Recon helmet

From RimWorld Wiki
Revision as of 21:10, 4 December 2022 by Hordes (talk | contribs) (→‎Analysis: recon isn't much more expensive than marine/cataphract)
Jump to navigation Jump to search

Recon helmet

Recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
525 Silver
Mass
1 kg
HP
120

Apparel

Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (3.6 °F)
Armor - Sharp
92%
Armor - Blunt
40%
Armor - Heat
46%
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Fabrication bench
Required Research
Recon armor
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel 30 + Advanced component 1
Technical
thingCategories
ArmorHeadgear
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tags
SpacerMilitary
tradeTags
HiTechArmor


A Recon helmet is a full-head power armor helmet that forms a full set along with the Recon armor.

Acquisition

Recon helmets can be crafted at a Fabrication bench once the Recon armor research project has been completed. They require Plasteel 30 Plasteel, Advanced component 1 Advanced component, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.

Alternatively, the armor can be received as a quest reward, purchased from outlander and Empire Content added by the Royalty DLC traders and faction bases, or found on Imperial Janissaries and other Raiders.[Which?]

Analysis

Recon helmets are the first helmet since the neolithic war masks to offer complete face protection. It is preferable to both simple helmets and flak helmets, with superior coverage and a higher armor rating than even a plasteel flak helmet. The main downside is the advanced component required to make each helmet, and the competition with other power armor helmets.

The marine helmet only costs Plasteel 10 more, and the cataphract helmetContent added by the Royalty DLC, Plasteel 20. Once research requirements have been met, there is little reason to use a recon helmet over its upgrades. Unlike the body armors, none of the helmets slow movement speed. Note that research can be an issue, especially for the cataphract helmet, which requires 2 techprints.

A recon helmet is roughly equal to a marine helmet 1 quality level lower (i.e. a normal recon helmet ~= poor marine helmet, etc.), or a cataphract helmet 2 qualities lower.

Stats table

  • Recon helmet Recon helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 55.2% 24% 27.6% 120 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 260 Silver
    Poor 73.6% 32% 36.8% 120 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 395 Silver
    Normal 92% 40% 46% 120 -4 °C (-7.2 °F) +2 °C (3.6 °F) 525 Silver
    Good 105.8% 46% 52.9% 120 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 655 Silver
    Excellent 119.6% 52% 59.8% 120 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 785 Silver
    Masterwork 133.4% 58% 66.7% 120 -6 °C (-10.8 °F) +3 °C (5.4 °F) 1310 Silver
    Legendary 165.6% 72% 82.8% 120 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 2625 Silver

    For the full effects of qualities, see Quality.

  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia

    Every recon helmet found on an Imperial Janissary will be black.

    Version history

    See Also

    • Prestige recon helmet - a variant of the recon helmet that both pleases nobles and improves psychic ability.