Electric tailor bench | ||
| work to make = 2000 | | work to make = 2000 | ||
+ | | work speed stat = General Labor Speed | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 15 | | resource 1 amount = 15 | ||
Line 15: | Line 17: | ||
| insulationheatfactor =0.10 | | insulationheatfactor =0.10 | ||
| insulationcoldfactor = 0.00 | | insulationcoldfactor = 0.00 | ||
− | | armorsharpfactor= 0.10 | + | | armorsharpfactor = 0.10 |
− | | armorbluntfactor= 0.10 | + | | armorbluntfactor = 0.10 |
− | | armorheatfactor= 0.10 | + | | armorheatfactor = 0.10 |
+ | | lifestage = Adult | ||
| coverage = Head | | coverage = Head | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 0.80 | | mass base = 0.80 | ||
+ | | has quality = true | ||
| thingCategories = Headgear | | thingCategories = Headgear | ||
− | | | + | | tradeTags = Clothing |
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
Line 28: | Line 32: | ||
'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to other options. | '''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to other options. | ||
− | ==Acquisition== | + | == Acquisition == |
− | + | {{Acquisition}} | |
They can also be acquired through [[trade]]. | They can also be acquired through [[trade]]. | ||
− | ==Analysis== | + | == Analysis == |
− | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically | + | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-every-way [[visage mask]]. |
There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or for aesthetic reasons. | There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or for aesthetic reasons. | ||
− | {{Apparel | + | {{Apparel Stats Table}} |
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
+ | {{Nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
− |
Latest revision as of 08:41, 24 June 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Slicecap
A hard cap that partly covers the wearer's scalp.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.00×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.10
- Armor Factor - Blunt
- 0.10
- Armor Factor - Heat
- 0.10
- Lifestage
- Adult
- Coverage
- Head
- Layer
- Headgear
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Woody, Metallic
- Has Quality
- True
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tradeTags
- Clothing
Slicecaps are a form of clothing added by the Ideology DLC. A form of headwear, it covers less and provides very little protection and insulation compared to other options.
Acquisition[edit]
Slicecaps can be crafted at a hand tailor bench or electric tailor bench, each requiring 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.
They can also be acquired through trade.
Analysis[edit]
The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.
There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or for aesthetic reasons.
Stats table
Feature | Toggle |
---|---|
Quality |
Slicecap | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 6.6% | 3% | 3% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 15 |
Awful | Gold | 4.32% | 2.16% | 2.16% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 755 |
Awful | Plasteel | 6.84% | 3.3% | 3.9% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 75 |
Awful | Silver | 4.32% | 2.16% | 2.16% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 79 |
Awful | Steel | 5.4% | 2.7% | 3.6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 18 |
Awful | Uranium | 6.48% | 3.24% | 3.9% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 52 |
Awful | Wood | 3.24% | 3.24% | 2.4% | 52 | -0 °C (0 °F) | +0.32 °C (0.6 °F) | 12 |
Poor | Bioferrite | 8.8% | 4% | 4% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 22 |
Poor | Gold | 5.76% | 2.88% | 2.88% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1130 |
Poor | Plasteel | 9.12% | 4.4% | 5.2% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 113 |
Poor | Silver | 5.76% | 2.88% | 2.88% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 118 |
Poor | Steel | 7.2% | 3.6% | 4.8% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 27 |
Poor | Uranium | 8.64% | 4.32% | 5.2% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 78 |
Poor | Wood | 4.32% | 4.32% | 3.2% | 52 | -0 °C (0 °F) | +0.36 °C (0.6 °F) | 17 |
Normal | Bioferrite | 11% | 5% | 5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 29 |
Normal | Gold | 7.2% | 3.6% | 3.6% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1505 |
Normal | Plasteel | 11.4% | 5.5% | 6.5% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 151 |
Normal | Silver | 7.2% | 3.6% | 3.6% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 157 |
Normal | Steel | 9% | 4.5% | 6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 36 |
Normal | Uranium | 10.8% | 5.4% | 6.5% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 104 |
Normal | Wood | 5.4% | 5.4% | 4% | 52 | -0 °C (0 °F) | +0.4 °C (0.7 °F) | 23 |
Good | Bioferrite | 12.65% | 5.75% | 5.75% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 37 |
Good | Gold | 8.28% | 4.14% | 4.14% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1885 |
Good | Plasteel | 13.11% | 6.33% | 7.48% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 189 |
Good | Silver | 8.28% | 4.14% | 4.14% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 197 |
Good | Steel | 10.35% | 5.18% | 6.9% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 45 |
Good | Uranium | 12.42% | 6.21% | 7.48% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 130 |
Good | Wood | 6.21% | 6.21% | 4.6% | 52 | -0 °C (0 °F) | +0.44 °C (0.8 °F) | 29 |
Excellent | Bioferrite | 14.3% | 6.5% | 6.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 44 |
Excellent | Gold | 9.36% | 4.68% | 4.68% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2260 |
Excellent | Plasteel | 14.82% | 7.15% | 8.45% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 225 |
Excellent | Silver | 9.36% | 4.68% | 4.68% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 235 |
Excellent | Steel | 11.7% | 5.85% | 7.8% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Excellent | Uranium | 14.04% | 7.02% | 8.45% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 156 |
Excellent | Wood | 7.02% | 7.02% | 5.2% | 52 | -0 °C (0 °F) | +0.48 °C (0.9 °F) | 35 |
Masterwork | Bioferrite | 15.95% | 7.25% | 7.25% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 73 |
Masterwork | Gold | 10.44% | 5.22% | 5.22% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3505 |
Masterwork | Plasteel | 16.53% | 7.98% | 9.43% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 375 |
Masterwork | Silver | 10.44% | 5.22% | 5.22% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 395 |
Masterwork | Steel | 13.05% | 6.53% | 8.7% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 89 |
Masterwork | Uranium | 15.66% | 7.83% | 9.43% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 260 |
Masterwork | Wood | 7.83% | 7.83% | 5.8% | 52 | -0 °C (0 °F) | +0.6 °C (1.1 °F) | 58 |
Legendary | Bioferrite | 19.8% | 9% | 9% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 146 |
Legendary | Gold | 12.96% | 6.48% | 6.48% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 4505 |
Legendary | Plasteel | 20.52% | 9.9% | 11.7% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 755 |
Legendary | Silver | 12.96% | 6.48% | 6.48% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 785 |
Legendary | Steel | 16.2% | 8.1% | 10.8% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 179 |
Legendary | Uranium | 19.44% | 9.72% | 11.7% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 520 |
Legendary | Wood | 9.72% | 9.72% | 7.2% | 52 | -0 °C (0 °F) | +0.72 °C (1.3 °F) | 115 |
For the full effects of qualities, see Quality.
Version history[edit]
- Ideology DLC Release - Added.