Difference between revisions of "Slicecap"
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Assuming Normal quality, for the effect of other qualities, see Quality.
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{{Ideology}}{{Stub}}{{infobox main | {{Ideology}}{{Stub}}{{infobox main | ||
− | |name = Slicecap | + | | name = Slicecap |
− | |image = Slicecap.png|Slicecap | + | | image = Slicecap.png|Slicecap |
− | |description = "A hard cap that partly covers the wearer's scalp." | + | | description = "A hard cap that partly covers the wearer's scalp." |
− | |type = Gear | + | | type = Gear |
− | |type2 = Clothing | + | | type2 = Clothing |
− | |hp = 80 | + | | hp = 80 |
| production facility 1= Hand tailor bench | | production facility 1= Hand tailor bench | ||
| production facility 2= Electric tailor bench | | production facility 2= Electric tailor bench | ||
− | |work to make = 2000 | + | | work to make = 2000 |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 15 | + | | resource 1 amount = 15 |
− | |stuff tags = Woody, Metallic | + | | stuff tags = Woody, Metallic |
− | |insulationheatfactor =0.10 | + | | insulationheatfactor =0.10 |
− | |insulationcoldfactor = 0.00 | + | | insulationcoldfactor = 0.00 |
− | |armorsharpfactor= 0.10 | + | | armorsharpfactor= 0.10 |
− | |armorbluntfactor= 0.10 | + | | armorbluntfactor= 0.10 |
− | |armorheatfactor= 0.10 | + | | armorheatfactor= 0.10 |
− | |coverage = Head | + | | coverage = Head |
− | |layer = Headgear | + | | layer = Headgear |
− | |mass base = 0.80 | + | | mass base = 0.80 |
| thingCategories = Headgear | | thingCategories = Headgear | ||
| tags = | | tags = | ||
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
+ | | page verified for version = 1.3.3066 | ||
}} | }} | ||
'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear. | '''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear. |
Revision as of 02:50, 23 July 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Slicecap
"A hard cap that partly covers the wearer's scalp."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.00×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.10
- Armor Factor - Blunt
- 0.10
- Armor Factor - Heat
- 0.10
- Coverage
- Head
- Layer
- Headgear
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Woody, Metallic
Technical
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
Slicecaps are a form of clothing added by the Ideology DLC. High-tech headwear.
Acquisition=
?
Summary
<if necessary>
Analysis
?
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Slicecap | 5.4% | 5.4% | 4% | 52 | -0 °C (0 °F) | +0.4 °C (0.7 °F) | 23 |
Bioferrite Slicecap | 11% | 5% | 5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 29 |
Golden Slicecap | 7.2% | 3.6% | 3.6% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1505 |
Plasteel Slicecap | 11.4% | 5.5% | 6.5% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 151 |
Silver Slicecap | 7.2% | 3.6% | 3.6% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 157 |
Steel Slicecap | 9% | 4.5% | 6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 36 |
Uranium Slicecap | 10.8% | 5.4% | 6.5% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 104 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.