Difference between revisions of "War mask"
(corrected incorrect value) |
|||
Line 31: | Line 31: | ||
War masks can only be made by tribal factions. | War masks can only be made by tribal factions. | ||
They can be made at a [[crafting spot]], [[hand tailor bench]], or [[electric tailor bench]]. | They can be made at a [[crafting spot]], [[hand tailor bench]], or [[electric tailor bench]]. | ||
− | They require | + | They require 25 [[wood]] and 100 units of work. |
== Analysis == | == Analysis == |
Revision as of 23:02, 23 October 2021
War mask
"An artistically terrifying war mask. Hides the wearer's face and makes them more confident."
Base Stats
Apparel
- Insulation - Cold
- 0.4 °C (0.7 °F)
- Insulation - Heat
- 0.2 °C (0.4 °F)
- Armor - Sharp
- 16.2%
- Armor - Blunt
- 16.2%
- Armor - Heat
- 12%
- Pain Shock Threshold
- +10%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 3,000 ticks (50 secs)
- Stuff Tags
- Woody
- thingCategories
- Headgear
- defaultOutfitTags
- Soldier
The war mask is a tribal clothing item. It provides minor protection, as well as increasing pain threshold, allowing the wearer to take more damage before crumpling. War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.
Acquisition
War masks can only be made by tribal factions. They can be made at a crafting spot, hand tailor bench, or electric tailor bench. They require 25 wood and 100 units of work.
Analysis
War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they doesn't give much protection, the increase in pain shock threshold helps your tribespeople stay longer in the fight before giving in to pain.
Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it.
War masks can be equipped on Wimp colonists to allow them to function under certain illnesses which would normally surpass their pain threshold.
Stats table
Feature | Toggle |
---|---|
Quality |
War mask | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Wood | 9.72% | 9.72% | 7.2% | 42.25 | -0.32 °C (-0.6 °F) | +0.16 °C (0.3 °F) | 19 |
Poor | Wood | 12.96% | 12.96% | 9.6% | 42.25 | -0.36 °C (-0.6 °F) | +0.18 °C (0.3 °F) | 29 |
Normal | Wood | 16.2% | 16.2% | 12% | 42.25 | -0.4 °C (-0.7 °F) | +0.2 °C (0.4 °F) | 38 |
Good | Wood | 18.63% | 18.63% | 13.8% | 42.25 | -0.44 °C (-0.8 °F) | +0.22 °C (0.4 °F) | 48 |
Excellent | Wood | 21.06% | 21.06% | 15.6% | 42.25 | -0.48 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 57 |
Masterwork | Wood | 23.49% | 23.49% | 17.4% | 42.25 | -0.6 °C (-1.1 °F) | +0.3 °C (0.5 °F) | 95 |
Legendary | Wood | 29.16% | 29.16% | 21.6% | 42.25 | -0.72 °C (-1.3 °F) | +0.36 °C (0.6 °F) | 190 |
For the full effects of qualities, see Quality.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Trivia
The War Mask is set up in the game's code to be stuffable, however the stuff categories only allow one possible Stuff choice, namely wood.