Difference between revisions of "Template:Apparel Table Row"
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| data-sort-value="{{#if: {{{Cold}}} | {{{Cold}}} | {{#if: {{{Cold2}}} | {{#expr:{{{Cold2}}}-100}} }} }}" | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | -{{Temperature|{{{Cold2}}}||delta}} | – }} }} | | data-sort-value="{{#if: {{{Cold}}} | {{{Cold}}} | {{#if: {{{Cold2}}} | {{#expr:{{{Cold2}}}-100}} }} }}" | {{#if: {{{Cold}}} | {{%|{{{Cold}}} }} | {{#if: {{{Cold2}}} | -{{Temperature|{{{Cold2}}}||delta}} | – }} }} | ||
| data-sort-value="{{#if: {{{HeatI}}} | {{{HeatI}}} | {{#if: {{{HeatI2}}} | {{#expr:{{{HeatI2}}}-100}} }} }}" | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }} | | data-sort-value="{{#if: {{{HeatI}}} | {{{HeatI}}} | {{#if: {{{HeatI2}}} | {{#expr:{{{HeatI2}}}-100}} }} }}" | {{#if: {{{HeatI}}} | {{%|{{{HeatI}}} }} | {{#if: {{{HeatI2}}} | +{{Temperature|{{{HeatI2}}}||delta}} | – }} }} | ||
+ | | {{#switch: {{{?Name}}} | ||
+ | | #default = – | ||
+ | | Cowboy hat | Beret = +10% [[Social impact]] | ||
+ | | Bowler hat | Tribal headdress = +15% [[Social impact]] | ||
+ | | Coronet | Crown | Hood | Ladies hat | Stellic crown | Top hat = +20% [[Social impact]] | ||
+ | | Torture crown = +5% [[Pain]] | ||
+ | | Veil = +5% [[Pain shock threshold]] | ||
+ | | Psychic foil helmet = -90% [[Psychic sensitivity]] | ||
+ | | Blindfold = max 20% [[Sight]], +30% [[Psychic sensitivity]] | ||
+ | | Authority cap = +10% [[Suppression|Slave suppression offset]] | ||
+ | | Slave collar | Slave body strap = +15% [[Suppression|Slave suppression offset]] | ||
+ | | Burka = -0.4 {{CS}} [[Move speed]] | ||
+ | }} | ||
| {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }} | | {{#if: {{{Research}}} | [[Research#{{{Research}}}|{{{Research}}}]] | – }} | ||
| data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }} | | data-sort-value="{{formatnum:{{{Work}}}|R}}" | {{#if: {{{Work}}} | {{Ticks|{{{Work}}} }} | – }} | ||
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| {{#if: {{#var:value}} | {{#if: {{{R1a}}} | {{#expr: {{#var:value}} / {{{R1a}}} round 2}} | – }} | – }} | | {{#if: {{#var:value}} | {{#if: {{{R1a}}} | {{#expr: {{#var:value}} / {{{R1a}}} round 2}} | – }} | – }} | ||
|- | |- | ||
− | </includeonly> | + | </includeonly><noinclude> |
+ | {{Documentation}} | ||
− | |||
{| {{STDT| sortable c_01 text-center}} | {| {{STDT| sortable c_01 text-center}} | ||
− | ! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material | + | ! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material |
|- | |- | ||
{{#ask: [[Type2::Clothing]] [[Layer::Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none | {{#ask: [[Type2::Clothing]] [[Layer::Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none | ||
Line 48: | Line 61: | ||
<noinclude> | <noinclude> | ||
{| {{STDT| sortable c_01 text-center}} | {| {{STDT| sortable c_01 text-center}} | ||
− | ! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Layer !! Coverage !! Insulation - Cold !! Insulation - Heat !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material | + | ! Name !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Layer !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material |
|- | |- | ||
{{#ask: [[Type2::Clothing]] [[Layer::!Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none | {{#ask: [[Type2::Clothing]] [[Layer::!Headgear]] | mainlabel = Name | format = template | template = Clothing Table Row | named args = yes | link = none |
Revision as of 10:33, 8 July 2022
Overview
This template is used to create automated comparison tables on clothing, armor and apparel.
