Crown
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Crown
"A grand crown of metal with an elaborate design. Worn by upper-ranking nobles."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 12,000 ticks (3.33 mins)
The Crown is a clothing item added in the Royalty DLC. Nobles of Baron rank and above require a crown or coronet to consider themselves properly dressed and avoid a negative moodlet.
Acquisition
As a complicated garment, Crowns can only be made at Fueled smithy or Electric smithy which requires complex clothing, Royal Apparel and Smithing to be researched in order to be constructed. A Crowns requires 50 of any metal, and 134 units of work. Coronets can be purchased or crafted.
Analysis
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such they are only useful for meeting the needs of nobles that specifically require a Crown, and even then should be replaced by helmet options as soon as possible.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Crown | 0% | 0% | 0% | 56 | 795 |
Gold Crown | 0% | 0% | 0% | 48 | 7540 |
Steel Crown | 0% | 0% | 0% | 80 | 186 |
Plasteel Crown | 0% | 0% | 0% | 224 | 770 |
Uranium Crown | 0% | 0% | 0% | 200 | 530 |
Assuming Normal quality, for the effect of other qualities, see Quality.