Difference between revisions of "Template:Apparel Table"

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(Setting variable, but never resetting it which can cause issues if the template is used several times on teh same page.)
(Matching other table formatting to make comparisons easier, esp armor.)
 
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<includeonly>{| {{STDT| sortable c_01 text-center}} {{#vardefine: TypeColumn | false }}
 
<includeonly>{| {{STDT| sortable c_01 text-center}} {{#vardefine: TypeColumn | false }}
! colspan='2' | Name {{#ifeq: {{{type}}} | Apparel | !! Type {{#vardefine: TypeColumn | true }} }} !! {{HP}} !! Armor - Blunt !! Armor - Heat !! Armor - Sharp !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
+
! colspan='2' | Name {{#ifeq: {{{type}}} | Apparel | !! Type {{#vardefine: TypeColumn | true }} }} !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! {{HP}} !! Coverage !! Insulation - Cold !! Insulation - Heat !! Special Properties !! Research requirement !! Work to Make !! Material Cost !! Base Market Value !! Value/Work !! Value/Material
 
|-
 
|-
 
{{#ask: {{#ifeq: {{{type}}} | Apparel | [[Type2::Clothing||Armor]] | [[Type2::{{{type}}}]]}} [[Layer::~*{{{layer}}}*]] | mainlabel = Name | format = template | template = Apparel Table Row | named args = yes | link = none
 
{{#ask: {{#ifeq: {{{type}}} | Apparel | [[Type2::Clothing||Armor]] | [[Type2::{{{type}}}]]}} [[Layer::~*{{{layer}}}*]] | mainlabel = Name | format = template | template = Apparel Table Row | named args = yes | link = none

Latest revision as of 23:49, 25 July 2022

Documentation icon Template documentation[view] [edit] [history] [purge]

Overview[edit]

This template is used to create automated comparison tables on clothing, armor and apparel.

Note that the "Special properties" column has manual inputs defined in this template.

Usage[edit]

The template has the following two parameters with the listed options:

  • type = Apparel, Armor, Clothing, Body Parts
  • layer = Headgear, Eyes, Skin, Middle, Outer, Internal

This template relies on Template:Apparel Table Row.

Examples[edit]

Clothing headgear[edit]

