Difference between revisions of "Flak jacket"
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Revision as of 07:13, 26 April 2020
Flak jacket
"A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable."
Base Stats
Apparel
- Insulation - Cold
- 14.4 °C (25.9 °F)
- Insulation - Heat
- 3 °C (5.4 °F)
- Armor - Sharp
- 40%
- Armor - Blunt
- 8%
- Armor - Heat
- 10%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Creation
- Work To Make
- 334 ticks (5.57 secs)
The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost a -0.12 c/s penalty to movement speed.
Acquisition
Flak jackets can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a machining table, once flak armor has been researched. A flak jacket requires 70 Steel, 50 Cloth and 1 Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.
Analysis
With low resource costs, accessible research, and the ability to be worn over Flak Vests, Flak Jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are strictly superior. as they provides slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, better coverage, and elminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects.
Stats table
For the full effects of qualities, see Quality.