Note that the "Special properties" column has manual inputs defined in this template.
Usage
This template is only called by Template:Apparel Table. If you want to create an apparel table you should use that template directly.
Example
Apparel headgear table
{{Apparel Table | type=Apparel | layer=Headgear}}
Name | Type | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bowler hat | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 40% | +15% Social impact | Complex clothing | 1,800 ticks (30 secs) | 20 (Leathery/Fabric) | 29 | 0.016 | 1.45 | |
Cowboy hat | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 50% | +10% Social impact | Complex clothing | 1,800 ticks (30 secs) | 25 (Leathery/Fabric) | 35 | 0.019 | 1.4 | |
Flak helmet | 120 | ×70% | ×70% | ×70% | {{{Layer}}} | Head, Left Ear, Right Ear | 15% | 0% | – | Flak armor | 8,000 ticks (2.22 mins) | 40 (Metallic, 400 for SMVs), 2, 10 | 220 | 0.028 | 5.5 | |
Hood | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 25% | +20% Social impact | – | 6,000 ticks (1.67 mins) | 50 (Fabric/Leathery) | 75 | 0.013 | 1.5 | |
Marine helmet | 160 | 45% | 54% | 106% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Marine armor | 21,000 ticks (5.83 mins) | 40, 1 | 635 | 0.03 | 15.88 | |
Psychic foil helmet | 80 | 9% | 27% | 9% | {{{Layer}}} | Head, Left Ear, Right Ear | -2 °C (3.6 °F) | +1 °C (1.8 °F) | -90% Psychic sensitivity | – | – | – | 250 | – | – | |
Recon helmet | 120 | 40% | 46% | 92% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Recon armor | 15,750 ticks (4.38 mins) | 30, 1 | 525 | 0.033 | 17.5 | |
Simple helmet | 100 | ×50% | ×50% | ×50% | {{{Layer}}} | Head, Left Ear, Right Ear | 15% | 0% | – | Smithing | 3,200 ticks (53.33 secs) | 40 (Metallic, 400 for SMVs) | 56 | 0.018 | 1.4 | |
Tribal headdress | 100 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 15% | +15% Social impact | – | 6,000 ticks (1.67 mins) | 50 (Fabric) | 75 | 0.013 | 1.5 | |
Tuque | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 | |
Veil | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | +5% Pain shock threshold | – | 1,400 ticks (23.33 secs) | 20 (Fabric) | 28 | 0.02 | 1.4 | |
War mask | 65 | ×30% | ×30% | ×30% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | – | – | 3,000 ticks (50 secs) | 25 (Woody) | 38 | 0.013 | 1.52 | |
Ceremonial hood | 90 | ×40% | ×40% | ×40% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 50% | 10% | – | Bioferrite shaping | 2,000 ticks (33.33 secs) | 20 (Fabric), 10 | 37 | 0.019 | 1.85 | |
Ritual mask | 80 | ×30% | ×30% | ×30% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 20% | 10% | – | Bioferrite shaping | 3,000 ticks (50 secs) | 25 | 46 | 0.015 | 1.84 | |
Airwire headset | 60 | 0% | 0% | 0% | {{{Layer}}} | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | – | Basic mechtech | 2,100 ticks (35 secs) | 50, 4 | 230 | 0.11 | 4.6 | |
Array headset | 60 | 0% | 0% | 0% | {{{Layer}}} | Upper Head | -0 °C (0 °F) | +0 °C (0 °F) | – | Standard mechtech | 2,100 ticks (35 secs) | 50, 8 | 360 | 0.171 | 7.2 | |
Face mask | 40 | ×20% | ×20% | ×20% | {{{Layer}}} | Jaw | 2% | 2% | – | Complex clothing | 800 ticks (13.33 secs) | 10 (Fabric) | 14 | 0.018 | 1.4 | |
