Difference between revisions of "Torture crown"
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− | {{Ideology}}{{ | + | {{Ideology}} |
+ | {{Infobox main | ||
| name = Torture crown | | name = Torture crown | ||
| image = Torture crown.png | | image = Torture crown.png | ||
Line 10: | Line 11: | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
| work to make = 1200 | | work to make = 1200 | ||
+ | | work speed stat = General Labor Speed | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 25 | | resource 1 amount = 25 | ||
Line 18: | Line 20: | ||
| armorbluntfactor = 0.15 | | armorbluntfactor = 0.15 | ||
| armorheatfactor = 0.15 | | armorheatfactor = 0.15 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = False | ||
| coverage = Head, Left Ear, Right Ear | | coverage = Head, Left Ear, Right Ear | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 0.9 | | mass base = 0.9 | ||
+ | | has quality = true | ||
| thingCategories = Headgear | | thingCategories = Headgear | ||
− | | | + | | tradeTags = Clothing |
− | |||
| page verified for version = 1.3.3072 | | page verified for version = 1.3.3072 | ||
}} | }} | ||
− | '''Torture crowns | + | '''Torture crowns''' are a form of [[clothing]] added by the [[Ideology DLC]]. They add [[pain]], for those who want to suffer. Despite being called "crowns", they have no relation to [[noble]]s{{RoyaltyIcon}} or more traditional [[crown]]s. {{RoyaltyIcon}} |
== Acquisition == | == Acquisition == | ||
− | Torture crowns can be crafted | + | {{Acquisition}} Torture crowns can only be crafted if you have the [[Ideoligion#Guilty|Guilty]] or [[Ideoligion#Pain Is Virtue|Pain Is Virtue]] memes.{{Check Tag|Detail needed|Does this mean the crafter has to be of the ideo, or just that a pawn with the ideo is in the colony?}} |
They can also occasionally be [[Trade|bought]] from bulk good traders. | They can also occasionally be [[Trade|bought]] from bulk good traders. | ||
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== Analysis == | == Analysis == | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason=1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.}} |
− | A torture crown will apply a 5% pain modifier. If the | + | A torture crown will apply a 5% pain modifier. If the [[Ideoligion#Pain|Pain: Idealized]] precept is taken this translates to a {{+|3}} mood buff from zero pain. [[Masochist]]s will get a {{+|5}} mood buff from minor pain. These mood buffs do not stack, with the larger masochist buff taking precedent. |
− | [[Psycast]]ers {{RoyaltyIcon}} will also | + | [[Psycast]]ers {{RoyaltyIcon}} will also multiply their rate of neural heat recharge by a factor of {{Good|x1.15}}. The fact that this can be removed easily makes this more attractive than other sources of pain. If used in combat, consider pairing it with a [[shield belt]] or some cannon fodder as the crown does not provide significant armor, and will often provide none after weapon {{AP}}. Even high [[quality]] [[plasteel]] crowns are not particularly protective - a legendary example offers only 31%, less than a poor [[steel]] [[simple helmet]] or a normal [[thrumbofur]] [[bowler hat]]. |
There is some merit to equipping [[slave]]s with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their [[pain shock threshold]]. | There is some merit to equipping [[slave]]s with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their [[pain shock threshold]]. | ||
− | {{Apparel | + | {{Apparel Stats Table}} |
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
* [[Version/1.3.3200|1.3.3200]] - Armor multipliers increased from 0 to 0.15 | * [[Version/1.3.3200|1.3.3200]] - Armor multipliers increased from 0 to 0.15 | ||
+ | * [[Version/1.3.3287|1.3.3287]] - Fix: Torture crown is automatically allowed by colonists' [[Menu#Outfits|clothing restrictions]]. | ||
+ | {{Nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
− |
Latest revision as of 08:43, 24 June 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Torture crown
A crown-like headpiece with stubby inward-facing spikes that poke the head. It is used to induce pain in the wearer.
Base Stats
Apparel
- Insulation Factor - Cold
- 0×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.15
- Armor Factor - Blunt
- 0.15
- Armor Factor - Heat
- 0.15
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,200 ticks (20 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- thingCategories
- Headgear
- tradeTags
- Clothing
Torture crowns are a form of clothing added by the Ideology DLC. They add pain, for those who want to suffer. Despite being called "crowns", they have no relation to nobles or more traditional crowns.
Acquisition[edit]
Torture crowns can be crafted at a fueled smithy or electric smithy, each requiring 25 Stuff (Metallic/Woody, 250 for SMVs) and 1,200 ticks (20 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Torture crowns can only be crafted if you have the Guilty or Pain Is Virtue memes.[Detail needed]
They can also occasionally be bought from bulk good traders.
