Difference between revisions of "Template:Trading Value Table Row"
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<includeonly> | <includeonly> | ||
+ | {{#vardefine:productAmount | {{#if: {{{?Pa}}} | {{{?Pa}}} | 1}} }} | ||
− | {{#vardefine: | + | {{#vardefine:R1a | {{#expr: {{#if: {{{?R1a}}} | {{{?R1a}}} | 0}} / {{#var:productAmount}} }} }} |
+ | {{#vardefine:R2a | {{#expr: {{#if: {{{?R2a}}} | {{{?R2a}}} | 0}} / {{#var:productAmount}} }} }} | ||
+ | {{#vardefine:R3a | {{#expr: {{#if: {{{?R3a}}} | {{{?R3a}}} | 0}} / {{#var:productAmount}} }} }} | ||
+ | {{#vardefine:R4a | {{#expr: {{#if: {{{?R4a}}} | {{{?R4a}}} | 0}} / {{#var:productAmount}} }} }} | ||
+ | {{#vardefine:R5a | {{#expr: {{#if: {{{?R5a}}} | {{{?R5a}}} | 0}} / {{#var:productAmount}} }} }} | ||
+ | {{#vardefine:R6a | {{#expr: {{#if: {{{?R6a}}} | {{{?R6a}}} | 0}} / {{#var:productAmount}} }} }} | ||
− | {{#ifeq: {{{? | + | {{#vardefine:isstuff | {{#ifeq: {{{?R1}}} | Stuff | {{#ifeq: {{#var:stuffcat}} | no stuff category | | true}} }} }} |
− | + | ||
− | {{# | + | {{#vardefine:skill | |
− | {{ | + | {{#if: {{{?S1}}} |
− | {{# | + | | [[{{ucfirst:{{{?S1}}}}}]] {{{?S1l}}} {{#if: {{{?S2}}} | + [[{{ucfirst:{{{?S2}}}}}]] {{{?S2l}}} }} |
− | {{ | + | | {{#switch: {{{?Name}}} |
− | + | | Peg leg | Wooden foot | Wooden hand = [[Medical]] | |
− | {{# | + | | #default = {{#switch: {{{?Type}}} |
− | {{# | + | | Art = [[Artistic]] |
− | + | | Equipment | Gear | Crafted Resources | Medical Items = [[Crafting]] | |
− | + | | Medicine, Medical Item = [[Crafting]] 4 + [[Skills#Intellectual|Intellectual]] 4 | |
− | + | | Furniture | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = [[Construction]] | |
− | {{# | + | | #default = {{#switch: {{{?Type2}}} |
− | + | | Hard Drug | Medical Drug = [[Skills#Intellectual|Intellectual]] | |
− | + | | Social Drug = [[Cooking]] | |
+ | | #default = – | ||
+ | }} }} }} }} }} | ||
{{#vardefine:amount | {{#expr: | {{#vardefine:amount | {{#expr: | ||
− | {{# | + | {{#if: {{#var:isstuff}} |
− | | {{ | + | | {{#var:R1a}} |
− | | {{#ifeq: | + | | {{#ifeq: {{{?R1}}} | {{#var:material}} | {{#var:R1a}} | 0}} |
− | }} | + | }} * {{#var:volume}} |
− | + | + {{#ifeq: {{{?R2}}} | {{#var:material}} | {{#var:R2a}} | 0}} | |
− | + | + {{#ifeq: {{{?R3}}} | {{#var:material}} | {{#var:R3a}} | 0}} | |
− | + | + {{#ifeq: {{{?R4}}} | {{#var:material}} | {{#var:R4a}} | 0}} | |
− | + {{#ifeq: | + | + {{#ifeq: {{{?R5}}} | {{#var:material}} | {{#var:R5a}} | 0}} |
− | + {{#ifeq: | + | + {{#ifeq: {{{?R6}}} | {{#var:material}} | {{#var:R6a}} | 0}} |
− | + {{#ifeq: | + | round 1}} |
− | + {{#ifeq: | + | }} |
− | + {{#ifeq: | ||
− | }} }} | ||
{{#vardefine:others | | {{#vardefine:others | | ||
− | + | {{#ifeq: {{{?R1}}} | Stuff | |
− | + | | {{#if: {{#var:isstuff}} || {{#var:R1a}} {{Icon Small|Stuff}} }} | |
− | + | | {{#ifeq: {{{?R1}}} | {{#var:material}} || {{#var:R1a}} {{Icon Small|{{{?R1}}} }} }} | |
− | + | }}<!-- | |
− | + | -->{{#if: {{{?R2}}} | {{#ifeq: {{{?R2}}} | {{#var:material}} || {{#expr: {{#var:R2a}} round 1}} {{Icon Small|{{{?R2}}} }} }} }}<!-- | |