Gas mask | 80 | 30% | 0% | 18% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -1.5 °C (2.7 °F) | +0 °C (0 °F) | – | Machining | 6,000 ticks (1.67 mins) | 20, 20 | 106 | 0.018 | 5.3 | |
Integrator headset | 120 | 0% | 0% | 0% | {{{Layer}}} | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | – | High mechtech | 15,750 ticks (4.38 mins) | 50, 4, 4, 1 | 2435 | 0.155 | 48.7 | |
Kid helmet | 60 | ×50% | ×50% | ×50% | {{{Layer}}} | Head, Left Ear, Right Ear | 15% | 0% | – | Smithing | 2,000 ticks (33.33 secs) | 20 (Metallic, 200 for SMVs) | 29 | 0.015 | 1.45 | |
Mechcommander helmet | 150 | 30% | 34.5% | 69% | {{{Layer}}} | Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | -3 °C (5.4 °F) | +1.5 °C (2.7 °F) | – | Standard mechtech | 15,750 ticks (4.38 mins) | 60, 6, 1 | 1290 | 0.082 | 21.5 | |
Mechlord helmet | 240 | 40% | 46% | 92% | {{{Layer}}} | Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Ultra mechtech | 15,750 ticks (4.38 mins) | 120, 6, 2 | 5335 | 0.339 | 44.46 | |
Authority cap | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 10% | +10% Slave suppression offset | – | 1,500 ticks (25 secs) | 25 (Fabric/Leathery) | 34 | 0.023 | 1.36 | |
Broadwrap | 80 | ×25% | ×25% | ×25% | {{{Layer}}} | Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | 20% | 20% | – | – | 1,800 ticks (30 secs) | 30 (Fabric) | 41 | 0.023 | 1.37 | |
Flophat | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 | |
Headwrap | 80 | ×25% | ×25% | ×25% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 10% | – | – | 1,400 ticks (23.33 secs) | 20 (Fabric) | 28 | 0.02 | 1.4 | |
Shadecone | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 50% | – | Complex clothing | 1,800 ticks (30 secs) | 25 (Fabric/Leathery) | 35 | 0.019 | 1.4 | |
Slave collar | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Neck | 0% | 0% | +15% Slave suppression offset | – | 1,800 ticks (30 secs) | 25 (Metallic/Leathery, 250 for SMVs) | 35 | 0.019 | 1.4 | |
Slicecap | 80 | ×10% | ×10% | ×10% | {{{Layer}}} | Head | 0% | 10% | – | – | 2,000 ticks (33.33 secs) | 15 (Woody/Metallic, 150 for SMVs) | 23 | 0.012 | 1.53 | |
Tailcap | 80 | ×20% | ×20% | ×20% | {{{Layer}}} | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,400 ticks (23.33 secs) | 20 (Leathery) | 28 | 0.02 | 1.4 | |
Torture crown | 80 | ×15% | ×15% | ×15% | {{{Layer}}} | Head, Left Ear, Right Ear | 0% | 0% | +5% Pain | – | 1,200 ticks (20 secs) | 25 (Metallic/Woody, 250 for SMVs) | 33 | 0.028 | 1.32 | |
Visage mask | 90 | ×30% | ×30% | ×30% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | – | – | 2,000 ticks (33.33 secs) | 15 (Woody/Metallic, 150 for SMVs) | 23 | 0.012 | 1.53 | |
Beret | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Head, Left Ear, Right Ear | 7% | 15% | +10% Social impact | Noble apparel | 4,000 ticks (1.11 mins) | 35 (Leathery/Fabric) | 52 | 0.013 | 1.49 | |
Cataphract helmet | 180 | 50% | 60% | 120% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Cataphract armor | 26,250 ticks (7.29 mins) | 50, 1 | 745 | 0.028 | 14.9 | |
Coronet | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | Royal apparel | 8,000 ticks (2.22 mins) | 50 (Metallic, 500 for SMVs) | 80 | 0.01 | 1.6 | |
Crown | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | Royal apparel | 12,000 ticks (3.33 mins) | 75 (Metallic, 750 for SMVs) | 120 | 0.01 | 1.6 | |
