Difference between revisions of "Locust armor"
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− | == Analysis == | + | == Analysis == |
+ | The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality. | ||
+ | {{#vardefine:baserange|23.9}} | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Quality | ||
+ | !Awful | ||
+ | !Poor | ||
+ | !Normal | ||
+ | !Good | ||
+ | !Excellent | ||
+ | !Masterwork | ||
+ | !Legendary | ||
+ | |- | ||
+ | !Range | ||
+ | |{{#expr:{{#var:baserange}}*0.75 round 1}} | ||
+ | |{{#expr:{{#var:baserange}}*0.9 round 1}} | ||
+ | |{{#expr:{{#var:baserange}}*1.0 round 1}} | ||
+ | |{{#expr:{{#var:baserange}}*1.06 round 1}} | ||
+ | |{{#expr:{{#var:baserange}}*1.13 round 1}} | ||
+ | |{{#expr:{{#var:baserange}}*1.19 round 1}} | ||
+ | |{{#expr:{{#var:baserange}}*1.25 round 1}} | ||
+ | |} | ||
== Version history == | == Version history == |
Revision as of 10:30, 17 August 2020
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Locust Armor
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
Base Stats
Apparel
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 87%
- Armor - Blunt
- 35%
- Armor - Heat
- 41%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Creation
- Work To Make
- 45,000 ticks (12.5 mins)
Locust armor is a set of power armor that can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades. It is a variant of Recon armor and forms a full set along with the Recon helmet
Acquisition
Analysis
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a Jump pack of the same quality.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Range | 17.9 | 21.5 | 23.9 | 25.3 | 27 | 28.4 | 29.9 |
Version history
Added in 1.2