− | + | -->{{#if: {{{?R3}}} | {{#ifeq: {{{?R3}}} | {{#var:material}} || {{#expr: {{#var:R3a}} round 1}} {{Icon Small|{{{?R3}}} }} }} }}<!-- | |
− | + | -->{{#if: {{{?R4}}} | {{#ifeq: {{{?R4}}} | {{#var:material}} || {{#expr: {{#var:R4a}} round 1}} {{Icon Small|{{{?R4}}} }} }} }}<!-- | |
− | + | -->{{#if: {{{?R5}}} | {{#ifeq: {{{?R5}}} | {{#var:material}} || {{#expr: {{#var:R5a}} round 1}} {{Icon Small|{{{?R5}}} }} }} }}<!-- | |
− | + | -->{{#if: {{{?R6}}} | {{#ifeq: {{{?R6}}} | {{#var:material}} || {{#expr: {{#var:R6a}} round 1}} {{Icon Small|{{{?R6}}} }} }} }} | |
}} | }} | ||
− | |||
− | + | {{#vardefine:work | |
− | | {{# | + | | {{#switch: {{Q|{{{?Name}}}|Production Facility 1}} |
− | | {{# | + | | Large mech gestator | Mech gestator | War queen = false |
− | | {{ | + | | #default = {{#switch: {{{?Type}}} |
+ | | Furniture | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = {{#expr: {{formatnum:{{{?Work}}}|R}} * {{#var:buildfactor}} + {{#var:buildoffset}} round 0}} | ||
+ | | #default = {{#expr: {{formatnum:{{{?Work}}}|R}} * {{#var:makefactor}} / {{#var:productAmount}} round 0}} | ||
+ | }} }} }} | ||
+ | |||
+ | {{#vardefine:value | {{formatnum: {{#ifeq: {{{?R1}}} | Stuff | {{#if: {{#var:isstuff}} | {{Market Value Calculator|{{{?Name}}}|{{#var:material}}}} | {{Market Value Calculator|{{{?Name}}}|wood}} }} | {{{?Value}}} }} |R}} }} | ||
+ | |||
+ | {{#vardefine:note | {{#ifeq: {{{?R1}}} | Stuff | {{#if: {{#var:isstuff}} | | <abbr title="This value depends on the material and might therefore not be correct."><sup>[Note]</sup></abbr> }} }} }} | ||
+ | |||
+ | {{#ifeq: {{#vardefineecho:sellable | {{#switch: {{{?Type}}} | ||
+ | | Structure | Production | Buildings | Building | Security | Misc | Floor | Temperature | Power | Ship = false | ||
+ | | #default = {{#switch: {{{?Name}}} | ||
+ | | Peg leg | Wooden foot | Wooden hand | Torch lamp = false | ||
+ | | #default = true | ||
+ | }} }} }} | true | | ||
+ | |||
+ | {{#vardefine:multiplier | {{#switch: {{{?Type}}} | ||
+ | | Art = 1.1 | ||
+ | | Furniture = 0.7 | ||
+ | | Equipment = 0.2 | ||
+ | | #default = 1 | ||
+ | }} }} | ||
+ | |||
+ | {{#vardefine:resourceCost | {{#expr: | ||
+ | {{#if: {{#var:isstuff}} | {{#var:materialValue}} | {{Q|{{{?R1}}}|Market Value Base|1}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} }} * {{#var:R1a}} | ||
+ | + {{Q|{{{?R2}}}|Market Value Base|0}} * {{#var:R2a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} | ||
+ | + {{Q|{{{?R3}}}|Market Value Base|0}} * {{#var:R3a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} | ||
+ | + {{Q|{{{?R4}}}|Market Value Base|0}} * {{#var:R4a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} | ||
+ | + {{Q|{{{?R5}}}|Market Value Base|0}} * {{#var:R5a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} | ||
+ | + {{Q|{{{?R6}}}|Market Value Base|0}} * {{#var:R6a}} * {{#switch: {{Q|{{{?R1}}}|Type}} | Art = 1.1 | Furniture = 0.7 | Equipment = 0.2 | #default = 1}} | ||
+ | }} }} | ||
+ | }} | ||
+ | |||
+ | ! style="text-align: left" | {{DLC Icons|{{{?Name}}}}} | ||