{{Apparel Table | type=Clothing | layer=Headgear}}
Name Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Bowler hat Bowler hat ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 40% +15% Social impact Complex clothing 1,800 ticks (30 secs) Stuff 20 (Leathery/Fabric) Silver 29 0.016 1.45
Cowboy hat Cowboy hat ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 50% +10% Social impact Complex clothing 1,800 ticks (30 secs) Stuff 25 (Leathery/Fabric) Silver 35 0.019 1.4
Hood Hood ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 25% +20% Social impact 6,000 ticks (1.67 mins) Stuff 50 (Fabric/Leathery) Silver 75 0.013 1.5
Psychic foil helmet Psychic foil helmet 9% 9% 27% 80 Head, Left Ear, Right Ear -2 °C (3.6 °F) +1 °C (1.8 °F) −90% Psychic sensitivity Silver 250
Tribal headdress Tribal headdress ×20% ×20% ×20% 100 Head, Left Ear, Right Ear 10% 15% +15% Social impact 6,000 ticks (1.67 mins) Stuff 50 (Fabric) Silver 75 0.013 1.5
Tuque Tuque ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 50% 0% Complex clothing 1,200 ticks (20 secs) Stuff 20 (Fabric) Silver 27 0.023 1.35
Veil Veil ×20% ×20% ×20% 80 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% +5% Pain shock threshold 1,400 ticks (23.33 secs) Stuff 20 (Fabric) Silver 28 0.02 1.4
War mask War mask ×30% ×30% ×30% 65 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% +10% Pain shock threshold 3,000 ticks (50 secs) Stuff 25 (Woody) Silver 38 0.013 1.52
Ceremonial hood Ceremonial hood Content added by the Anomaly DLC ×40% ×40% ×40% 90 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 50% 10% Bioferrite shaping 2,000 ticks (33.33 secs) Stuff 20 (Fabric), Bioferrite 10 Silver 37 0.019 1.85
Ritual mask Ritual mask Content added by the Anomaly DLC ×30% ×30% ×30% 80 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 20% 10% Bioferrite shaping 3,000 ticks (50 secs) Bioferrite 25 Silver 46 0.015 1.84
Airwire headset Airwire headset Content added by the Biotech DLC 0% 0% 0% 60 Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) +3 Bandwidth Basic mechtech 2,100 ticks (35 secs) Steel 50, Component 4 Silver 230 0.11 4.6
Array headset Array headset Content added by the Biotech DLC 0% 0% 0% 60 Upper Head -0 °C (0 °F) +0 °C (0 °F) +6 Bandwidth Standard mechtech 2,100 ticks (35 secs) Steel 50, Component 8 Silver 360 0.171 7.2
Face mask Face mask Content added by the Biotech DLC ×20% ×20% ×20% 40 Jaw 2% 2% +50% Toxic environment resistance Complex clothing 800 ticks (13.33 secs) Stuff 10 (Fabric) Silver 14 0.018 1.4
Gas mask Gas mask Content added by the Biotech DLC 18% 30% 0% 80 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw -1.5 °C (2.7 °F) +0 °C (0 °F) +80% Toxic environment resistance Machining 6,000 ticks (1.67 mins) Steel 20, Chemfuel 20 Silver 106 0.018 5.3
Authority cap Authority cap Content added by the Ideology DLC ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 10% +10% Slave suppression offset 1,500 ticks (25 secs) Stuff 25 (Fabric/Leathery) Silver 34 0.023 1.36
Broadwrap Broadwrap Content added by the Ideology DLC ×25% ×25% ×25% 80 Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder 20% 20% 1,800 ticks (30 secs) Stuff 30 (Fabric) Silver 41 0.023 1.37
Flophat Flophat Content added by the Ideology DLC ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 50% 0% Complex clothing 1,200 ticks (20 secs) Stuff 20 (Fabric) Silver 27 0.023 1.35
Headwrap Headwrap Content added by the Ideology DLC ×25% ×25% ×25% 80 Head, Left Ear, Right Ear 10% 10% 1,400 ticks (23.33 secs) Stuff 20 (Fabric) Silver 28 0.02 1.4
Shadecone Shadecone Content added by the Ideology DLC ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 10% 50% Complex clothing 1,800 ticks (30 secs) Stuff 25 (Fabric/Leathery) Silver 35 0.019 1.4
Slave collar Slave collar Content added by the Ideology DLC ×0% ×0% ×0% 80 Neck 0% 0% +15% Slave suppression offset 1,800 ticks (30 secs) Stuff 25 (Metallic/Leathery, 250 for SMVs) Silver 35 0.019 1.4
Slicecap Slicecap Content added by the Ideology DLC ×10% ×10% ×10% 80 Head 0% 10% 2,000 ticks (33.33 secs) Stuff 15 (Woody/Metallic, 150 for SMVs) Silver 23 0.012 1.53
Tailcap Tailcap Content added by the Ideology DLC ×20% ×20% ×20% 80 Head, Left Ear, Right Ear 50% 0% Complex clothing 1,400 ticks (23.33 secs) Stuff 20 (Leathery) Silver 28 0.02 1.4
Torture crown Torture crown Content added by the Ideology DLC ×15% ×15% ×15% 80 Head, Left Ear, Right Ear 0% 0% +5% Pain 1,200 ticks (20 secs) Stuff 25 (Metallic/Woody, 250 for SMVs) Silver 33 0.028 1.32
Visage mask Visage mask Content added by the Ideology DLC ×30% ×30% ×30% 90 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw 5% 5% 2,000 ticks (33.33 secs) Stuff 15 (Woody/Metallic, 150 for SMVs) Silver 23 0.012 1.53
Beret Beret Content added by the Royalty DLC ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 7% 15% +10% Social impact Noble apparel 4,000 ticks (1.11 mins) Stuff 35 (Leathery/Fabric) Silver 52 0.013 1.49
Coronet Coronet Content added by the Royalty DLC ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 0% 0% +20% Social impact Royal apparel 8,000 ticks (2.22 mins) Stuff 50 (Metallic, 500 for SMVs) Silver 80 0.01 1.6
Crown Crown Content added by the Royalty DLC ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 0% 0% +20% Social impact Royal apparel 12,000 ticks (3.33 mins) Stuff 75 (Metallic, 750 for SMVs) Silver 120 0.01 1.6
Eltex helmet Eltex helmet Content added by the Royalty DLC 9% 9% 27% 80 Head, Left Ear, Right Ear -4 °C (7.2 °F) +1 °C (1.8 °F) Quality dependent increase to Psychic sensitivity,
+0.066 h/s Neural heat recovery rate
Silver 500
Eltex skullcap Eltex skullcap Content added by the Royalty DLC 0% 0% 0% 80 Head, Left Ear, Right Ear -0 °C (0 °F) +0 °C (0 °F) Quality dependent increase to Psychic sensitivity,
+0.091 h/s Neural heat recovery rate
Silver 500
Ladies hat Ladies hat Content added by the Royalty DLC ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 10% 25% +20% Social impact Noble apparel 6,000 ticks (1.67 mins) Stuff 50 (Leathery/Fabric) Silver 75 0.013 1.5
Stellic crown Stellic crown Content added by the Royalty DLC ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 0% 0% +20% Social impact ticks (0 secs) Stuff 85 (Metallic, 850 for SMVs) Silver 102 1.2
Top hat Top hat Content added by the Royalty DLC ×0% ×0% ×0% 80 Head, Left Ear, Right Ear 25% 10% +20% Social impact Noble apparel 6,000 ticks (1.67 mins) Stuff 50 (Leathery/Fabric) Silver 75 0.013 1.5

