Difference between revisions of "Plate armor"
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Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel. | Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel. | ||
− | A set of Steel plate armor (170 {{icon|metal}}) is cheaper than a full set of flak armor (190 {{icon|metal}} + 110{{icon|cloth}} + 3 {{icon|component}}). It has much lower sharp protection than a flak vest, but covers the arms and legs. It doesn't last as long as flak, having only 290 hp compared to flak's 600 hp. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set. | + | A set of Steel plate armor (170 {{icon|metal}}) is cheaper than a full set of flak armor, including [[Flak vest|vest]], [[Flak jacket|jacket]] and [[Flak pants|pants]] (190 {{icon|metal}} + 110{{icon|cloth}} + 3 {{icon|component}}). It has much lower sharp protection than a flak vest, but covers the arms and legs. It doesn't last as long as flak, having only 290 hp compared to flak's 600 hp. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set. |
A set of Plasteel plate armor is slightly cheaper than a set of [[marine armor]], but is inferior against all damage types, especially sharp damage. One advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor. | A set of Plasteel plate armor is slightly cheaper than a set of [[marine armor]], but is inferior against all damage types, especially sharp damage. One advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
+ | |||
+ | {{Apparel Protection Chart | ||
+ | |set1name= Steel Plate armor (Sharp) | set1armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}} | ||
+ | |set2name= Flak Armor Set [Torso] (Sharp) | set2armor1= {{Q|Flak jacket|Armor - Sharp}} | set2armor2= {{Q|Flak vest|Armor - Sharp}} | ||
+ | <!-- Comment this --> | ||
+ | |set3name= Flak Armor Set [Limbs] (Sharp) | set3armor1= {{Q|Flak jacket|Armor - Sharp}} | ||
+ | <!-- Uncomment this | ||
+ | |set3name= Flak Armor Set [Arms] (Sharp) <th> set3armor1= {{Q|Flak jacket|Armor - Sharp}} | ||
+ | |set4name= Flak Armor Set [Legs] (Sharp) <th> set4armor1= {{Q|Flak pants|Armor - Sharp}} | ||
+ | --> | ||
+ | }} | ||
+ | {{#ifeq: {{Q|Flak jacket|Armor - Sharp}} | {{Q|Flak pants|Armor - Sharp}}||Uncomment the above code, as the armor values of flak pants and jacket have become uneven}} | ||
==Version History== | ==Version History== |
Revision as of 06:13, 26 April 2021
Plate armor
Overlapping solid plates of armor covering the entire body from neck to feet.
Base Stats
Apparel
- Insulation Factor - Cold
- 1.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.73
- Armor Factor - Blunt
- 0.73
- Armor Factor - Heat
- 0.73
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
Creation
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardLowFreq, RewardStandardQualitySuper
- defaultOutfitTags
- Soldier
- tags
- MedievalMilitary
Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials.
It has a heavy move speed penalty of -0.8c/s when worn. As such, it may be wise to leave it in a stockpile until entering combat.
Acquisition
Plate armor be crafted at a fueled or electric smithy, once Plate Armor has been researched. Crafting one requires 170 of any one type of metal or wood, 38,000 ticks (10.56 mins) of work, and a minimum Crafting skill of 7.
It can also be found on every Tribal Beserker and Archer Chief.
Analysis
Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.
A set of Steel plate armor (170 ) is cheaper than a full set of flak armor, including vest, jacket and pants (190 + 110 + 3 ). It has much lower sharp protection than a flak vest, but covers the arms and legs. It doesn't last as long as flak, having only 290 hp compared to flak's 600 hp. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set.
A set of Plasteel plate armor is slightly cheaper than a set of marine armor, but is inferior against all damage types, especially sharp damage. One advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Plate armor | 39.42% | 39.42% | 29.2% | 188.5 | -8 °C (-14.4 °F) | +0 °C (0 °F) | 300 |
Bioferrite Plate armor | 80.3% | 36.5% | 36.5% | 580 | -2.5 °C (-4.5 °F) | +0 °C (0 °F) | 470 |
Golden Plate armor | 52.56% | 26.28% | 26.28% | 174 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 17125 |
Plasteel Plate armor | 83.22% | 40.15% | 47.45% | 812 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1830 |
Silver Plate armor | 52.56% | 26.28% | 26.28% | 203 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1835 |
Steel Plate armor | 65.7% | 32.85% | 43.8% | 290 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 460 |
Uranium Plate armor | 78.84% | 39.42% | 47.45% | 725 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1280 |
Assuming Normal quality, for the effect of other qualities, see Quality.