Difference between revisions of "Recon helmet"

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{{infobox main
+
{{Infobox main
 
| name = Recon helmet
 
| name = Recon helmet
| image = ReconHelmet.png|Recon helmet
+
| image = ReconHelmet.png
 
| description = A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
 
| description = A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
 
| type = Gear
 
| type = Gear
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| research = Recon armor
 
| research = Recon armor
 
| work to make = 15750
 
| work to make = 15750
 +
| work speed stat = General Labor Speed
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 30
 
| resource 1 amount = 30
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| skill 1 level = 6
| marketvalue = 525
+
| marketvalue = 525
| armorblunt = 40
+
| armorblunt = 40
| armorsharp = 92
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| armorsharp = 92
| armorheat = 46
+
| armorheat = 46
 
| insulationcold = 4
 
| insulationcold = 4
 
| insulationheat = 2
 
| insulationheat = 2
| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
+
| lifestage = Adult
 +
| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 1
 
| mass base = 1
 +
| has quality = true
 
| thingCategories = ArmorHeadgear
 
| thingCategories = ArmorHeadgear
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
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== Acquisition ==
 
== Acquisition ==
Recon helmets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or found on [[Empire#Janissary|Imperial Janissaries]] and other [[Raiders]].{{Check Tag|Which?|What other raider use recon helmets?}}
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or found on [[Empire#Janissary|Imperial Janissaries]] and other [[Raiders]].{{Check Tag|Which?|What other raider use recon helmets?}}
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== Analysis ==  
 
== Analysis ==  
Recon helmets are the first helmet since the neolithic [[war mask]]s to offer complete face protection. It is preferable to both [[simple helmet]]s and [[flak helmet]]s, with superior coverage and a higher armor rating than even a plasteel flak helmet. The main downside is the [[advanced component]] required to make each helmet, and its competition with the other [[power armor]] helmets.
+
Recon helmets are the first helmet since the neolithic [[war mask]]s, or [[Ceremonial hood]]{{AnomalyIcon}}, to offer complete face protection. It is preferable to both [[simple helmet]]s and [[flak helmet]]s, with superior coverage and a higher armor rating than even a plasteel flak helmet. The main downside is the [[advanced component]] required to make each helmet, and competition from the other [[power armor]] helmets.
  
The [[marine helmet]] costs only {{icon small|plasteel}} 10 [[plasteel]] more, and the [[cataphract helmet]]{{RoyaltyIcon}}, {{icon small|plasteel}} 20 [[plasteel]]. Once you've [[research]]ed and are capable of making the heavier helmets, there is little reason to make a recon helmet. Unlike the body armors, none of the helmets slow movement speed. It is often worth to wait until you've finished researching [[Research#Marine armor|Marine armor]] and just make marine helmets instead. Note that, in order to research [[Research#Cataphract armor|Cataphract armor]], you will need to obtain 2 [[techprint]]s first.
+
The [[marine helmet]] costs only {{Icon Small|plasteel}} 10 [[plasteel]] more, and the [[cataphract helmet]]{{RoyaltyIcon}}, {{Icon Small|plasteel}} 20 [[plasteel]]. Once you've [[research]]ed and are capable of making the heavier helmets, there is little reason to make a recon helmet. Unlike the body armors, none of the helmets slow movement speed. It is often worth to wait until you've finished researching [[Research#Marine armor|Marine armor]] and just make marine helmets instead. Note that, in order to research [[Research#Cataphract armor|Cataphract armor]], you will need to obtain 2 [[techprint]]s first.
  
 
A recon helmet is roughly equal to a marine helmet 1 [[quality]] level lower (i.e. a normal recon helmet ~= poor marine helmet, etc.), or a cataphract helmet 2 qualities lower. Thus, if you've obtained a particularly high quality recon helmet, then it is worth using.
 
