Difference between revisions of "Flak helmet"

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|work to make = 166
 
|work to make = 166
 
|marketvalue  = 300
 
|marketvalue  = 300
|armorsharp  = 63.0
 
|armorblunt  = 31.5
 
|armorheat  = 50.4
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  
An advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg and causes a minimal -0.02 c/s move speed penalty.
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An advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
  
 
== Acquisition ==
 
== Acquisition ==
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== Protection Information ==
 
== Protection Information ==
  
{{stub}}
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Protection offered by an advanced helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. 
  
 
== Version history ==
 
== Version history ==

Revision as of 21:27, 25 December 2018

Advanced helmet

Advanced helmet

"A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks."

Base Stats

Type
GearArmor
Market Value
300 Silver
Mass
1.2 kg
HP
100

Creation

Work To Make
166 ticks (2.77 secs)

An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.

Acquisition

Can be crafted at the machining table using 40 materials, 2 components and 10 plasteel.

Analysis

It strikes a middle ground between the simple helmet and the power armor helmet, being moderately easy to make and provides average protection.

Protection Information

Protection offered by an advanced helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage.

Version history

  • It is added in Alpha 17, replacing the Kevlar helmet from previous versions. The difference is that it can be made out of any material, requires 5 plasteel to craft and has increased protection across the board.
  • In Beta 19 its material cost has been decreased from 70 to 40, but requires more plasteel, from 5 to 10, and materials now affect armor rating. It also protects against heat.