Difference between revisions of "Smokepop pack"
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A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile. | A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile. | ||
− | The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it. The smoke released also prevents [[turret]]s from locking onto targets. It dissipates after | + | The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, if there is smoke in between. The smoke released also prevents [[turret]]s from locking onto targets. It dissipates after around 30 seconds. |
It does not affect melee hit or dodge chances. | It does not affect melee hit or dodge chances. |
Revision as of 14:33, 21 November 2018
Smokepop belt
A single-use defensive device that releases a cloud of smoke if the wearer is hit by a projectile.
The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, if there is smoke in between. The smoke released also prevents turrets from locking onto targets. It dissipates after around 30 seconds.
It does not affect melee hit or dodge chances.
Stats
On explosion, the smokepop belt covers an area with smoke. The radius depends on the quality of the belt.
Quality | Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|---|---|
Explosion radius (tiles) | 3.0 | 3.3 | 3.6 | 4.0 | 4.2 | 4.5 | 4.7 | 4.9 | 5.0 |
Note that a larger explosion radius is not necessarily better, as smoke affects both sides of the battle.
Usage
It's best used by your workers. The smoke makes it much harder for ranged enemies to hit, allowing your vulnerable colonists to run. One smoke screen can provide cover for multiple colonists.
It works OK with melee colonists, with the smoke giving melee colonists the chance to move in, though you will want to equip the shield belt instead, which isn't one-use and gives more solid protection. You can also use the enemy's own belts to your advantage, as the smoke allows your fighters to close in while being hit much less.
Ranged colonists pair terribly with this as smoke reduces their accuracy as well. It should not be used when other gunners are nearby.