Eltex helmet | 80 | 9% | 27% | 9% | {{{Layer}}} | Head, Left Ear, Right Ear | -4 °C (7.2 °F) | +1 °C (1.8 °F) | – | – | – | – | 500 | – | – | |
Eltex skullcap | 80 | 0% | 0% | 0% | {{{Layer}}} | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | – | – | – | – | 500 | – | – | |
Gunlink | 100 | 0% | 0% | 0% | {{{Layer}}} | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | – | Gunlink | 15,750 ticks (4.38 mins) | 10, 1 | 345 | 0.022 | 34.5 | |
Ladies hat | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Head, Left Ear, Right Ear | 10% | 25% | +20% Social impact | Noble apparel | 6,000 ticks (1.67 mins) | 50 (Leathery/Fabric) | 75 | 0.013 | 1.5 | |
Prestige cataphract helmet | 180 | 50% | 60% | 120% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Cataphract armor | 52,500 ticks (14.58 mins) | 75, 1, 90 | 1155 | 0.022 | 15.4 | |
Prestige marine helmet | 160 | 45% | 54% | 106% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Marine armor | 42,000 ticks (11.67 mins) | 50, 1, 50 | 850 | 0.02 | 17 | |
Prestige recon helmet | 120 | 40% | 46% | 92% | {{{Layer}}} | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -4 °C (7.2 °F) | +2 °C (3.6 °F) | – | Recon armor | 15,750 ticks (4.38 mins) | 40, 1, 40 | 715 | 0.045 | 17.88 | |
Stellic crown | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | – | 0 ticks (0 secs) | 85 (Metallic, 850 for SMVs) | 102 | – | 1.2 | |
Top hat | 80 | ×0% | ×0% | ×0% | {{{Layer}}} | Head, Left Ear, Right Ear | 25% | 10% | +20% Social impact | Noble apparel | 6,000 ticks (1.67 mins) | 50 (Leathery/Fabric) | 75 | 0.013 | 1.5 |
Internal body parts table
{{Apparel Table | type=Body Parts | layer=Internal}}
Name | Armor - Sharp | Armor - Blunt | Armor - Heat | HP | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armorskin gland | 50 | 20% | 40% | 52% | {{{Layer}}} | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | – | – | – | Skin hardening | 26,000 ticks (7.22 mins) | 20, 6 | 1475 | 0.057 | 73.75 |
Stoneskin gland | 50 | 30% | 50% | 70% | {{{Layer}}} | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | – | – | – | Skin hardening | 26,000 ticks (7.22 mins) | 25, 8 | 1920 | 0.074 | 76.8 |
Toughskin gland | 50 | 10% | 30% | 35% | {{{Layer}}} | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | – | – | – | Skin hardening | 26,000 ticks (7.22 mins) | 15, 4 | 1030 | 0.04 | 68.67 |
The above documentation is transcluded from Template:Apparel Table Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
Name | HP | Armor - Blunt | Armor - Heat | Armor - Sharp | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Airwire headset | 60 | 0% | 0% | 0% | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | – | Basic mechtech | 2,100 ticks (35 secs) | 50, 4 | 230 | 0.11 | 4.6 |
Array headset | 60 | 0% | 0% | 0% | Upper Head | -0 °C (0 °F) | +0 °C (0 °F) | – | Standard mechtech | 2,100 ticks (35 secs) | 50, 8 | 360 | 0.171 | 7.2 |
Authority cap | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 10% | 10% | +10% Slave suppression offset | – | 1,500 ticks (25 secs) | 25 (Fabric/Leathery) | 34 | 0.023 | 1.36 |
Beret | 80 | ×0% | ×0% | ×0% | Head, Left Ear, Right Ear | 7% | 15% | +10% Social impact | Noble apparel | 4,000 ticks (1.11 mins) | 35 (Leathery/Fabric) | 52 | 0.013 | 1.49 |
