Difference between revisions of "Airwire headset"
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− | The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]]. | + | The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]] that increases the [[bandwidth]] of [[mechanitor]]s. |
== Acquisition == | == Acquisition == | ||
Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | + | Pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario start with an airwire headset equipped. | |
== Summary == | == Summary == | ||
Line 45: | Line 45: | ||
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. | An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. | ||
− | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 | + | The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and [[wealth management|some detriment]] to higher quality headsets. |
+ | |||
+ | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 additional bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health. | ||
{{Apparel Quality Table}} | {{Apparel Quality Table}} |
Revision as of 13:23, 10 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Airwire headset
A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Coverage
- Upper Head
- Layer
- Headgear
Creation
- Required Research
- Basic mechtech
- Skill Required
- Crafting 4
- Work To Make
- 2,100 ticks (35 secs)
The airwire headset is a piece of apparel added by the Biotech DLC that increases the bandwidth of mechanitors.
Acquisition
Airwire headsets can be crafted at a Machining table once the Basic mechtech research project has been completed. They require 50 Steel, 4 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 4.
Pawns in The Mechanitor scenario start with an airwire headset equipped.
Summary
The airwire headset increases a mechanitor's bandwidth by +3.
Does not count as clothing for nudity.
Analysis
An airwire headset equates to 3 more militors or general labor mechs, in exchange for the protection from a simple helmet or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and power, than 3 band nodes. Somewhat useful, especially if your mechanitor does not participate in direct combat.
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and some detriment to higher quality headsets.
Once Standard Mechtech is obtained, you can create the array headset, which gives 3 additional bandwidth and only costs 4 components more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.