Summary[edit]
Wearing a torture crown inflicts 5% pain on the wearer. It does no damage, and the pain will be removed the instant it is removed. This pain is just like pain from any other source, including its mood effects and effects on consciousness if stacked with other pain sources. The amount of pain inflicted is independent of quality or material - all torture crowns will inflict the same amount of pain.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.. |
A torture crown will apply a 5% pain modifier. If the Pain: Idealized precept is taken this translates to a +3 mood buff from zero pain. Masochists will get a +5 mood buff from minor pain. These mood buffs do not stack, with the larger masochist buff taking precedent.
Psycasters will also multiply their rate of neural heat recharge by a factor of ×1.15. The fact that this can be removed easily makes this more attractive than other sources of pain. If used in combat, consider pairing it with a shield belt or some cannon fodder as the crown does not provide significant armor, and will often provide none after weapon AP. Even high quality plasteel crowns are not particularly protective - a legendary example offers only 31%, less than a poor steel simple helmet or a normal thrumbofur bowler hat.
There is some merit to equipping slaves with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their pain shock threshold.
Stats table
Feature | Toggle |
---|---|
Quality |
Torture crown | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 9.9% | 4.5% | 4.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 15 |
Awful | Gold | 6.48% | 3.24% | 3.24% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1250 |
Awful | Plasteel | 10.26% | 4.95% | 5.85% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 117 |
Awful | Silver | 6.48% | 3.24% | 3.24% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 127 |
Awful | Steel | 8.1% | 4.05% | 5.4% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 26 |
Awful | Uranium | 9.72% | 4.86% | 5.85% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 79 |
Awful | Wood | 4.86% | 4.86% | 3.6% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 17 |
Poor | Bioferrite | 13.2% | 6% | 6% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 22 |
Poor | Gold | 8.64% | 4.32% | 4.32% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1880 |
Poor | Plasteel | 13.68% | 6.6% | 7.8% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 176 |
Poor | Silver | 8.64% | 4.32% | 4.32% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 191 |
Poor | Steel | 10.8% | 5.4% | 7.2% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 39 |
Poor | Uranium | 12.96% | 6.48% | 7.8% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 119 |
Poor | Wood | 6.48% | 6.48% | 4.8% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 25 |
Normal | Bioferrite | 16.5% | 7.5% | 7.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 30 |
Normal | Gold | 10.8% | 5.4% | 5.4% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2505 |
Normal | Plasteel | 17.1% | 8.25% | 9.75% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 235 |
Normal | Silver | 10.8% | 5.4% | 5.4% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Normal | Steel | 13.5% | 6.75% | 9% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 52 |
Normal | Uranium | 16.2% | 8.1% | 9.75% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 158 |
Normal | Wood | 8.1% | 8.1% | 6% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 33 |
Good | Bioferrite | 18.98% | 8.63% | 8.63% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 37 |
Good | Gold | 12.42% | 6.21% | 6.21% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3005 |
Good | Plasteel | 19.67% | 9.49% | 11.21% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 295 |
Good | Silver | 12.42% | 6.21% | 6.21% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 320 |
Good | Steel | 15.53% | 7.76% | 10.35% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 65 |
Good | Uranium | 18.63% | 9.32% | 11.21% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 198 |
Good | Wood | 9.32% | 9.32% | 6.9% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 41 |
Excellent | Bioferrite | 21.45% | 9.75% | 9.75% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 44 |
Excellent | Gold | 14.04% | 7.02% | 7.02% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3505 |
Excellent | Plasteel | 22.23% | 10.73% | 12.68% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 350 |
Excellent | Silver | 14.04% | 7.02% | 7.02% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 380 |
Excellent | Steel | 17.55% | 8.78% | 11.7% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 78 |
Excellent | Uranium | 21.06% | 10.53% | 12.68% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 235 |
Excellent | Wood | 10.53% | 10.53% | 7.8% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 50 |
Masterwork | Bioferrite | 23.93% | 10.88% | 10.88% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 74 |
Masterwork | Gold | 15.66% | 7.83% | 7.83% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 4505 |
Masterwork | Plasteel | 24.8% | 11.96% | 14.14% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 585 |
Masterwork | Silver | 15.66% | 7.83% | 7.83% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 635 |
Masterwork | Steel | 19.58% | 9.79% | 13.05% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 130 |
Masterwork | Uranium | 23.49% | 11.75% | 14.14% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 395 |
Masterwork | Wood | 11.75% | 11.75% | 8.7% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 83 |
Legendary | Bioferrite | 29.7% | 13.5% | 13.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 148 |
Legendary | Gold | 19.44% | 9.72% | 9.72% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5505 |
Legendary | Plasteel | 30.78% | 14.85% | 17.55% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 1170 |
Legendary | Silver | 19.44% | 9.72% | 9.72% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 1270 |
Legendary | Steel | 24.3% | 12.15% | 16.2% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 260 |
Legendary | Uranium | 29.16% | 14.58% | 17.55% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 790 |
Legendary | Wood | 14.58% | 14.58% | 10.8% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 165 |
For the full effects of qualities, see Quality.
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3200 - Armor multipliers increased from 0 to 0.15
- 1.3.3287 - Fix: Torture crown is automatically allowed by colonists' clothing restrictions.