Difference between revisions of "Flak helmet"
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|name = Flak helmet | |name = Flak helmet | ||
|image = KevlarHelmet.png | |image = KevlarHelmet.png | ||
− | |description = | + | |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |
|type = Gear | |type = Gear | ||
|type2 = Armor | |type2 = Armor |
Revision as of 05:31, 27 April 2020
Flak helmet
A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
Base Stats
Apparel
- Armor Factor - Sharp
- 0.7
- Armor Factor - Blunt
- 0.7
- Armor Factor - Heat
- 0.7
- Coverage
- Head, Left Ear, Right Ear
Creation
- Work To Make
- 8,000 ticks (2.22 mins)
An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
Acquisition
Can be crafted at the machining table using 40 metallic materials, 2 components and 10 plasteel. Requires no research (other than machining) to unlock.
Analysis
Flak helmets strike a middle ground between the cheap simple helmet and the marine helmet, being moderately easy to make and provides average protection. Flak helmets are reached much easier in research tree than marine helmets, and when made of plasteel they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, flak helmets do not provide eye, nose or jaw protection.
The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. A steel flak helmet offers almost as much armor - blunt as a marine helmet (31.5% vs. 36.0%) and a plasteel flak helmet provides more (44.1% vs. 36.0%)
Material Table
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Flak helmet | 50.4% | 25.2% | 25.2% | 84 | 585 |
Gold Flak helmet | 50.4% | 25.2% | 25.2% | 72 | 4180 |
Steel Flak helmet | 63% | 31.5% | 42% | 120 | 260 |
Plasteel Flak helmet | 79.8% | 38.5% | 45.5% | 336 | 575 |
Uranium Flak helmet | 75.6% | 37.8% | 45.5% | 300 | 450 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
- In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
- In 1.1 Advanced helmets were renamed to Flak helmets