Difference between revisions of "Flesh whip"
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{{Anomaly}} | {{Anomaly}} | ||
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{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
| name = Flesh whip | | name = Flesh whip | ||
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| meleeattack1ap = 60 | | meleeattack1ap = 60 | ||
| body part = Shoulder | | body part = Shoulder | ||
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− | |||
| mode = Melee | | mode = Melee | ||
− | | | + | | marketvalue = 0 |
}} | }} | ||
A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]]. | A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]]. | ||
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== Analysis == | == Analysis == | ||
− | + | The flesh whip is the best body part provided by the [[twisted obelisk]]. It has slightly better dps than the [[elbow blade]]{{RoyaltyIcon}}. With an AP of 60%, it's even better than [[power claw]]s against armored foes. A baseliner pawn with no modifications will get a significant boost to melee damage with 1 flesh whip, and a smaller but still worthwhile gain with 2. An adult baseliner with 0 skill in melee will have a melee dps of 2.05 with no modifications, a dps of 4.36 with 1 flesh whip, and a dps of 5.13 with 2 flesh whips. | |
− | The flesh whip has slightly better dps than the elbow blade, and | + | |
+ | However, it is inferior to [[power claw]]s in term of damage when used by ghouls, because its Melee AP stat isn't improved by ghoul's high melee damage factor. It makes up for this in terms of move speed though. See [[Ghoul #Body parts]] for more details | ||
+ | |||
+ | Another benefit of flesh whip is that it is cloned by the [[corrupted obelisk]], allowing you to mass-produce colonists or ghouls with high melee damage. It also doesn't increase the pawn's market value like other body part weapon. On the contrary, the beauty debuff of a flesh whip lowers the pawn's market value by {{Good|-20%}}. | ||
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<gallery> | <gallery> | ||
Baseliner pawn 0 skill melee dps.jpg|Melee stats of an adult baseliner pawn with no modifications | Baseliner pawn 0 skill melee dps.jpg|Melee stats of an adult baseliner pawn with no modifications | ||
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{{Nav|body parts|wide}} | {{Nav|body parts|wide}} | ||
+ | {{Nav|weapon|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |
Latest revision as of 13:02, 15 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Flesh whip
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown - Body Part
- Shoulder
A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.
Acquisition[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts. |
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.. |
- 100% part efficiency
- Replaces the entire arm.
- −1 Beauty
- −6 Flesh whip mood, disabled by the Body modder trait and the inhumanized condition.
Combat[edit]
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]
Removal[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.
Analysis[edit]
The flesh whip is the best body part provided by the twisted obelisk. It has slightly better dps than the elbow blade. With an AP of 60%, it's even better than power claws against armored foes. A baseliner pawn with no modifications will get a significant boost to melee damage with 1 flesh whip, and a smaller but still worthwhile gain with 2. An adult baseliner with 0 skill in melee will have a melee dps of 2.05 with no modifications, a dps of 4.36 with 1 flesh whip, and a dps of 5.13 with 2 flesh whips.
However, it is inferior to power claws in term of damage when used by ghouls, because its Melee AP stat isn't improved by ghoul's high melee damage factor. It makes up for this in terms of move speed though. See Ghoul #Body parts for more details
Another benefit of flesh whip is that it is cloned by the corrupted obelisk, allowing you to mass-produce colonists or ghouls with high melee damage. It also doesn't increase the pawn's market value like other body part weapon. On the contrary, the beauty debuff of a flesh whip lowers the pawn's market value by −20%.
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.