Difference between revisions of "War mask"
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|armorblunt = {{ #expr: {{Q|Wood|Armor - Blunt Factor}}*0.3*100}} | |armorblunt = {{ #expr: {{Q|Wood|Armor - Blunt Factor}}*0.3*100}} | ||
|armorheat = {{ #expr: {{Q|Wood|Armor - Heat Factor}}*0.3*100}} | |armorheat = {{ #expr: {{Q|Wood|Armor - Heat Factor}}*0.3*100}} | ||
− | |insulationcold = 0.05 | + | |insulationcold = -{{ #expr: {{Q|Wood|Insulation - Cold Factor}}*0.05}} |
− | |insulationheat = 0.05 | + | |insulationheat = -{{ #expr: {{Q|Wood|Insulation - Heat Factor}}*0.05}} |
|painshockthreshold = +10 | |painshockthreshold = +10 | ||
|mass base = 1.4 | |mass base = 1.4 | ||
Line 73: | Line 73: | ||
|48.6 | |48.6 | ||
|} | |} | ||
− | + | {{Apparel Quality Table}} | |
==Insulation Information== | ==Insulation Information== | ||
War masks offer a tiny amount of insulation from both heat and cold. However, the boost is so small it's unlikely to have any impact -- less than 1°C at legendary quality. | War masks offer a tiny amount of insulation from both heat and cold. However, the boost is so small it's unlikely to have any impact -- less than 1°C at legendary quality. |
Revision as of 05:28, 16 March 2020
War mask
"An artistically terrifying war mask. Hides the wearer's face and makes them more confident."
Base Stats
Apparel
- Insulation - Cold
- -0.4 °C (-0.7 °F)
- Insulation - Heat
- -0.2 °C (-0.4 °F)
- Armor - Sharp
- 16.2%
- Armor - Blunt
- 16.2%
- Armor - Heat
- 12%
- Pain Shock Threshold
- +10%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Creation
- Work To Make
- 50 ticks (0.83 secs)
Summary
Overview & Obtaining
The war mask is a tribal clothing item. It provides minor protection, as well as increasing pain threshold, allowing the wearer to take more damage before crumpling. War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.
Crafting
Tribal headdresses can only be made by tribal factions. They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench. They require 50 wood and 100 units of work.
Usage
War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they doesn't give much protection, the increase in pain shock threshold helps your tribespeople stay longer in the fight before giving in to pain.
Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it.
Protection
The following table lists how much protection a war mask provides at each quality level.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Sharp % | 9.7 | 13.0 | 16.2 | 18.6 | 21.1 | 23.5 | 29.2 |
Blunt % | 9.7 | 13.0 | 16.2 | 18.6 | 21.1 | 23.5 | 29.2 |
Heat % | 16.2 | 21.6 | 27.0 | 31.1 | 35.1 | 39.2 | 48.6 |
Stats table
Feature | Toggle |
---|---|
Quality |
War mask | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Wood | 9.72% | 9.72% | 7.2% | 42.25 | -0.32 °C (-0.6 °F) | +0.16 °C (0.3 °F) | 19 |
Poor | Wood | 12.96% | 12.96% | 9.6% | 42.25 | -0.36 °C (-0.6 °F) | +0.18 °C (0.3 °F) | 29 |
Normal | Wood | 16.2% | 16.2% | 12% | 42.25 | -0.4 °C (-0.7 °F) | +0.2 °C (0.4 °F) | 38 |
Good | Wood | 18.63% | 18.63% | 13.8% | 42.25 | -0.44 °C (-0.8 °F) | +0.22 °C (0.4 °F) | 48 |
Excellent | Wood | 21.06% | 21.06% | 15.6% | 42.25 | -0.48 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 57 |
Masterwork | Wood | 23.49% | 23.49% | 17.4% | 42.25 | -0.6 °C (-1.1 °F) | +0.3 °C (0.5 °F) | 95 |
Legendary | Wood | 29.16% | 29.16% | 21.6% | 42.25 | -0.72 °C (-1.3 °F) | +0.36 °C (0.6 °F) | 190 |
For the full effects of qualities, see Quality.
Insulation Information
War masks offer a tiny amount of insulation from both heat and cold. However, the boost is so small it's unlikely to have any impact -- less than 1°C at legendary quality.