+ | | {{formatnum: {{#var:amount}} }} [[{{#show: {{#var:material}}| ?image | link = none }}|16px|{{#var:material}}|link={{#var:material}}]] {{#if: {{#var:isstuff}} | ({{formatnum: {{#expr: {{#var:R1a}} * {{#var:volume}} }} }} [[{{#show: Stuff| ?image | link = none }}|16px|Stuff|link=Stuff]]) }} | ||
+ | | {{#ifeq: {{#var:others}} || – | {{#var:others}} }} | ||
+ | | {{#ifeq: {{#var:work}} | false | – | {{Align Ticks| {{#var:work}} }} }} | ||
| {{#var:skill}} | | {{#var:skill}} | ||
− | | {{ | + | | {{Align Silver| {{#var:value}} }} [[{{#show: Silver| ?image | link = none }}|16px|Silver|link=Silver]]{{#var:note}} |
− | | {{#ifeq: {{ | + | | {{#ifeq: {{#var:sellable}} | true | {{#var:multiplier}} | – }} |
− | | {{#ifeq: {{ | + | | {{#ifeq: {{#var:sellable}} | true | {{#expr: {{#var:multiplier}}*{{#var:value}}/{{#var:resourceCost}} round 2}}{{#var:note}} | – }} |
− | |||
|- | |- | ||
− | </includeonly> | + | </includeonly><noinclude>{{Documentation}}{{Trading Value Table|Psychoid leaves}}{{Trading Value Table|Neutroamine}}{{Trading Value Table|Wort}}{{Trading Value Table|Hops}}</noinclude> |
− | |||
− | <noinclude> | ||
− | {{ | ||
− | </noinclude> |
Latest revision as of 02:25, 24 April 2023
See Template:Trading Value Table for the full documentation.
Example[edit]
Item | Amount of wood | Other ingredients | Work to make | Relevant skill | Market value | Sell price multiplier |
Profitability |
---|---|---|---|---|---|---|---|
Wood | 1 | – | ticks (0 secs) | 0– | 1.2 | 1 | 1 |
Animal sleeping box | 25 (25 ) | – | ticks (2.1 secs) | 126Construction | 31 | – | – |
Animalist slab (broad) | 150 (150 ) | – | ticks (23.33 secs) | 1,400Construction | 185 | – | – |
Animalist slab (medium) | 100 (100 ) | – | ticks (11.67 secs) | 700Construction | 123 | – | – |
Art bench | 75 (75 ) | 50 | ticks (29.17 secs) | 1,750Construction | 191 | – | – |
Autobong | 100 (100 ) | 25 3 | ticks (9.33 secs) | 560Construction | 260 | – | – |
Autodoor | 25 (25 ) | 40 2 | ticks (12.83 secs) | 770Construction 6 | 173 | – | – |
Axe | 50 (50 ) | – | ticks (1.36 mins) | 4,900Crafting 3 | 78 | 0.2 | 0.26 |
Baby decoration | 60 (60 ) | – | ticks (9.33 secs) | 560Construction | 74 | – | – |
Barricade | 5 (5 ) | – | ticks (3.73 secs) | 224Construction | 6.8 | – | – |
Bed | 45 (45 ) | – | ticks (9.33 secs) | 560Construction | 56 | – | – |
Billiards table | 110 (80 ) | 80 | ticks (2.33 mins) | 8,400Construction 6 | 280 | – | – |
Blackboard | 15 (15 ) | – | ticks (11.67 secs) | 700Construction | 21 | – | – |
Bonsai pot | 24 (24 ) | – | ticks (3.22 secs) | 193Construction | 30 | – | – |
Bookcase | 20 (20 ) | – | ticks (5.83 secs) | 350Construction | 25 | – | – |
Brewery | 120 | 30 | ticks (23.33 secs) | 1,400Construction | 210 | – | – |
Bridge | 12 | – | ticks (17.5 secs) | 1,050Construction | 20 | – | – |
Burnbong | 30 | 150 | ticks (1.94 mins) | 7,000Construction | 310 | – | – |
Butcher table | 95 (75 ) | – | ticks (23.33 secs) | 1,400Construction | 119 | – | – |
Campfire | 20 | – | ticks (2.33 secs) | 140Construction | 25 | – | – |
Chess table | 70 (70 ) | – | ticks (1.56 mins) | 5,600Construction | 104 | – | – |
