Difference between revisions of "Visage mask"

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==Analysis==
 
==Analysis==
In coverage of the body, If covers the entire head and face, as the war mask and war veil do. Minus some late game masterwork or legendary, war masks and synthread, devilstrand or hyperweave war veils and broadwraps, it is among some of the most protective, non-armor, headwear.
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The visage mask is relatively rare in that it is non-power armor headwear that covers the entire head, a niche only otherwise filled by the [[war mask]], [[veil]], and [[broadwrap]]. As it has no insulative or social capabilities worth mentioning and must thus rely on its protective capabilities for merit, this relatively rare coverage muddies its value proposition.
For head layer apparel this amount of coverage is only exceeded by the Broadwrap.
 
  
The Visage mask is equal in its warm/cold insulation provided, but both are only with a 0.05 modifier, which is effectively none.
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In effect its nearest competitors are the [[simple helmet]], the [[war mask]], the [[veil]], and the [[broadwrap]]. It is essentially outright superior to a war mask, even when made from [[wood]] - costing {{P|Resource 1 Amount}} to the war mask's {{Q|War mask|Resource 1 Amount}}, while offering the same protection. Unlike the war mask, the visage mask can be made of significantly more protective materials. The war mask's only advantage is the increased [[pain shock threshold]] it offers - which could be advantageous if the colony is at a point where it is signficantly considering wooden armor, but is niche beyond that point.
  
It is highly protective, providing a 0.3, '''The highest of ALL headwear''', but true armor helmets. But it offers no additional special qualities, such as a % bonus to social impact, pain threshold % increase, insulation of note, Etc.
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The veil and the broadwrap are actually significant contenders, if proper [[textiles]] can be obtained. A [[devilstrand]] broadwrap provides more protection and insulation than a [[plasteel]] visage mask, while also covering the shoulders and neck. Upgrading to hyperweave improves it even further beyond the armor provided by steel simple helmets. The veil is less impressive but still an improvement over plasteel masks when made of hyperweave, and still better than a steel mask when made of devilstrand. Additionally, the veil increases pain shock threshold. The primary issue is that these textiles generally only become available after better helmet options that would have already replaced the visage mask - i.e. devilstrand and hyperweave broadwraps and veils are more correctly competing with the simple helmet than the visage mask.
  
It must be made of wood or a Metallic textile, plasteel offers the highest protection, although uranium offers near equal protection. It is unknown (by this poster) how quality and materials effect comparative scaling.
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Lastly, there is the simple helmet. Despite the helmet being a dedicated armor piece, uranium and plasteel visage masks are suprisingly competitive with steel helmets. While they offer significantly less armor, they also protect the eyes and are often available earlier as only small amounts of materials are needed and they only require [[Research#Complex clothing|Complex Clothing]] to be researched instead of [[Research#Smithing|Smithing]]. Costwise, even with the more exotic material, they're suprisingly similar with a steel simple helmet requiring {{icon small|silver}} {{#expr: {{Q|Simple helmet|Resource 1 Amount}}*{{Q|Steel|Market Value Base}}}} worth of steel while a uranium visage mask requires {{icon small|silver}} {{#expr:{{P|Resource 1 Amount}}*{{Q|Uranium|Market Value Base}}}} worth of uranium. However, the improved armor of the simple helmet means that they should replace visage masks by the end of early game, even with the lower coverage.
  
Crafted from the best options of materials; plasteel or uranium, it becomes '''THE most kinetically protective''' non armor headwear in the game, with a lower barrier to acquisition than its, true armor helmet, competitors.
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In summary, the visage mask is decently protective when made with the right materials, and with such a cheap resource cost, it is a viable option for mass produced head armor in the very early game. However, it should be replaced with the better options once they become available.
  
In this posters opinion, the Visage mask is a direct upgrade to the war mask, if a tribal start. If not a tribal start it should be used unless extreme temptures prevent it.
 
 
Optionally, the Visage mask could later be exchanged for devilstrand, or better, broadwrap. If only for consistent, renewable access to production supplies.
 
 
The Visage mask is not as protective to the parts of the head area it covers as the simple helmet crafted from same material, but does cover the entire head area.
 
