Difference between revisions of "Flak helmet"

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(Update advanced helmet to 1.0... I may revisit this later to add more detail on some of the armor items.)
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|type2 = Armor
 
|type2 = Armor
 
|buy =  {{icon|buildingmat|40}} + {{icon|component|2}} + {{icon|plasteel|10}}
 
|buy =  {{icon|buildingmat|40}} + {{icon|component|2}} + {{icon|plasteel|10}}
|hp = 100
+
|hp = 120
 
|mass base = 1.2
 
|mass base = 1.2
|work to make = 166
+
|work to make = 134
 
|marketvalue  = 300
 
|marketvalue  = 300
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Acquisition ==
 
== Acquisition ==
  
Can be crafted at the [[machining table]] using 40 metallic materials, 2 components and 10 plasteel.
+
Can be crafted at the [[machining table]] using 40 metallic materials, 2 [[component]]s and 10 [[plasteel]].  Requires no research (other than machining) to unlock.
  
 
== Analysis ==
 
== Analysis ==
  
It strikes a middle ground between the [[simple helmet]] and the [[marine helmet]], being moderately easy to make and provides average protection. Advanced helmets are reached much easier in research tree than marine helmets, and when made of plasteel they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, advanced helmets do not provide eye, nose or jaw protection.
+
Advanced helmets strike a middle ground between the cheap [[simple helmet]] and the [[marine helmet]], being moderately easy to make and provides average protection. Advanced helmets are reached much easier in research tree than marine helmets, and when made of [[plasteel]] they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, advanced helmets do not provide eye, nose or jaw protection.
  
 
== Protection Information ==
 
== Protection Information ==
  
 
Protection offered by an advanced helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.
 
Protection offered by an advanced helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.
 +
Despite the description, advanced helmets actually offer a decent amount of protection from blunt damage.  A steel advanced helmet offers almost as much armor - blunt as a [[marine helmet]] (31.5% vs. 36.0%) and a plasteel advanced helmet provides more (44.1% vs. 36.0%)
  
 
== Version history ==
 
== Version history ==
  
*It is added in Alpha 17, replacing the Kevlar helmet from previous versions. The difference is that it can be made out of any material, requires 5 plasteel to craft and has increased protection across the board.
+
*Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
*In Beta 19 its material cost has been decreased from 70 to 40, but requires more plasteel, from 5 to 10, and materials now affect armor rating. It also protects against heat.
+
*In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
  
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

Revision as of 14:43, 24 July 2019

Advanced helmet

Advanced helmet

"A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks."

Base Stats

Type
GearArmor
Market Value
300 Silver
Mass
1.2 kg
HP
120

Creation

Work To Make
134 ticks (2.23 secs)

An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.

Acquisition

Can be crafted at the machining table using 40 metallic materials, 2 components and 10 plasteel. Requires no research (other than machining) to unlock.

Analysis

Advanced helmets strike a middle ground between the cheap simple helmet and the marine helmet, being moderately easy to make and provides average protection. Advanced helmets are reached much easier in research tree than marine helmets, and when made of plasteel they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, advanced helmets do not provide eye, nose or jaw protection.

Protection Information

Protection offered by an advanced helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, advanced helmets actually offer a decent amount of protection from blunt damage. A steel advanced helmet offers almost as much armor - blunt as a marine helmet (31.5% vs. 36.0%) and a plasteel advanced helmet provides more (44.1% vs. 36.0%)

Version history

  • Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
  • In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.