Mechcommander helmet
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Mechcommander helmet
A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs.
Base Stats
Apparel
- Insulation - Cold
- 3 °C (5.4 °F)
- Insulation - Heat
- 1.5 °C (2.7 °F)
- Armor - Sharp
- 69%
- Armor - Blunt
- 30%
- Armor - Heat
- 34.5%
- Coverage
- Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
- Layer
- Headgear
Creation
- Required Research
- Standard mechtech
- Skill Required
- Crafting 6
- Work To Make
- 15,750 ticks (4.38 mins)
- thingCategories
- ArmorHeadgear
The mechcommander helmet is a piece of apparel added by the Biotech DLC.
Acquisition
Mechcommander helmets can be crafted at a Machining table once the Standard mechtech research project has been completed. They require 60 Plasteel, 6 Components, 1 Signal chip, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.
Summary
In addition to its protective stats, wearing a mechcommander helmet gives +6 bandwidth.
Analysis
The mechcommander helmet is roughly equal to a stee flak helmet of the same quality, but it covers the full face and gives bandwidth.
If your only goal is to gain bandwidth, then the array headset gives the same +6 bandwidth, is also unlocked at Standard mechtech, and doesn't require a signal chip to make. The benefit of the mechcommander helmet is that it offers head protection. Note that the signal chip could eventually be used to make a bandwidth pack, which gives +9 bandwidth without using the helmet slot (allowing you to wear a headset or a more protective helmet).
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.