Stellic crown

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Stellic crown

Stellic crown

A grand crown of metal with an elaborate, overbearing design.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.9 kg
HP
80

Apparel

Insulation Factor - Cold
0.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Work To Make
ticks (0 secs)
Stuff Tags
Metallic
Resources to make
Stuff 85
Technical
thingCategories
HeadgearNoble
tags
Royal, RoyalTier7


The Stellic crown is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Duke rank and above, including the Stellarch themself.

Acquisition

Imperial trade caravans can carry these.

You can also take one from the High Stellarch if you betray them.

Summary

A stellic crown offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Duke rank or above must wear a stellic crown or one of the following alternative pieces of headwear:

When worn by a slaveContent added by the Ideology DLC, a stellic crown increases the rate that suppression is lost by 30% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Beyond silly purposes like capturing the High Stellarch, there is no functional use for a stellic crown. No colonist-obtainable rank accepts the stellic crown as valid head, and all empire royals who do will come with their own crown. Hoods and crowns offer the same bonus to Social Impact.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Stellic crown Stellic crown Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 32 Silver
    Awful Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 4250 Silver
    Awful Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 380 Silver
    Awful Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 425 Silver
    Awful Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 81 Silver
    Awful Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 255 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 48 Silver
    Poor Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 6375 Silver
    Poor Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 575 Silver
    Poor Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 635 Silver
    Poor Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 121 Silver
    Poor Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 380 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 64 Silver
    Normal Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 8500 Silver
    Normal Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 765 Silver
    Normal Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 850 Silver
    Normal Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 162 Silver
    Normal Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 510 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 80 Silver
    Good Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 9000 Silver
    Good Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 955 Silver
    Good Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 1060 Silver
    Good Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 200 Silver
    Good Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 635 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 96 Silver
    Excellent Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 9500 Silver
    Excellent Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 1145 Silver
    Excellent Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 1275 Silver
    Excellent Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 240 Silver
    Excellent Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 765 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 159 Silver
    Masterwork Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 10500 Silver
    Masterwork Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 1910 Silver
    Masterwork Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 2125 Silver
    Masterwork Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 405 Silver
    Masterwork Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 1275 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 320 Silver
    Legendary Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 11500 Silver
    Legendary Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 3765 Silver
    Legendary Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 3850 Silver
    Legendary Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 805 Silver
    Legendary Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 2550 Silver

    For the full effects of qualities, see Quality.

  • Version history