Christmas tree | 70 | 20 | ticks (1.94 mins) | 7,000Construction | 158 | – | – |
Club | 40 (40 ) | – | ticks (14 secs) | 840Crafting | 51 | 0.2 | 0.21 |
Column | 20 (20 ) | – | ticks (8.75 secs) | 525Construction | 26 | – | – |
Crib | 25 (25 ) | – | ticks (4.67 secs) | 280Construction | 31 | – | – |
Darktorch | 20 | – | ticks (1.17 secs) | 70Construction | 24 | – | – |
Dining chair | 45 (45 ) | – | ticks (1.56 mins) | 5,600Construction 4 | 74 | – | – |
Door | 25 (25 ) | – | ticks (9.92 secs) | 595Construction | 32 | – | – |
Double bed | 85 (85 ) | – | ticks (17.5 secs) | 1,050Construction | 106 | – | – |
Drape | 200 (150 ) | – | ticks (23.33 secs) | 1,400Construction | 245 | – | – |
Dresser | 50 (50 ) | – | ticks (23.33 secs) | 1,400Construction | 65 | – | – |
Drug lab | 50 (50 ) | 75 6 | ticks (40.83 secs) | 2,450Construction 4 | 405 | – | – |
Drum | 80 (30 ) | – | ticks (9.33 secs) | 560Construction | 98 | – | – |
Effigy | 80 | – | ticks (35 secs) | 2,100Construction | 107 | – | – |
Egg box | 20 (20 ) | – | ticks (23.33 secs) | 1,400Construction | 29 | – | – |
Electric tailor bench | 75 (75 ) | 50 2 | ticks (29.17 secs) | 1,750Construction 4 | 255 | – | – |
End table | 30 (30 ) | – | ticks (11.67 secs) | 700Construction | 39 | – | – |
Fence | 1 (1 ) | – | ticks (0.82 secs) | 49Construction | 1.4 | – | – |
Fence gate | 25 (25 ) | – | ticks (5.83 secs) | 350Construction | 31 | – | – |
Fermenting barrel | 30 | 10 | ticks (7 secs) | 420Construction | 57 | – | – |
Game-of-Ur board | 35 (35 ) | – | ticks (1.17 mins) | 4,200Construction | 57 | – | – |
Gladius | 50 (50 ) | – | ticks (2.33 mins) | 8,400Crafting 3 | 90 | 0.2 | 0.3 |
Grand altar | 300 (300 ) | – | ticks (5.83 mins) | 21,000Construction | 435 | – | – |
Grand sculpture | 400 (400 ) | – | ticks (20.42 mins) | 73,500Artistic | 745 | 1.1 | 1.71 |
Greatbow | 60 | – | ticks (1.75 mins) | 6,300Crafting 6 | 104 | 0.2 | 0.29 |
Hand tailor bench | 75 (75 ) | – | ticks (23.33 secs) | 1,400Construction | 95 | – | – |
Harp | 150 | – | ticks (3.5 mins) | 12,600Crafting 3 | 245 | – | – |
Harpsichord | 250 | – | ticks (6.22 mins) | 22,400Crafting 5 | 415 | – | – |
Hoopstone ring | 20 (20 ) | – | ticks (1.17 secs) | 70Construction | 24 | – | – |
Horseshoes pin | 10 (10 ) | – | ticks (1.17 secs) | 70Construction | 12 | – | – |
Ikwa | 50 (50 ) | – | ticks (58.33 secs) | 3,500Crafting 3 | 73 | 0.2 | 0.24 |
Incense shrine | 100 | – | ticks (2.33 mins) | 8,400Construction | 163 | – | – |
Large altar | 200 (200 ) | – | ticks (3.89 mins) | 14,000Construction | 290 | – | – |
Large nature shrine | 300 (300 ) | – | ticks (5.83 mins) | 21,000Construction | 435 | – | – |
Large sculpture | 100 (100 ) | – | ticks (5.83 mins) | 21,000Artistic | 196 | 1.1 | 1.8 |
Lectern | 50 (50 ) | – | ticks (1.94 mins) | 7,000Construction | 85 | – | – |
Longsword | 100 (100 ) | – | ticks (3.5 mins) | 12,600Crafting 5 | 165 | 0.2 | 0.28 |
Mace | 50 (50 ) | – | ticks (1.17 mins) | 4,200Crafting 3 | 75 | 0.2 | 0.25 |
Meditation throne | 125 (125 ) | – | ticks (1.94 mins) | 7,000Construction 4 | 175 | – | – |