Bowler hat | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 10% | 40% | +15% Social impact | Complex clothing | 1,800 ticks (30 secs) | 20 (Leathery/Fabric) | 29 | 0.016 | 1.45 |
Broadwrap | 80 | ×25% | ×25% | ×25% | Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | 20% | 20% | – | – | 1,800 ticks (30 secs) | 30 (Fabric) | 41 | 0.023 | 1.37 |
Ceremonial hood | 90 | ×40% | ×40% | ×40% | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 50% | 10% | – | Bioferrite shaping | 2,000 ticks (33.33 secs) | 20 (Fabric), 10 | 37 | 0.019 | 1.85 |
Coronet | 80 | ×0% | ×0% | ×0% | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | Royal apparel | 8,000 ticks (2.22 mins) | 50 (Metallic, 500 for SMVs) | 80 | 0.01 | 1.6 |
Cowboy hat | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 10% | 50% | +10% Social impact | Complex clothing | 1,800 ticks (30 secs) | 25 (Leathery/Fabric) | 35 | 0.019 | 1.4 |
Crown | 80 | ×0% | ×0% | ×0% | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | Royal apparel | 12,000 ticks (3.33 mins) | 75 (Metallic, 750 for SMVs) | 120 | 0.01 | 1.6 |
Eltex helmet | 80 | 9% | 27% | 9% | Head, Left Ear, Right Ear | -4 °C (7.2 °F) | +1 °C (1.8 °F) | – | – | – | – | 500 | – | – |
Eltex skullcap | 80 | 0% | 0% | 0% | Head, Left Ear, Right Ear | -0 °C (0 °F) | +0 °C (0 °F) | – | – | – | – | 500 | – | – |
Face mask | 40 | ×20% | ×20% | ×20% | Jaw | 2% | 2% | – | Complex clothing | 800 ticks (13.33 secs) | 10 (Fabric) | 14 | 0.018 | 1.4 |
Flophat | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 |
Gas mask | 80 | 30% | 0% | 18% | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | -1.5 °C (2.7 °F) | +0 °C (0 °F) | – | Machining | 6,000 ticks (1.67 mins) | 20, 20 | 106 | 0.018 | 5.3 |
Headwrap | 80 | ×25% | ×25% | ×25% | Head, Left Ear, Right Ear | 10% | 10% | – | – | 1,400 ticks (23.33 secs) | 20 (Fabric) | 28 | 0.02 | 1.4 |
Hood | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 10% | 25% | +20% Social impact | – | 6,000 ticks (1.67 mins) | 50 (Fabric/Leathery) | 75 | 0.013 | 1.5 |
Ladies hat | 80 | ×0% | ×0% | ×0% | Head, Left Ear, Right Ear | 10% | 25% | +20% Social impact | Noble apparel | 6,000 ticks (1.67 mins) | 50 (Leathery/Fabric) | 75 | 0.013 | 1.5 |
Psychic foil helmet | 80 | 9% | 27% | 9% | Head, Left Ear, Right Ear | -2 °C (3.6 °F) | +1 °C (1.8 °F) | -90% Psychic sensitivity | – | – | – | 250 | – | – |
Ritual mask | 80 | ×30% | ×30% | ×30% | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 20% | 10% | – | Bioferrite shaping | 3,000 ticks (50 secs) | 25 | 46 | 0.015 | 1.84 |
Shadecone | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 10% | 50% | – | Complex clothing | 1,800 ticks (30 secs) | 25 (Fabric/Leathery) | 35 | 0.019 | 1.4 |
Slave collar | 80 | ×0% | ×0% | ×0% | Neck | 0% | 0% | +15% Slave suppression offset | – | 1,800 ticks (30 secs) | 25 (Metallic/Leathery, 250 for SMVs) | 35 | 0.019 | 1.4 |
Slicecap | 80 | ×10% | ×10% | ×10% | Head | 0% | 10% | – | – | 2,000 ticks (33.33 secs) | 15 (Woody/Metallic, 150 for SMVs) | 23 | 0.012 | 1.53 |
Stellic crown | 80 | ×0% | ×0% | ×0% | Head, Left Ear, Right Ear | 0% | 0% | +20% Social impact | – | 0 ticks (0 secs) | 85 (Metallic, 850 for SMVs) | 102 | – | 1.2 |
