Difference between revisions of "Slicecap"
Line 6: | Line 6: | ||
| type2 = Clothing | | type2 = Clothing | ||
| hp = 80 | | hp = 80 | ||
− | | production facility 1= Hand tailor bench | + | | production facility 1 = Hand tailor bench |
− | | production facility 2= Electric tailor bench | + | | production facility 2 = Electric tailor bench |
| work to make = 2000 | | work to make = 2000 | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
Line 27: | Line 27: | ||
'''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear. | '''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. High-tech headwear. | ||
==Acquisition== | ==Acquisition== | ||
− | + | Slicecaps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each slicecap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | |
+ | |||
+ | They can also be acquired through [[trade]]. | ||
− | |||
− | |||
==Analysis== | ==Analysis== | ||
− | The slicecap is | + | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically negligble armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head and leaving the ears uncovered. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-every-way [[visage mask]]. |
+ | |||
+ | There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or you want it for aesthetic reasons. | ||
+ | |||
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
Revision as of 11:37, 25 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Slicecap
"A hard cap that partly covers the wearer's scalp."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.00×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.10
- Armor Factor - Blunt
- 0.10
- Armor Factor - Heat
- 0.10
- Coverage
- Head
- Layer
- Headgear
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Woody, Metallic
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
Slicecaps are a form of clothing added by the Ideology DLC. High-tech headwear.
Acquisition
Slicecaps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each slicecap requires 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work.
They can also be acquired through trade.
Analysis
The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligble armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head and leaving the ears uncovered. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.
There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or you want it for aesthetic reasons.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Slicecap | 5.4% | 5.4% | 4% | 52 | -0 °C (0 °F) | +0.4 °C (0.7 °F) | 23 |
Bioferrite Slicecap | 11% | 5% | 5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 29 |
Golden Slicecap | 7.2% | 3.6% | 3.6% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1505 |
Plasteel Slicecap | 11.4% | 5.5% | 6.5% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 151 |
Silver Slicecap | 7.2% | 3.6% | 3.6% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 157 |
Steel Slicecap | 9% | 4.5% | 6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 36 |
Uranium Slicecap | 10.8% | 5.4% | 6.5% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 104 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.