Difference between revisions of "Slicecap"
Line 1: | Line 1: | ||
{{Ideology}}{{infobox main | {{Ideology}}{{infobox main | ||
| name = Slicecap | | name = Slicecap | ||
− | | image = Slicecap.png | + | | image = Slicecap.png |
| description = A hard cap that partly covers the wearer's scalp. | | description = A hard cap that partly covers the wearer's scalp. | ||
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
+ | | tech level = Medieval | ||
| hp = 80 | | hp = 80 | ||
| production facility 1 = Hand tailor bench | | production facility 1 = Hand tailor bench |
Revision as of 04:48, 31 August 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Slicecap
A hard cap that partly covers the wearer's scalp.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.00×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.10
- Armor Factor - Blunt
- 0.10
- Armor Factor - Heat
- 0.10
- Coverage
- Head
- Layer
- Headgear
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Woody, Metallic
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
Slicecaps are a form of clothing added by the Ideology DLC. A form of headwear, it covers less and provides very little protection and insulation compared to other options.
Acquisition
Slicecaps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each slicecap requires 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work.
They can also be acquired through trade.
Analysis
The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligble armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.
There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or for aesthetic reasons.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Slicecap | 5.4% | 5.4% | 4% | 52 | -0 °C (0 °F) | +0.4 °C (0.7 °F) | 23 |
Bioferrite Slicecap | 11% | 5% | 5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 29 |
Golden Slicecap | 7.2% | 3.6% | 3.6% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1505 |
Plasteel Slicecap | 11.4% | 5.5% | 6.5% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 151 |
Silver Slicecap | 7.2% | 3.6% | 3.6% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 157 |
Steel Slicecap | 9% | 4.5% | 6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 36 |
Uranium Slicecap | 10.8% | 5.4% | 6.5% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 104 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Ideology DLC Release - Added.