War mask

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War mask

War mask

An artistically terrifying war mask. Hides the wearer's face and makes them more confident.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Market Value
38 Silver
Mass
1.4 kg
HP
65

Apparel

Insulation Factor - Cold
0.05×
Insulation Factor - Heat
0.05×
Armor Factor - Sharp
0.3
Armor Factor - Blunt
0.3
Armor Factor - Heat
0.3
Pain Shock Threshold
+10%
Lifestage
Adult
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Work To Make
3,000 ticks (50 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Woody
Resources to make
Stuff 25
Technical
Has Quality
True
thingCategories
Headgear
defaultOutfitTags
Soldier
tradeTags
BasicClothing


The war mask is a tribal clothing item. It provides minor protection, as well as increasing pain shock threshold, allowing the wearer to take more pain before being downed.

Acquisition

For New Tribes, War masks can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring Stuff 25 Stuff (Woody) and 3,000 ticks (50 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. New Arrivals can never craft war masks.

War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.

In particular, it can be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Berserker 100% Normal 100%
Heavy Archer 100% Normal 100%

Summary

In addition to minor head protection, a war mask increases the pain shock threshold of its wearer by +10%, allowing its wearer to take more pain before being downed.

Analysis

War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they don't give much protection, the increase in pain shock threshold helps your pawns stay longer in the fight before giving in to pain.

Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it.

War masks can be equipped on Wimp colonists to allow them to function under certain illnesses which would normally surpass their pain threshold.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • War mask War mask Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Wood Wood 9.72% 9.72% 7.2% 42.25 -0.32 °C (-0.6 °F) +0.16 °C (0.3 °F) 19 Silver
    Poor Wood Wood 12.96% 12.96% 9.6% 42.25 -0.36 °C (-0.6 °F) +0.18 °C (0.3 °F) 29 Silver
    Normal Wood Wood 16.2% 16.2% 12% 42.25 -0.4 °C (-0.7 °F) +0.2 °C (0.4 °F) 38 Silver
    Good Wood Wood 18.63% 18.63% 13.8% 42.25 -0.44 °C (-0.8 °F) +0.22 °C (0.4 °F) 48 Silver
    Excellent Wood Wood 21.06% 21.06% 15.6% 42.25 -0.48 °C (-0.9 °F) +0.24 °C (0.4 °F) 57 Silver
    Masterwork Wood Wood 23.49% 23.49% 17.4% 42.25 -0.6 °C (-1.1 °F) +0.3 °C (0.5 °F) 95 Silver
    Legendary Wood Wood 29.16% 29.16% 21.6% 42.25 -0.72 °C (-1.3 °F) +0.36 °C (0.6 °F) 190 Silver

    For the full effects of qualities, see Quality.

  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia

    The War Mask is set up in the game's code to be stuffable, however the stuff categories only allow one possible Stuff choice, namely wood.

    Version history