Medium altar | 100 (100 ) | – | ticks (2.92 mins) | 10,500Construction | 158 | – | – |
Ornate door | 75 (75 ) | 50 | ticks (2.92 mins) | 10,500Construction 6 | 630 | – | – |
Passive cooler | 50 | – | ticks (2.33 secs) | 140Construction | 61 | – | – |
Peg leg | 1 | 2 | ticks (17.5 secs) | 1,050Medical 3 | 1.2 | – | – |
Pen marker | 30 (30 ) | – | ticks (7 secs) | 420Construction | 38 | – | – |
Pew | 100 (100 ) | – | ticks (28 secs) | 1,680Construction | 126 | – | – |
Piano | 220 | 120 | ticks (9.72 mins) | 35,000Crafting 6 | 670 | – | – |
Pila | 70 | – | ticks (1.36 mins) | 4,900Crafting 3 | 109 | 0.2 | 0.26 |
Plant pot | 20 (20 ) | – | ticks (2.92 secs) | 175Construction | 25 | – | – |
Plate armor | 170 (170 ) | – | ticks (7.39 mins) | 26,600Crafting 7 | 300 | 1 | 1.47 |
Poker table | 75 (50 ) | 50 | ticks (1.94 mins) | 7,000Construction 6 | 190 | – | – |
Pyre | 100 | – | ticks (58.33 secs) | 3,500Construction | 138 | – | – |
Recurve bow | 40 | – | ticks (58.33 secs) | 3,500Crafting 5 | 66 | 0.2 | 0.28 |
Royal bed | 100 (100 ) | 50 | ticks (9.72 mins) | 35,000Construction 8 | 745 | – | – |
Sacrificial flag | 40 | 40 | ticks (35 secs) | 2,100Construction | 119 | – | – |
Sarcophagus | 60 (60 ) | – | ticks (28 secs) | 1,680Construction 5 | 78 | – | – |
School desk | 30 (30 ) | – | ticks (8.75 secs) | 525Construction | 38 | – | – |
Shelf | 20 (20 ) | – | ticks (5.83 secs) | 350Construction | 25 | – | – |
Short bow | 30 | – | ticks (28 secs) | 1,680Crafting 2 | 45 | 0.2 | 0.25 |
Simple research bench | 75 (75 ) | 25 | ticks (32.67 secs) | 1,960Construction | 145 | – | – |
Skullspike | 25 (25 ) | 1 | ticks (18.67 secs) | 1,120Construction 4 | 39 | – | – |
Slab bed | 30 (30 ) | – | ticks (4.67 secs) | 280Construction | 37 | – | – |
Slab double bed | 85 (85 ) | – | ticks (8.75 secs) | 525Construction | 104 | – | – |
Slicecap | 15 (15 ) | – | ticks (23.33 secs) | 1,400Crafting | 23 | 1 | 1.28 |
Small altar | 50 (50 ) | – | ticks (58.33 secs) | 3,500Construction | 73 | – | – |
Small bookcase | 10 (10 ) | – | ticks (2.92 secs) | 175Construction | 13 | – | – |
Small nature shrine | 150 (150 ) | – | ticks (2.92 mins) | 10,500Construction | 220 | – | – |
Small sculpture | 50 (50 ) | – | ticks (3.5 mins) | 12,600Artistic | 105 | 1.1 | 1.93 |
Small shelf | 10 (10 ) | – | ticks (2.92 secs) | 175Construction | 13 | – | – |
Spear | 75 (75 ) | – | ticks (2.33 mins) | 8,400Crafting 4 | 120 | 0.2 | 0.27 |
Spike trap | 45 (45 ) | – | ticks (37.33 secs) | 2,240Construction 3 | 62 | – | – |
Stonecutter's table | 75 (75 ) | 30 | ticks (23.33 secs) | 1,400Construction | 152 | – | – |
Stool | 25 (25 ) | – | ticks (5.25 secs) | 315Construction | 31 | – | – |
Styling station | 80 (80 ) | 30 | ticks (23.33 secs) | 1,400Construction | 158 | – | – |
Table (1x2) | 28 (28 ) | – | ticks (8.75 secs) | 525Construction | 36 | – | – |
Table (2x2) | 50 (50 ) | – | ticks (17.5 secs) | 1,050Construction | 64 | – | – |
Table (2x4) | 95 (95 ) | – | ticks (35 secs) | 2,100Construction | 122 | – | – |
Table (3x3) | 100 (100 ) | – | ticks (38.5 secs) | 2,310Construction | 128 | – | – |