Armor middle[edit]

{{Apparel Table | type=Armor | layer=Middle}}
Name Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Flak pants Flak pants 40% 8% 10% 140 Left Leg, Right Leg -3.5 °C (6.3 °F) +1 °C (1.8 °F) −0.12 c/s Move speed Flak armor 9,000 ticks (2.5 mins) Steel 60, Cloth 30, Component 1 Silver 225 0.025 3.75
Flak vest Flak vest 100% 36% 27% 200 Torso, Neck, Left Shoulder, Right Shoulder -1 °C (1.8 °F) +0 °C (0 °F) −0.12 c/s Move speed Flak armor 9,000 ticks (2.5 mins) Steel 60, Cloth 30, Component 1 Silver 225 0.025 3.75
Marine armor Marine armor 106% 45% 54% 340 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) −0.4 c/s Move speed Marine armor 60,000 ticks (16.67 mins) Plasteel 100, Uranium 20, Advanced component 4 Silver 2035 0.034 20.35
Plate armor Plate armor ×73% ×73% ×73% 290 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg 100% 0% −0.8 c/s Move speed Plate armor 38,000 ticks (10.56 mins) Stuff 170 (Metallic/Woody, 1700 for SMVs) Silver 300 0.008 1.76
Recon armor Recon armor 92% 40% 46% 280 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) Recon armor 45,000 ticks (12.5 mins) Plasteel 80, Uranium 10, Advanced component 3 Silver 1540 0.034 19.25
Mechlord suit Mechlord suit Content added by the Biotech DLC 92% 40% 46% 340 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) +12 Bandwidth
−5 Shooting accuracy
−0.5 Melee hit chance
Ultra mechtech 60,000 ticks (16.67 mins) Plasteel 120, Advanced component 8, Nano structuring chip 2, Powerfocus chip 1 Silver 6895 0.115 57.46
Cataphract armor Cataphract armor Content added by the Royalty DLC 120% 50% 60% 400 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -36 °C (64.8 °F) +12 °C (21.6 °F) −0.8 c/s Move speed Cataphract armor 75,000 ticks (20.83 mins) Plasteel 150, Uranium 50, Advanced component 6 Silver 3120 0.042 20.8
Grenadier armor Grenadier armor Content added by the Royalty DLC 101% 40% 49% 340 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) −0.4 c/s Move speed,
built-in frag grenade launcher
Marine armor 60,000 ticks (16.67 mins) Plasteel 100, Uranium 20, Advanced component 4, Steel 75, Component 4 Silver 2305 0.038 23.05
Locust armor Locust armor Content added by the Royalty DLC 87% 35% 41% 280 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) built-in burst rocket Jump packs, Recon armor 45,000 ticks (12.5 mins) Plasteel 120, Uranium 10, Advanced component 3, Component 3, Chemfuel 100 Silver 2230 0.05 18.58
Phoenix armor Phoenix armor Content added by the Royalty DLC 115% 45% 75% 400 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -36 °C (64.8 °F) +100 °C (180 °F) −0.8 c/s Move speed,
−68% Flammability,
built-in flamebolt launcher
Cataphract armor 75,000 ticks (20.83 mins) Plasteel 150, Uranium 50, Advanced component 6, Steel 75, Component 4, Chemfuel 40 Silver 3480 0.046 23.2
Prestige cataphract armor Prestige cataphract armor Content added by the Royalty DLC 120% 50% 60% 400 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -36 °C (64.8 °F) +12 °C (21.6 °F) −0.8 c/s Move speed,
+5% Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Cataphract armor 150,000 ticks (41.67 mins) Plasteel 190, Uranium 50, Advanced component 6, Gold 180 Silver 3930 0.026 20.68
Prestige marine armor Prestige marine armor Content added by the Royalty DLC 106% 45% 54% 340 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) −0.4 c/s Move speed,
+5% Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Marine armor 120,000 ticks (33.33 mins) Plasteel 120, Uranium 20, Advanced component 4, Gold 100 Silver 2530 0.021 21.08
Prestige recon armor Prestige recon armor Content added by the Royalty DLC 92% 40% 46% 280 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg -32 °C (57.6 °F) +9 °C (16.2 °F) +5% Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Recon armor 90,000 ticks (25 mins) Plasteel 100, Uranium 10, Advanced component 3, Gold 90 Silver 1975 0.022 19.75