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}
  

Revision as of 11:21, 26 September 2021

Visage mask

Visage mask

"A hard facial mask that resembles a stylized face."

Base Stats

Type
GearClothing
Mass
0.10 kg
HP
90

Apparel

Insulation Factor - Cold
0.05×
Insulation Factor - Heat
0.05×
Armor Factor - Sharp
0.30
Armor Factor - Blunt
0.30
Armor Factor - Heat
0.30
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Woody, Metallic
Resources to make
Stuff 15
Technical
thingCategories
Headwear
defaultOutfitTags
Worker
tags
Neolithic


Visage masks are a form of clothing added by the Ideology DLC. They cover the face entirely.

Acquisition

Visage masks can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each mask requires Stuff 15 Stuff (Woody/Metallic, 150 for SMVs) and 2,000 ticks (33.33 secs) of work.

Summary

One of four headwear in game that is able to be crafted from wood. The others being the war mask, the slicecap and the torture crown.

Analysis

The visage mask is relatively rare in that it is non-power armor headwear that covers the entire head, a niche only otherwise filled by the war mask, veil, and broadwrap. As it has no insulative or social capabilities worth mentioning and must thus rely on its protective capabilities for merit, this relatively rare coverage muddies its value proposition.

In effect its nearest competitors are the simple helmet, the war mask, the veil, and the broadwrap. It is essentially outright superior to a war mask, even when made from wood - costing 15 to the war mask's 25, while offering the same protection. Unlike the war mask, the visage mask can be made of significantly more protective materials. The war mask's only advantage is the increased pain shock threshold it offers - which could be advantageous if the colony is at a point where it is signficantly considering wooden armor, but is niche beyond that point.

The veil and the broadwrap are actually significant contenders, if proper textiles can be obtained. A devilstrand broadwrap provides more protection and insulation than a plasteel visage mask, while also covering the shoulders and neck. Upgrading to hyperweave improves it even further beyond the armor provided by steel simple helmets. The veil is less impressive but still an improvement over plasteel masks when made of hyperweave, and still better than a steel mask when made of devilstrand. Additionally, the veil increases pain shock threshold. The primary issue is that these textiles generally only become available after better helmet options that would have already replaced the visage mask - i.e. devilstrand and hyperweave broadwraps and veils are more correctly competing with the simple helmet than the visage mask.

Lastly, there is the simple helmet. Despite the helmet being a dedicated armor piece, uranium and plasteel visage masks are suprisingly competitive with steel helmets. While they offer significantly less armor, they also protect the eyes and are often available earlier as only small amounts of materials are needed and they only require Complex Clothing to be researched instead of Smithing. Costwise, even with the more exotic material, they're suprisingly similar with a steel simple helmet requiring Silver 76 worth of steel while a uranium visage mask requires Silver 90 worth of uranium. However, the improved armor of the simple helmet means that they should replace visage masks by the end of early game, even with the lower coverage.

In summary, the visage mask is decently protective when made with the right materials, and with such a cheap resource cost, it is a viable option for mass produced head armor in the very early game. However, it should be replaced with the better options once they become available.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Wooden Visage mask 16.2% 16.2% 12% 58.5 -0.4 °C (-0.7 °F) +0.2 °C (0.4 °F) 23 Silver
    Bioferrite Visage mask 33% 15% 15% 180 -0.125 °C (-0.2 °F) +0 °C (0 °F) 29 Silver
    Golden Visage mask 21.6% 10.8% 10.8% 54 -0.15 °C (-0.3 °F) +0 °C (0 °F) 1505 Silver
    Plasteel Visage mask 34.2% 16.5% 19.5% 252 -0.15 °C (-0.3 °F) +0 °C (0 °F) 151 Silver
    Silver Visage mask 21.6% 10.8% 10.8% 63 -0.15 °C (-0.3 °F) +0 °C (0 °F) 157 Silver
    Steel Visage mask 27% 13.5% 18% 90 -0.15 °C (-0.3 °F) +0 °C (0 °F) 36 Silver
    Uranium Visage mask 32.4% 16.2% 19.5% 225 -0.15 °C (-0.3 °F) +0 °C (0 °F) 104 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History