Difference between revisions of "Heavy shield unit"

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(Created page with "{{Biotech}} {{infobox main | name = | image = | description = | type = Gear | type2 = | tech level = | hp = | mass base = | production facility 1 = | production facilit...")
 
 
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{{Biotech}}
 
{{Biotech}}
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{{Stub|reason=details (}}
 
{{infobox main
 
{{infobox main
| name =  
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| name = Heavy shield unit
| image =
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| image = HeavyPersonalShield.png
| description =  
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| description = A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP.
 
| type = Gear
 
| type = Gear
 
| type2 =  
 
| type2 =  
 
| tech level =  
 
| tech level =  
 
| hp =  
 
| hp =  
| mass base =  
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| mass base = 3
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| flammability = 0
 
| production facility 1 =  
 
| production facility 1 =  
 
| production facility 2 =  
 
| production facility 2 =  
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| tags =  
 
| tags =  
 
| defaultOutfitTags =  
 
| defaultOutfitTags =  
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| page verified for version = 1.4.3525
 
}}
 
}}
 
The '''{{PAGENAME}}''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
 
The '''{{PAGENAME}}''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
  
 
== Acquisition ==
 
== Acquisition ==
{{PAGENAME}} can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Is worn by some [[mechanoid commander]]s when summoned. [[Diaboli]] from the 3rd summon, [[war queen]]s from the 2nd, and [[apocriton]]s from the first summon.
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Not always worn if these mechs appear in regular raids.{{Check Tag|Do they spawn?|They show up on summoned bosses, but do they show up on commanders spawning on raids?}}
  
 
== Summary ==
 
== Summary ==
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The heavy shield unit creates a shield, like the [[shield belt]], but allows the user to fire out.
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It has 400 shield HP, compared to 110 HP from a normal [[quality]] shield belt. This results in taking 133.3 damage before it breaks. However, it recharges at 1.3% / second, over 10x slower than a normal shield belt.
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Broken by [[EMP]].
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{{Utility Note}}
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== Analysis ==
 
== Analysis ==
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Much like most weapons wielded by [[Mechanoids]], the heavy shield unit cannot be made by the player, or obtained from the corpses of dead mechanoids. They boast a notable amount of hp, but recharge at a very slow rate. because of this, you likely wont need to worry about the shield after you've broken it once. The easiest way to remove the shield is simply to use any kind of [[EMP]] weapon to destroy it instantly and stun the carrier.
{{Apparel Material Table}}
 
  
 
== Version history ==
 
== Version history ==
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{{nav|clothing|wide}}
 
{{nav|clothing|wide}}
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[[Category: Utility]]

Latest revision as of 03:49, 17 October 2024

Heavy shield unit

Heavy shield unit

A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP.

Base Stats

Type
Gear
Mass
3 kg
Flammability
0%

The Heavy shield unit is a piece of apparel added by the Biotech DLC.

Acquisition[edit]

Is worn by some mechanoid commanders when summoned. Diaboli from the 3rd summon, war queens from the 2nd, and apocritons from the first summon.

Not always worn if these mechs appear in regular raids.[Do they spawn?]

Summary[edit]

The heavy shield unit creates a shield, like the shield belt, but allows the user to fire out.

It has 400 shield HP, compared to 110 HP from a normal quality shield belt. This results in taking 133.3 damage before it breaks. However, it recharges at 1.3% / second, over 10x slower than a normal shield belt.

Broken by EMP.

Like all utility items, a heavy shield unit is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis[edit]

Much like most weapons wielded by Mechanoids, the heavy shield unit cannot be made by the player, or obtained from the corpses of dead mechanoids. They boast a notable amount of hp, but recharge at a very slow rate. because of this, you likely wont need to worry about the shield after you've broken it once. The easiest way to remove the shield is simply to use any kind of EMP weapon to destroy it instantly and stun the carrier.

Version history[edit]