Apparel skin[edit]

{{Apparel Table | type=Apparel | layer=Skin}}
Name Type Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Button-down shirt Button-down shirt Clothing ×20% ×20% ×20% 100 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm 26% 10% Complex clothing 2,700 ticks (45 secs) Stuff 45 (Leathery/Fabric) Silver 61 0.023 1.36
Flak pants Flak pants Armor 40% 8% 10% 140 Left Leg, Right Leg -3.5 °C (6.3 °F) +1 °C (1.8 °F) −0.12 c/s Move speed Flak armor 9,000 ticks (2.5 mins) Steel 60, Cloth 30, Component 1 Silver 225 0.025 3.75
Pants Pants Clothing ×20% ×20% ×20% 100 Left Leg, Right Leg 20% 8% Complex clothing 1,600 ticks (26.67 secs) Stuff 40 (Leathery/Fabric) Silver 52 0.033 1.3
T-shirt T-shirt Clothing ×20% ×20% ×20% 100 Torso, Left Shoulder, Right Shoulder 22% 10% Complex clothing 1,600 ticks (26.67 secs) Stuff 40 (Leathery/Fabric) Silver 52 0.033 1.3
Tribalwear Tribalwear Clothing ×20% ×20% ×20% 100 Torso, Left Leg, Right Leg 55% 55% 1,800 ticks (30 secs) Stuff 60 (Leathery/Fabric) Silver 77 0.043 1.28
Kid pants Kid pants Content added by the Biotech DLC Clothing ×20% ×20% ×20% 50 Left Leg, Right Leg 20% 8% Complex clothing 1,280 ticks (21.33 secs) Stuff 20 (Leathery/Fabric) Silver 27 0.021 1.35
Kid romper Kid romper Content added by the Biotech DLC Clothing ×20% ×20% ×20% 50 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg 22% 10% Complex clothing 2,000 ticks (33.33 secs) Stuff 30 (Fabric/Leathery) Silver 41 0.021 1.37
Kid shirt Kid shirt Content added by the Biotech DLC Clothing ×20% ×20% ×20% 50 Torso, Left Shoulder, Right Shoulder 22% 10% Complex clothing 1,280 ticks (21.33 secs) Stuff 20 (Fabric/Leathery) Silver 27 0.021 1.35
Kid tribalwear Kid tribalwear Content added by the Biotech DLC Clothing ×20% ×20% ×20% 60 Torso, Left Leg, Right Leg 50% 50% 1,400 ticks (23.33 secs) Stuff 30 (Leathery/Fabric) Silver 40 0.029 1.33
Eltex shirt Eltex shirt Content added by the Royalty DLC Clothing 7% 0% 4% 100 Torso, Left Shoulder, Right Shoulder -5 °C (9 °F) +1 °C (1.8 °F) Quality dependent increase to Psychic sensitivity,
+0.033 h/s Neural heat recovery rate
Silver 400
Formal shirt Formal shirt Content added by the Royalty DLC Clothing ×20% ×20% ×20% 100 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm 22% 10% Noble apparel 6,000 ticks (1.67 mins) Stuff 65 (Leathery/Fabric) Silver 93 0.016 1.43

Body parts[edit]

{{Apparel Table | type=Body Parts | layer=Skin}}
Name Armor - Sharp Armor - Blunt Armor - Heat HP Coverage Insulation - Cold Insulation - Heat Special Properties Research requirement Work to Make Material Cost Base Market Value Value/Work Value/Material
Armorskin gland Armorskin gland Content added by the Royalty DLC 52% 20% 40% Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes ×90% Moving,
−1 Beauty
Skin hardening 26,000 ticks (7.22 mins) Plasteel 20, Advanced component 6 Silver 1475 0.057 73.75
Stoneskin gland Stoneskin gland Content added by the Royalty DLC 70% 30% 50% Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes ×85% Moving,
−2 Beauty
Skin hardening 26,000 ticks (7.22 mins) Plasteel 25, Advanced component 8 Silver 1920 0.074 76.8
Toughskin gland Toughskin gland Content added by the Royalty DLC 35% 10% 30% Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes ×95% Moving Skin hardening 26,000 ticks (7.22 mins) Plasteel 15, Advanced component 4 Silver 1030 0.04 68.67