Terror sculpture | 100 (100 ) | – | ticks (5.83 mins) | 21,000Artistic | 196 | 1.1 | 1.8 |
Torch lamp | 20 | – | ticks (1.17 secs) | 70Construction | 24 | – | – |
Torture crown | 25 (25 ) | – | ticks (14 secs) | 840Crafting | 33 | 1 | 1.1 |
Totemic boards | 20 | – | ticks (58.33 secs) | 3,500Construction 6 | 42 | – | – |
Totemic slab (broad) | 150 (150 ) | – | ticks (23.33 secs) | 1,400Construction | 185 | – | – |
Totemic slab (medium) | 100 (100 ) | – | ticks (11.67 secs) | 700Construction | 123 | – | – |
Toy box | 80 (80 ) | – | ticks (14 secs) | 840Construction | 99 | – | – |
Visage mask | 15 (15 ) | – | ticks (23.33 secs) | 1,400Crafting | 23 | 1 | 1.28 |
Wall | 5 (5 ) | – | ticks (1.58 secs) | 95Construction | 6.3 | – | – |
Wall torch lamp | 15 | – | ticks (1.17 secs) | 70Construction | 18 | – | – |
War mask | 25 (25 ) | – | ticks (35 secs) | 2,100Crafting | 38 | 1 | 1.27 |
Warhammer | 150 (150 ) | – | ticks (3.5 mins) | 12,600Crafting 5 | 225 | 0.2 | 0.25 |
Watermill generator | 280 | 80 3 | ticks (46.67 secs) | 2,800Construction 6 | 600 | – | – |
Wood floor | 3 | – | ticks (1 sec) | 60Construction | 3.9 | – | – |
Wooden foot | 1 | 2 | ticks (17.5 secs) | 1,050Medical 3 | 1.2 | – | – |
Wooden hand | 1 | 2 | ticks (17.5 secs) | 1,050Medical 3 | 1.2 | – | – |
The above documentation is transcluded from Template:Trading Value Table Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
Item | Amount of psychoid leaves | Other ingredients | Work to make | Relevant skill | Market value | Sell price multiplier |
Profitability |
---|---|---|---|---|---|---|---|
Psychoid leaves | 1 | – | ticks (0 secs) | 0– | 1.9 | 1 | 1 |
Flake | 4 | – | ticks (4.17 secs) | 250Intellectual | 14 | 1 | 1.84 |
Psychite tea | 4 | – | ticks (6.67 secs) | 400Cooking 2 | 10 | 1 | 1.32 |
Yayo | 8 | – | ticks (5.83 secs) | 350Intellectual | 21 | 1 | 1.38 |
Item | Amount of neutroamine | Other ingredients | Work to make | Relevant skill | Market value | Sell price multiplier |
Profitability |
---|---|---|---|---|---|---|---|
Neutroamine | 1 | – | ticks (0 secs) | 0– | 6 | 1 | 1 |
Go-juice | 2 | 1 | ticks (10 secs) | 600Intellectual | 53 | 1 | 1.61 |
Medicine | 1 | 3 1 | ticks (11.67 secs) | 700Crafting | 18 | 1 | 0.88 |
Mind-numb serum | 2 | 30 | ticks (22 secs) | 1,320Crafting 3 | 80 | 1 | 2.32 |
Penoxycyline | 2 | – | ticks (10 secs) | 600Intellectual | 18 | 1 | 1.5 |
Voidsight serum | 2 | 10 | ticks (12 secs) | 720– | 60 | 1 | 3.08 |
Wake-up | 2 | – | ticks (15 secs) | 900Intellectual | 35 | 1 | 2.92 |
Item | Amount of wort | Other ingredients | Work to make | Relevant skill | Market value | Sell price multiplier |
Profitability |
---|---|---|---|---|---|---|---|
Wort | 1 | – | ticks (0 secs) | 0– | 2.5 | 1 | 1 |
Beer | 1 | – | ticks (0 secs) | 0Cooking | 12 | 1 | 4.8 |
Item | Amount of hops | Other ingredients | Work to make | Relevant skill | Market value | Sell price multiplier |
Profitability |
---|---|---|---|---|---|---|---|
Hops | 1 | – | ticks (0 secs) | 0– | 1.3 | 1 | 1 |
Wort | 5 | – | ticks (3.33 secs) | 200– | 2.5 | 1 | 0.38 |