Difference between revisions of "Marine helmet"
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− | {{ | + | {{Infobox main |
| name = Marine helmet | | name = Marine helmet | ||
| image = PoweredArmorHelmet.png | | image = PoweredArmorHelmet.png | ||
Line 10: | Line 10: | ||
| research = Marine armor | | research = Marine armor | ||
| work to make = 21000 | | work to make = 21000 | ||
+ | | work speed stat = General Labor Speed | ||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 40 | | resource 1 amount = 40 | ||
Line 22: | Line 23: | ||
| insulationcold = 4 | | insulationcold = 4 | ||
| insulationheat = 2 | | insulationheat = 2 | ||
+ | | lifestage = Adult | ||
| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 1.5 | | mass base = 1.5 | ||
+ | | has quality = true | ||
| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
| tradeTags = HiTechArmor | | tradeTags = HiTechArmor | ||
Line 34: | Line 37: | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Alternatively, they can be received as a [[quest]] reward, found in [[ancient shrine]]s, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or obtained from the following [[raider]] kinds: | Alternatively, they can be received as a [[quest]] reward, found in [[ancient shrine]]s, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or obtained from the following [[raider]] kinds: | ||
Line 50: | Line 53: | ||
== Summary == | == Summary == | ||
− | + | {{Apparel Suppression Note|-0.10}} | |
== Analysis == | == Analysis == | ||
Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below. | Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below. | ||
− | The marine helmet only costs {{ | + | The marine helmet only costs {{Icon Small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched. |
− | Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{ | + | Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{Icon Small|plasteel}} 10 [[plasteel]] compared to marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet. |
Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}} | Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}} | ||
− | {{Apparel | + | {{Apparel Stats Table}} |
− | ==Styles== | + | == Styles == |
{{Ideology|No category}} | {{Ideology|No category}} | ||
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
Line 81: | Line 84: | ||
* 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%). | * 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%). | ||
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]] | * [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]] | ||
− | * 1.3.? - | + | * [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray. |
+ | * [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{RoyaltyIcon}} | ||
+ | * 1.3.? - Description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the helmet. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''. | ||
== See also == | == See also == | ||
* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability. | * [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability. | ||
− | {{ | + | {{Nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] |
Latest revision as of 05:18, 9 November 2024
Marine helmet
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.
Base Stats
Apparel
- Insulation - Cold
- 4 °C (7.2 °F)
- Insulation - Heat
- 2 °C (3.6 °F)
- Armor - Sharp
- 106%
- Armor - Blunt
- 45%
- Armor - Heat
- 54%
- Lifestage
- Adult
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Required Research
- Marine armor
- Skill Required
- Crafting 7
- Work To Make
- 21,000 ticks (5.83 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ArmorHeadgear
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tags
- SpacerMilitary
- tradeTags
- HiTechArmor
A Marine helmet is a full-head power armor helmet that forms a full set along with the Marine armor.
Acquisition[edit]
Marine helmets can be crafted at a fabrication bench once the marine armor research project has been completed. Each requires 40 Plasteel, 1 Advanced component, 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.
Alternatively, they can be received as a quest reward, found in ancient shrines, purchased from outlander and Empire traders and faction bases, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Elite mercenary | ? | Normal | 70-230% |
Boss | ? | Normal | 70-230% |
Grenadier | 100% | Normal | 70-230% |
Summary[edit]
A marine helmet has a slave suppression offset of −10%. When worn by a slave, this acts as an offset to the rate at which the slave loses suppression. Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.
Analysis[edit]
Marine helmets are in the middle of the 3 power armors, stronger than the recon helmet, and weaker than the cataphract helmet. Unlike the simple helmet and flak helmet, all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one quality level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.
The marine helmet only costs 10 plasteel more than a recon helmet. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.
Likewise, cataphract helmets only cost an additional 10 plasteel compared to marine. However, researching Cataphract armor requires 2 of its techprints. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.
Without the Royalty DLC, an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the social impact hats or the mechlord helmet.
Stats table
For the full effects of qualities, see Quality.
Styles[edit]
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Trivia[edit]
Every marine helmet found on an Imperial Grenadier will be green.
Version history[edit]
- 0.19/1.0 - it received a recipe change and a rename from Power helmet to Marine helmet.
- 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
- 1.1.2647 - No longer meets the clothing requirement of nobles, replaced in that role by Prestige marine helmet
- 1.2.2753 - Icons of spacer armor now display as off-white instead of dark gray.
- 1.3.3066 - Now spawns on new Imperial grenadiers.
- 1.3.? - Description changed to fix the lore inconsistency as Imperial Janissaries don't wear the helmet. "Armor like this is often used by imperial janissaries and rapid-incursion space marines." -> "Armor like this is often used by rapid-incursion space marines.".
See also[edit]
- Prestige marine helmet - a variant of the marine helmet that both pleases nobles and improves psychic ability.