Plate armor
Plate armor
Overlapping solid plates of armor covering the entire body from neck to feet.
Base Stats
Apparel
- Insulation Factor - Cold
- 1.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.73
- Armor Factor - Blunt
- 0.73
- Armor Factor - Heat
- 0.73
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Shell
Creation
- Work To Make
- 38,000 ticks (10.56 mins)
Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials.
It has a heavy move speed penalty of -0.8c/s when worn. As such, it may be wise to leave it in a stockpile until entering combat.
Acquisition
Can be crafted at a Fueled smithy, once Plate armor has been researched. Requires 634 work baseline, and a minimum of 7 crafting skill. It can also be found on high ranking Tribals.
Analysis
Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. It generally provides better blunt and heat protection, but less sharp protection. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.
A set of Steel plate armor (170 ) is cheaper than a full set of flak armor (190 + 110 + 3 ). It also provides more blunt and heat protection, but less so for sharp. It lasts shorter than flak, as it has 290 hp, compared to a total of 600 hp for flak. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set.
A set of Plasteel plate armor is slightly cheaper than a set of marine armor. It provides more heat and blunt protection, but less for sharp. One major advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Wood | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Unexpected < operator. |
Silver | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Unexpected < operator. |
Gold | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Unexpected < operator. |
Steel | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Unexpected < operator. |
Plasteel | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Unexpected < operator. |
Uranium | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Unexpected * operator.% | Expression error: Missing operand for *. | Expression error: Unexpected < operator. |
Assuming Normal quality, for the effect of other qualities, see Quality.