Difference between revisions of "War mask"
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− | {{ | + | {{Infobox main |
| name = War mask | | name = War mask | ||
| image = War mask wood.png | | image = War mask wood.png | ||
| description = An artistically terrifying war mask. Hides the wearer's face and makes them more confident. | | description = An artistically terrifying war mask. Hides the wearer's face and makes them more confident. | ||
| type = Gear | | type = Gear | ||
− | | type2 = | + | | type2 = Clothing |
| tech level = Neolithic | | tech level = Neolithic | ||
| hp = 65 | | hp = 65 | ||
Line 13: | Line 13: | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 25 | | resource 1 amount = 25 | ||
+ | | work speed stat = General Labor Speed | ||
| stuff tags = Woody | | stuff tags = Woody | ||
− | | marketvalue | + | | marketvalue = {{Market Value Calculator|War mask|Wood}} |
− | | | + | | armorsharpfactor = 0.3 |
− | | | + | | armorbluntfactor = 0.3 |
− | | | + | | armorheatfactor = 0.3 |
− | | | + | | insulationcoldfactor = 0.05 |
− | | | + | | insulationheatfactor = 0.05 |
| painshockthreshold = +10 | | painshockthreshold = +10 | ||
| mass base = 1.4 | | mass base = 1.4 | ||
+ | | lifestage = Adult | ||
| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
| layer = Headgear | | layer = Headgear | ||
+ | | has quality = true | ||
| thingCategories = Headgear | | thingCategories = Headgear | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
+ | | tradeTags = BasicClothing | ||
}} | }} | ||
− | The '''war mask''' is a tribal clothing item. It provides minor protection, as well as increasing [[ | + | The '''war mask''' is a tribal clothing item. It provides minor protection, as well as increasing [[pain shock threshold]], allowing the wearer to take more [[pain]] before being [[downed]]. |
== Acquisition == | == Acquisition == | ||
− | War masks can | + | For [[New Tribe]]s, {{Acquisition}} [[New Arrivals]] can never craft war masks. |
− | + | ||
− | + | War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders. | |
+ | |||
+ | In particular, it can be found on the following [[Raider#Humanlike|raider]] kinds: | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | [[Tribals#Berserker|Berserker]] || 100% || Normal || 100% | ||
+ | |- | ||
+ | | [[Tribals#Heavy Archer|Heavy Archer]] || 100% || Normal || 100% | ||
+ | |} | ||
+ | |||
+ | == Summary == | ||
+ | In addition to minor head protection, a war mask increases the [[pain shock threshold]] of its wearer by {{+|10%}}, allowing its wearer to take more [[pain]] before being [[downed]]. | ||
== Analysis == | == Analysis == | ||
Line 41: | Line 58: | ||
War masks can be equipped on [[Wimp]] colonists to allow them to function under certain illnesses which would normally surpass their pain threshold. | War masks can be equipped on [[Wimp]] colonists to allow them to function under certain illnesses which would normally surpass their pain threshold. | ||
− | {{Apparel | + | {{Apparel Stats Table}} |
− | ==Styles== | + | == Styles == |
{{Ideology|No category}} | {{Ideology|No category}} | ||
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. |
Latest revision as of 23:13, 27 September 2024
War mask
An artistically terrifying war mask. Hides the wearer's face and makes them more confident.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.05×
- Insulation Factor - Heat
- 0.05×
- Armor Factor - Sharp
- 0.3
- Armor Factor - Blunt
- 0.3
- Armor Factor - Heat
- 0.3
- Pain Shock Threshold
- +10%
- Lifestage
- Adult
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 3,000 ticks (50 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Woody
- Has Quality
- True
- thingCategories
- Headgear
- defaultOutfitTags
- Soldier
- tradeTags
- BasicClothing
The war mask is a tribal clothing item. It provides minor protection, as well as increasing pain shock threshold, allowing the wearer to take more pain before being downed.
Acquisition[edit]
For New Tribes, War masks can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring 25 Stuff (Woody) and 3,000 ticks (50 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. New Arrivals can never craft war masks.
War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.
In particular, it can be found on the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Berserker | 100% | Normal | 100% |
Heavy Archer | 100% | Normal | 100% |
Summary[edit]
In addition to minor head protection, a war mask increases the pain shock threshold of its wearer by +10%, allowing its wearer to take more pain before being downed.
Analysis[edit]
War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they don't give much protection, the increase in pain shock threshold helps your pawns stay longer in the fight before giving in to pain.
Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it.
War masks can be equipped on Wimp colonists to allow them to function under certain illnesses which would normally surpass their pain threshold.
Stats table
Feature | Toggle |
---|---|
Quality |
War mask | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Wood | 9.72% | 9.72% | 7.2% | 42.25 | -0.32 °C (-0.6 °F) | +0.16 °C (0.3 °F) | 19 |
Poor | Wood | 12.96% | 12.96% | 9.6% | 42.25 | -0.36 °C (-0.6 °F) | +0.18 °C (0.3 °F) | 29 |
Normal | Wood | 16.2% | 16.2% | 12% | 42.25 | -0.4 °C (-0.7 °F) | +0.2 °C (0.4 °F) | 38 |
Good | Wood | 18.63% | 18.63% | 13.8% | 42.25 | -0.44 °C (-0.8 °F) | +0.22 °C (0.4 °F) | 48 |
Excellent | Wood | 21.06% | 21.06% | 15.6% | 42.25 | -0.48 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 57 |
Masterwork | Wood | 23.49% | 23.49% | 17.4% | 42.25 | -0.6 °C (-1.1 °F) | +0.3 °C (0.5 °F) | 95 |
Legendary | Wood | 29.16% | 29.16% | 21.6% | 42.25 | -0.72 °C (-1.3 °F) | +0.36 °C (0.6 °F) | 190 |
For the full effects of qualities, see Quality.
Styles[edit]
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Trivia[edit]
The War Mask is set up in the game's code to be stuffable, however the stuff categories only allow one possible Stuff choice, namely wood.
Version history[edit]
- 0.18.1722 - Added.