Difference between revisions of "Airwire headset"
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| research = Basic mechtech | | research = Basic mechtech | ||
| work to make = 2100 | | work to make = 2100 | ||
+ | | work speed stat = General Labor Speed | ||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 50 | | resource 1 amount = 50 | ||
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| insulationcold = 0 | | insulationcold = 0 | ||
| insulationheat = 0 | | insulationheat = 0 | ||
− | | coverage = | + | | lifestage = Adult |
+ | | clothing for nudity = False | ||
+ | | coverage = Head, Left Ear, Right Ear | ||
| layer = Headgear | | layer = Headgear | ||
+ | | has quality = true | ||
| thingCategories = | | thingCategories = | ||
| tags = | | tags = | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario start with an airwire headset equipped. | Pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario start with an airwire headset equipped. | ||
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The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal. | The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal. | ||
− | + | {{Apparel Nudity Note}} | |
== Analysis == | == Analysis == | ||
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. | An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. | ||
− | + | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 additional bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health. | |
− | + | The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit. | |
− | {{Apparel | + | {{Apparel Stats Table}} |
== Version history == | == Version history == |
Latest revision as of 08:47, 24 June 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Airwire headset
A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Basic mechtech
- Skill Required
- Crafting 4
- Work To Make
- 2,100 ticks (35 secs)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
The airwire headset is a piece of apparel added by the Biotech DLC that increases the bandwidth of mechanitors.
Acquisition[edit]
Airwire headsets can be crafted at a machining table once the basic mechtech research project has been completed. Each requires 50 Steel, 4 Components, 2,100 ticks (35 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Pawns in The Mechanitor scenario start with an airwire headset equipped.
Summary[edit]
The airwire headset increases a mechanitor's bandwidth by +3. This increase is not affected by quality, though the usual apparel stats are affected as normal.
The airwire headset does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligions. Despite this, it does still count as clothing coverage for pawns who prefer not being naked
Analysis[edit]
An airwire headset equates to 3 more militors or general labor mechs, in exchange for the protection from a simple helmet or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and power, than 3 band nodes. Somewhat useful, especially if your mechanitor does not participate in direct combat.
Once Standard Mechtech is obtained, you can create the array headset, which gives 3 additional bandwidth and only costs 4 components more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and some detriment to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from attacks or being worn day-to-day. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit.
Stats table
For the full effects of qualities, see Quality.
Version history[edit]
- Biotech DLC Release - Added.