Difference between revisions of "Flak helmet"

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Flak helmets strike a middle ground between the cheap [[simple helmet]] and the [[marine helmet]], being moderately easy to make and provides average protection. Flak helmets are reached much easier in research tree than marine helmets, and when made of [[plasteel]] they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, flak helmets do not provide eye, nose or jaw protection.
 
Flak helmets strike a middle ground between the cheap [[simple helmet]] and the [[marine helmet]], being moderately easy to make and provides average protection. Flak helmets are reached much easier in research tree than marine helmets, and when made of [[plasteel]] they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, flak helmets do not provide eye, nose or jaw protection.
 
== Protection Information ==
 
  
 
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.
 
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.

Revision as of 06:49, 2 March 2020

Flak helmet

Flak helmet

"A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks."

Base Stats

Type
GearArmor
Market Value
300 Silver
Mass
1.2 kg
HP
120

Creation

Work To Make
294 ticks (4.9 secs)

An advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.

Acquisition

Can be crafted at the machining table using 40 metallic materials, 2 components and 10 plasteel. Requires no research (other than machining) to unlock.

Analysis

Flak helmets strike a middle ground between the cheap simple helmet and the marine helmet, being moderately easy to make and provides average protection. Flak helmets are reached much easier in research tree than marine helmets, and when made of plasteel they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, flak helmets do not provide eye, nose or jaw protection.

The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage. A steel flak helmet offers almost as much armor - blunt as a marine helmet (31.5% vs. 36.0%) and a plasteel flak helmet provides more (44.1% vs. 36.0%)

Material Sharp Blunt Heat Item HP Market Value
Silver 50.4% 25.2% 25.2% 84 Silver 300
Gold 50.4% 25.2% 25.2% 72 Silver 3000
Steel 63% 31.5% 50.4% 120 Silver 570
Plasteel 88.2% 44.1% 75.6% 336 Silver 2700
Uranium 75.6% 37.8% 63% 300 Silver 1800

Assuming Normal quality, for the effect of other qualities, see Quality.

Version history

  • Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
  • In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
  • In 1.1 Advanced helmets were renamed to Flak helmets