Coronet
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coronet
"A tiny crown-like piece of headwear made of metal."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Overhead
Creation
- Work To Make
- 8,000 ticks (2.22 mins)
The Coronet is a clothing item added in the Royalty DLC. Nobles of Baron rank and above require one to consider themselves properly dressed and avoid a negative moodlet.
Acquisition
As a complicated garment, Coronets can only be made at Fueled smithy or Electric smithy which requires complex clothing, Royal Apparel and Smithing to be researched in order to be constructed. A Coronet requires 50 of any metal, and 134 units of work. Coronets can be purchased or crafted.
Analysis
Coronets are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such they are only useful for meeting the needs of nobles that specifically require a coronet, and even the should be replaced by helmet options as soon as possible.
Material Table
Material | Sharp | Blunt | Heat | Item HP | Market Value |
---|---|---|---|---|---|
Silver Coronet | 0% | 0% | 0% | 56 | 530 |
Gold Coronet | 0% | 0% | 0% | 48 | 5025 |
Steel Coronet | 0% | 0% | 0% | 80 | 124 |
Plasteel Coronet | 0% | 0% | 0% | 224 | 515 |
Uranium Coronet | 0% | 0% | 0% | 200 | 355 |
Assuming Normal quality, for the effect of other qualities, see Quality.