Difference between revisions of "Plate armor"

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Can be crafted at a [[Fueled smithy]], once Plate armor has been researched. Requires 634 work baseline, and a minimum of 8 crafting skill. It can also be found on high ranking Tribals.
 
Can be crafted at a [[Fueled smithy]], once Plate armor has been researched. Requires 634 work baseline, and a minimum of 8 crafting skill. It can also be found on high ranking Tribals.
  
== Comparison ==
+
== Analysis ==
  
 
Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. It generally provides better blunt and heat protection, but less sharp protection. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.
 
Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. It generally provides better blunt and heat protection, but less sharp protection. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.

Revision as of 07:00, 2 March 2020

Plate armor

Plate armor

Overlapping solid plates of armor covering the entire body from neck to feet.

Base Stats

Type
GearArmor
Market Value
535 Silver
Mass
15 kg
HP
290

Apparel

Armor - Sharp
65.7%
Armor - Blunt
32.9%
Armor - Heat
52.6%

Creation

Work To Make
634 ticks (10.57 secs)

Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials.

It has quite a heavy move speed penalty of -0.8c/s when worn. As such, it may be wise to leave it in a stockpile until entering combat.

Acquisition

Can be crafted at a Fueled smithy, once Plate armor has been researched. Requires 634 work baseline, and a minimum of 8 crafting skill. It can also be found on high ranking Tribals.

Analysis

Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. It generally provides better blunt and heat protection, but less sharp protection. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.

A set of Steel plate armor (170 Steel ) is cheaper than a full set of flak armor (190 Steel + 110 Cloth + 3 Component ). It also provides more blunt and heat protection, but less so for sharp. It lasts shorter than flak, as it has 290 hp, compared to a total of 600 hp for flak. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set.

A set of Plasteel plate armor is slightly cheaper than a set of marine armor. It provides more heat and blunt protection, but less for sharp. One major advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor.

Material Sharp Blunt Heat Item HP Market Value
Silver 52.56% 26.28% 26.28% 203 Silver 535
Gold 52.56% 26.28% 26.28% 174 Silver 5350
Steel 65.7% 32.85% 52.56% 290 Silver 1016.5
Plasteel 91.98% 45.99% 78.84% 812 Silver 4815
Uranium 78.84% 39.42% 65.7% 725 Silver 3210

Assuming Normal quality, for the effect of other qualities, see Quality.