A recon helmet is roughly equal to a marine helmet 1 [[quality]] level lower (i.e. a normal recon helmet ~= poor marine helmet, etc.), or a cataphract helmet 2 qualities lower. Thus, if you've obtained a particularly high quality recon helmet, then it is worth using.
  
{{Apparel Quality Table}}
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{{Apparel Stats Table}}
  
==Styles==
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== Styles ==
 
{{Ideology|No category}}
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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* [[Version/1.1.0|1.1.0]] - Added.
 
* [[Version/1.1.0|1.1.0]] - Added.
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige recon helmet]].
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige recon helmet]].
 +
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
  
 
== See Also ==
 
== See Also ==
*[[Prestige recon helmet]] - a variant of the recon helmet that both pleases nobles and improves psychic ability.
+
* [[Prestige recon helmet]] - a variant of the recon helmet that both pleases nobles and improves psychic ability.
  
{{nav|clothing|wide}}
+
{{Nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

Latest revision as of 03:31, 9 August 2024

Recon helmet

Recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
525 Silver
Mass
1 kg
HP
120

Apparel

Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (3.6 °F)
Armor - Sharp
92%
Armor - Blunt
40%
Armor - Heat
46%
Lifestage
Adult
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Fabrication bench
Required Research
Recon armor
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Work Speed Stat
General Labor Speed
Resources to make
Plasteel 30 + Advanced component 1
Technical
Has Quality
True
thingCategories
ArmorHeadgear
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tags
SpacerMilitary
tradeTags
HiTechArmor


A Recon helmet is a full-head power armor helmet that forms a full set along with the Recon armor.

Acquisition[edit]

Recon helmets can be crafted at a fabrication bench once the recon armor research project has been completed. Each requires Plasteel 30 Plasteel, Advanced component 1 Advanced component, 15,750 ticks (4.38 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Alternatively, the armor can be received as a quest reward, purchased from outlander and Empire Content added by the Royalty DLC traders and faction bases, or found on Imperial Janissaries and other Raiders.[Which?]

Analysis[edit]

Recon helmets are the first helmet since the neolithic war masks, or Ceremonial hoodContent added by the Anomaly DLC, to offer complete face protection. It is preferable to both simple helmets and flak helmets, with superior coverage and a higher armor rating than even a plasteel flak helmet. The main downside is the advanced component required to make each helmet, and competition from the other power armor helmets.

The marine helmet costs only Plasteel 10 plasteel more, and the cataphract helmetContent added by the Royalty DLC, Plasteel 20 plasteel. Once you've researched and are capable of making the heavier helmets, there is little reason to make a recon helmet. Unlike the body armors, none of the helmets slow movement speed. It is often worth to wait until you've finished researching Marine armor and just make marine helmets instead. Note that, in order to research Cataphract armor, you will need to obtain 2 techprints first.

A recon helmet is roughly equal to a marine helmet 1 quality level lower (i.e. a normal recon helmet ~= poor marine helmet, etc.), or a cataphract helmet 2 qualities lower. Thus, if you've obtained a particularly high quality recon helmet, then it is worth using.

Stats table

  • Recon helmet Recon helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 55.2% 24% 27.6% 120 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 260 Silver
    Poor 73.6% 32% 36.8% 120 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 395 Silver
    Normal 92% 40% 46% 120 -4 °C (-7.2 °F) +2 °C (3.6 °F) 525 Silver
    Good 105.8% 46% 52.9% 120 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 655 Silver
    Excellent 119.6% 52% 59.8% 120 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 785 Silver
    Masterwork 133.4% 58% 66.7% 120 -6 °C (-10.8 °F) +3 °C (5.4 °F) 1310 Silver
    Legendary 165.6% 72% 82.8% 120 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 2625 Silver

    For the full effects of qualities, see Quality.

  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia[edit]

    Every recon helmet found on an Imperial Janissary will be black.

    Version history[edit]

    See Also[edit]

    • Prestige recon helmet - a variant of the recon helmet that both pleases nobles and improves psychic ability.