Tailcap | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,400 ticks (23.33 secs) | 20 (Leathery) | 28 | 0.02 | 1.4 |
Top hat | 80 | ×0% | ×0% | ×0% | Head, Left Ear, Right Ear | 25% | 10% | +20% Social impact | Noble apparel | 6,000 ticks (1.67 mins) | 50 (Leathery/Fabric) | 75 | 0.013 | 1.5 |
Torture crown | 80 | ×15% | ×15% | ×15% | Head, Left Ear, Right Ear | 0% | 0% | +5% Pain | – | 1,200 ticks (20 secs) | 25 (Metallic/Woody, 250 for SMVs) | 33 | 0.028 | 1.32 |
Tribal headdress | 100 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 10% | 15% | +15% Social impact | – | 6,000 ticks (1.67 mins) | 50 (Fabric) | 75 | 0.013 | 1.5 |
Tuque | 80 | ×20% | ×20% | ×20% | Head, Left Ear, Right Ear | 50% | 0% | – | Complex clothing | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 |
Veil | 80 | ×20% | ×20% | ×20% | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | +5% Pain shock threshold | – | 1,400 ticks (23.33 secs) | 20 (Fabric) | 28 | 0.02 | 1.4 |
Visage mask | 90 | ×30% | ×30% | ×30% | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | – | – | 2,000 ticks (33.33 secs) | 15 (Woody/Metallic, 150 for SMVs) | 23 | 0.012 | 1.53 |
War mask | 65 | ×30% | ×30% | ×30% | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | 5% | 5% | – | – | 3,000 ticks (50 secs) | 25 (Woody) | 38 | 0.013 | 1.52 |
Name | HP | Armor - Blunt | Armor - Heat | Armor - Sharp | Layer | Coverage | Insulation - Cold | Insulation - Heat | Special Properties | Research requirement | Work to Make | Material Cost | Base Market Value | Value/Work | Value/Material |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blindfold | 80 | ×10% | ×10% | ×10% | Eyes | Left Eye, Right Eye | 35% | 0% | max 20% Sight, +30% Psychic sensitivity | – | 1,200 ticks (20 secs) | 20 (Fabric) | 27 | 0.023 | 1.35 |
Burka | 100 | ×20% | ×20% | ×20% | Outer | Torso, Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 10% | 20% | -0.4 c/s Move speed | – | 4,000 ticks (1.11 mins) | 60 (Fabric) | 82 | 0.021 | 1.37 |
Button-down shirt | 100 | ×20% | ×20% | ×20% | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | 26% | 10% | – | Complex clothing | 2,700 ticks (45 secs) | 45 (Leathery/Fabric) | 61 | 0.023 | 1.36 |
Cape | 200 | ×30% | ×30% | ×30% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 60% | 85% | – | – | 16,000 ticks (4.44 mins) | 80 (Leathery/Fabric) | 136 | 0.009 | 1.7 |
Corset | 100 | ×20% | ×20% | ×20% | Middle | Torso | 40% | 10% | – | Noble apparel | 12,000 ticks (3.33 mins) | 45 (Leathery/Fabric) | 84 | 0.007 | 1.87 |
Duster | 200 | ×30% | ×30% | ×30% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 60% | 85% | – | Complex clothing | 10,000 ticks (2.78 mins) | 80 (Leathery/Fabric) | 121 | 0.012 | 1.51 |
Eltex robe | 100 | 0% | 4% | 7% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | -15 °C (27 °F) | +1 °C (1.8 °F) | – | – | – | – | 600 | – | – |
Eltex shirt | 100 | 0% | 4% | 7% | Skin | Torso, Left Shoulder, Right Shoulder | -5 °C (9 °F) | +1 °C (1.8 °F) | – | – | – | – | 400 | – | – |
Eltex vest | 100 | 0% | 4% | 7% | Middle | Torso, Neck, Left Shoulder, Right Shoulder | -6 °C (10.8 °F) | +1 °C (1.8 °F) | – | – | – | – | 500 | – | – |
