Difference between revisions of "Template:Nav/stats"
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(what it's called in the game files (and I can't find it anywhere in game)) |
(Sleep Fall Rate was listed twice) |
||
Line 3: | Line 3: | ||
;[[Stat|Pawn Stats]] - <small>General</small> | ;[[Stat|Pawn Stats]] - <small>General</small> | ||
− | :[[Carrying Capacity]] • [[Eating Speed]] • [[Filth Rate]] • [[Foraged Food Amount]] • [[Global Learning Factor]] • [[Hunger Rate Factor]] • [[Immunity Gain Speed]] • [[Leather Amount]] • [[Lifespan Factor]] • [[Max Nutrition]] • [[Maximum Comfortable Temperature]] • [[Meat Amount]] • [[Mental Break Threshold]] • [[Minimum Comfortable Temperature]] • [[Minimum Handling Skill]] • [[Move Speed]] • [[Pain Shock Threshold]] • [[Psychic Sensitivity]] • [[Rest Rate Multiplier]] • [[Sleep Fall Rate]] • [[Toxic Environment Resistance]] • [[Toxic Resistance]] • [[Meditation Focus Gain]] {{RoyaltyIcon}} • [[Neural Heat Gain]] {{RoyaltyIcon}} • [[Neural Heat Limit]] {{RoyaltyIcon}} • [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} • [[Conversion Power]] {{IdeologyIcon}} • [[Global Certainty Loss Factor]] {{IdeologyIcon}} • [[Ideoligion Spread Chance]] {{IdeologyIcon}} • [[Terror]] {{IdeologyIcon}} • [[Cancer Rate Factor]] {{BiotechIcon}} • [[Fertility]] {{BiotechIcon}} • [[Hemogen Gain Multiplier]] {{BiotechIcon}} • [[Learning Rate Factor]] {{BiotechIcon}} • [[Raw Nutrition Multiplier | + | :[[Carrying Capacity]] • [[Eating Speed]] • [[Filth Rate]] • [[Foraged Food Amount]] • [[Global Learning Factor]] • [[Hunger Rate Factor]] • [[Immunity Gain Speed]] • [[Leather Amount]] • [[Lifespan Factor]] • [[Max Nutrition]] • [[Maximum Comfortable Temperature]] • [[Meat Amount]] • [[Mental Break Threshold]] • [[Minimum Comfortable Temperature]] • [[Minimum Handling Skill]] • [[Move Speed]] • [[Pain Shock Threshold]] • [[Psychic Sensitivity]] • [[Rest Rate Multiplier]] • [[Sleep Fall Rate]] • [[Toxic Environment Resistance]] • [[Toxic Resistance]] • [[Meditation Focus Gain]] {{RoyaltyIcon}} • [[Neural Heat Gain]] {{RoyaltyIcon}} • [[Neural Heat Limit]] {{RoyaltyIcon}} • [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} • [[Conversion Power]] {{IdeologyIcon}} • [[Global Certainty Loss Factor]] {{IdeologyIcon}} • [[Ideoligion Spread Chance]] {{IdeologyIcon}} • [[Terror]] {{IdeologyIcon}} • [[Cancer Rate Factor]] {{BiotechIcon}} • [[Fertility]] {{BiotechIcon}} • [[Hemogen Gain Multiplier]] {{BiotechIcon}} • [[Learning Rate Factor]] {{BiotechIcon}} • [[Raw Nutrition Multiplier]] {{BiotechIcon}} |
;- <small>Mechanitor {{BiotechIcon}}</small> | ;- <small>Mechanitor {{BiotechIcon}}</small> |
Revision as of 19:55, 17 November 2023
- Capacities
- Blood Filtration • Blood Pumping • Breathing • Consciousness • Eating • Hearing • Manipulation • Metabolism • Moving • Pain • Sight • Talking
- Pawn Stats - General
- Carrying Capacity • Eating Speed • Filth Rate • Foraged Food Amount • Global Learning Factor • Hunger Rate Factor • Immunity Gain Speed • Leather Amount • Lifespan Factor • Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Pain Shock Threshold • Psychic Sensitivity • Rest Rate Multiplier • Sleep Fall Rate • Toxic Environment Resistance • Toxic Resistance • Meditation Focus Gain • Neural Heat Gain • Neural Heat Limit • Neural Heat Recovery Rate • Conversion Power • Global Certainty Loss Factor • Ideoligion Spread Chance • Terror • Cancer Rate Factor • Fertility • Hemogen Gain Multiplier • Learning Rate Factor • Raw Nutrition Multiplier
- - Mechanitor
- Mech Bandwidth • Mech Control Groups • Mech Remote Repair Distance • Mech Remote Shield Distance • Mech Remote Shield Energy • Mech Gestation Speed • Mech Repair Speed • Subcore Encoding Speed
- - Combat
- Aiming Time • Incoming Damage Multiplier • Melee Armor Penetration • Melee Dodge Chance • Melee DPS • Melee Hit Chance • Mortar Miss Radius Multiplier • Shooting Accuracy • Trap Spring Chance • Melee Damage Factor • Ranged Cooldown Multiplier • Stagger Time Multiplier
- - Social
- Arrest Success Chance • Beauty (Pawn) • Negotiation Ability • Social Impact • Tame Animal Chance • Trade Price Improvement • Train Animal Chance • Animal Products Price Improvement • Slave Suppression Fall Rate • Suppression Power
- - Work
- Animal Gather Speed • Animal Gather Yield • Butchery Efficiency • Butchery Speed • Construct Success Chance • Construction Speed • Cooking Speed • Deep Drilling Speed • Drug Cooking Speed • Drug Synthesis Speed • Food Poison Chance • General Labor Speed • Global Work Speed • Hunting Stealth • Mechanoid Shredding Efficiency • Mechanoid Shredding Speed • Medical Operation Speed • Medical Surgery Success Chance • Medical Tend Quality • Medical Tend Speed • Mining Speed • Mining Yield • Plant Harvest Yield • Plant Work Speed • Repair Success Chance • Research Speed • Smelting Speed • Smoothing Speed • Hacking Speed • Pruning Speed • Mech Work Speed Offset
Usage
Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.
Here's how to use them properly:
{{nav|category|optional style}}
The category options are:
ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone
The only optional style available is
wide
Examples
{{nav|animal}}
{{nav|plant|wide}}
Links to the templates
Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:
{{Nav/disease}} {{Nav/drugs}} {{Nav/guides}} {{Nav/questitems}}
The above documentation is transcluded from Template:Nav/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |