Difference between revisions of "Crown"
(Technically this is a mateiral dependent item, Also it lets us use the template.) |
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|resources to make = {{icon|buildingmat|75}} | |resources to make = {{icon|buildingmat|75}} | ||
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|insulationheatfactor = 0.0 | |insulationheatfactor = 0.0 | ||
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Revision as of 07:07, 21 August 2020
Crown
"A grand crown of metal with an elaborate design. Worn by upper-ranking nobles."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Overhead
Creation
- Work To Make
- 12,000 ticks (3.33 mins)
The Crown is a clothing item added in the Royalty DLC. Nobles of Baron rank and above require a crown or coronet to consider themselves properly dressed and avoid a negative moodlet.
Overview
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provide no armor or insulation. A crown or coronet is necessary for high nobles.
Obtaining
Crowns can be purchased or crafted.
As a complicated garment, Coronets can only be made at Fueled smithy or Electric smithy which requires complex clothing, Royal Apparel and Smithing to be researched in order to be constructed. A Coronet requires 50 of any metal, and 134 units of work.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Crown | 0% | 0% | 0% | 56 | 795 |
Gold Crown | 0% | 0% | 0% | 48 | 7540 |
Steel Crown | 0% | 0% | 0% | 80 | 186 |
Plasteel Crown | 0% | 0% | 0% | 224 | 770 |
Uranium Crown | 0% | 0% | 0% | 200 | 530 |
Assuming Normal quality, for the effect of other qualities, see Quality.