Formal shirt | 100 | ×20% | ×20% | ×20% | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | 22% | 10% | – | Noble apparel | 6,000 ticks (1.67 mins) | 65 (Leathery/Fabric) | 93 | 0.016 | 1.43 |
Formal vest | 100 | ×20% | ×20% | ×20% | Middle | Torso | 40% | 10% | – | Noble apparel | 12,000 ticks (3.33 mins) | 45 (Leathery/Fabric) | 84 | 0.007 | 1.87 |
Heavy bandolier | 50 | ×10% | ×10% | ×10% | Outer | Torso | 10% | 10% | – | Complex clothing | 3,500 ticks (58.33 secs) | 75 (Fabric/Leathery) | 99 | 0.028 | 1.32 |
Jacket | 160 | ×30% | ×30% | ×30% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | 80% | 30% | – | Complex clothing | 7,000 ticks (1.94 mins) | 70 (Leathery/Fabric) | 102 | 0.015 | 1.46 |
Kid pants | 50 | ×20% | ×20% | ×20% | Skin | Left Leg, Right Leg | 20% | 8% | – | Complex clothing | 1,280 ticks (21.33 secs) | 20 (Leathery/Fabric) | 27 | 0.021 | 1.35 |
Kid parka | 100 | ×20% | ×20% | ×20% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | 150% | 0% | – | Complex clothing | 6,400 ticks (1.78 mins) | 40 (Leathery/Fabric) | 64 | 0.01 | 1.6 |
Kid romper | 50 | ×20% | ×20% | ×20% | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 22% | 10% | – | Complex clothing | 2,000 ticks (33.33 secs) | 30 (Fabric/Leathery) | 41 | 0.021 | 1.37 |
Kid shirt | 50 | ×20% | ×20% | ×20% | Skin | Torso, Left Shoulder, Right Shoulder | 22% | 10% | – | Complex clothing | 1,280 ticks (21.33 secs) | 20 (Fabric/Leathery) | 27 | 0.021 | 1.35 |
Kid tribalwear | 60 | ×20% | ×20% | ×20% | Skin | Torso, Left Leg, Right Leg | 50% | 50% | – | – | 1,400 ticks (23.33 secs) | 30 (Leathery/Fabric) | 40 | 0.029 | 1.33 |
Lab coat | 140 | ×20% | ×20% | ×20% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | 50% | 60% | – | Complex clothing | 5,000 ticks (1.39 mins) | 70 (Leathery/Fabric) | 97 | 0.019 | 1.39 |
Pants | 100 | ×20% | ×20% | ×20% | Skin | Left Leg, Right Leg | 20% | 8% | – | Complex clothing | 1,600 ticks (26.67 secs) | 40 (Leathery/Fabric) | 52 | 0.033 | 1.3 |
Parka | 140 | ×20% | ×20% | ×20% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | 200% | 0% | – | Complex clothing | 8,000 ticks (2.22 mins) | 80 (Leathery/Fabric) | 116 | 0.015 | 1.45 |
Prestige robe | 100 | ×20% | ×20% | ×20% | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 80% | 25% | – | Royal apparel | 20,000 ticks (5.56 mins) | 100 (Leathery/Fabric) | 170 | 0.009 | 1.7 |
Robe | 100 | ×20% | ×20% | ×20% | Outer | Torso, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 80% | 25% | – | – | 5,000 ticks (1.39 mins) | 80 (Fabric/Leathery) | 109 | 0.022 | 1.36 |
Sash | 50 | ×10% | ×10% | ×10% | Middle | Torso | 10% | 10% | – | Complex clothing | 1,000 ticks (16.67 secs) | 25 (Fabric/Leathery) | 33 | 0.033 | 1.32 |
Slave body strap | 160 | ×10% | ×10% | ×10% | Outer | Torso | 10% | 10% | +15% Slave suppression offset | – | 7,000 ticks (1.94 mins) | 70 (Fabric/Leathery) | 102 | 0.015 | 1.46 |
T-shirt | 100 | ×20% | ×20% | ×20% | Skin | Torso, Left Shoulder, Right Shoulder | 22% | 10% | – | Complex clothing | 1,600 ticks (26.67 secs) | 40 (Leathery/Fabric) | 52 | 0.033 | 1.3 |
Tribalwear | 100 | ×20% | ×20% | ×20% | Skin | Torso, Left Leg, Right Leg | 55% | 55% | – | – | 1,800 ticks (30 secs) | 60 (Leathery/Fabric) | 77 | 0.043 | 1.28 |